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Gekkou Malak; (i think i finally decided on a genin!!)
Topic Started: Aug 31 2008, 08:24 PM (340 Views)
Raive
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I'm PC, and I'm a mac, AND I AM BEOWULF
Name: Gekkou Malak (Malak is Hebrew for angel, thus it means: Moonlight Angel)
Age: 4 (body age: 12-13 years)
Village: Sound
Rank: chuunin
Chakra nature: Thunder
Alignment: Lawful Neutral

Jutsus:

Hidden snakes sleeve: A move learned from Orochimaru, this move allows the user to create snakes with actually grow from the user’s arm. Creating the illusion that he had snakes hidden in his sleeves. At his current level he can only make four at one given time.
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Telekensis: The name to this jutsu is just a tad misleading, it appears to be telekinesis when it is actually more of a chakra cloud move. The user creates a sort of “cloud” or force field of chakra which is just barely visible, it can then be used to lift and throw objects. Naturally things that are heavier require more chakra usage, as does distance. It cannot be used on things with high chakra levels, as their chakra flow will disrupt the clouds own flow (meaning using it on other ninjas is strictly out of the question, unless he is several ranks above them). This is basically Malak’s favorite jutsu, he uses it all the time, similar to how Naruto “specializes” with kage bunshins.
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Shocking Grasp: A point blank grab attack, in which electricity flows rapidly from the users hand into the body of the target. The amount of electricity is deadly, approximately three times as powerful as a dry stun taser. Because it is direct contact, there is a small, but notable EMD effect (the EMD effect is when electricity disrupts the nerves functions, making muscles grow tense thus making it harder to move). This jutsu also has a non-combat alternative use, which was actually it’s originally intended use, it was supposed to act as a defibrillator for those who need it on the battle field, the electric shock was supposed to be used give the targets heart a “jump start” sorta speak.


Forced Lightning: This is actually the same move as Shocking Grasp, but is used in an alternative way. It is a projectile, the covers a large area in front of Malak. It also has an EMD effect like shocking grasp, but because it is an arching current that moves through the air there is far more pain, and far less EMD. Due to the extension nature, it is slightly less extreme in voltage than shocking grasp.
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Lighting overload: This move is used on anything that has a strong electrical charge, usually someone who was just shocked by forced lightning or by shocking grasp, this immediate follow up moves makes the lightning double in charge, overloading it on whatever target it may be attached. It creates massive amounts of pain, and often kills untrained fighters.


Remedy no jutsu- This jutsu is used for quickly removing venoms and poisons from the human body. The jutsu, released a type of chakra into the body which makes all the harmful pathogens within range rush to the stomache, then a quick second wave of chakra makes the user vomit them, the chakra will also rush further away pathogens to the sweat glands which will then immediately start to take effect, as well. The user makes a string of handseals, and if being performed on another they then touch the target, the target (or user) will then react by forcefully ejecting any harmful pathogens from their body and beginning to sweat profusely . Gas toxins are usually coughed out or vomited quickly, and they will usually sweat a lot (sweat is an actual form of excretion, albeit subtle, it is used to remove waste). If the victim of the poison was hit only a little while ago they will vomit up most of the poison or cough it out, poisons that are directly in the blood (such as from a poisoned weapon), will be removed through the sweat. This jutsu can be used during battle, but if vomiting is induced it will take a few seconds to eject all the liquid (due to the speed of the process it is generally easier than natural vomiting, but still caused the chest muscles to contract, making the user and/target open for a bit). This can only be used relatively soon after the victim is hit by the poison, as most poison are harder to be sweated out as it is, the more time passes the less effective this jutsu is. If not hit within about an hour to about an hour and a half (depending on the type of poison) this jutsu may have no effect at all, unless it is a case in which vomiting can be induced. Certain advanced poisons are so powerful that they cannot be stopped by this jutsu, but these are extremely powerful poisons that have basically 100% kill rates, such as Sasori’s poison used on Kankuro. Plus, if done incorrectly, it may make the situation worse, there have been many records of the jutsu only taking “half effect” and only inducing enough force to the chest to push the vomit up halfway, thus inducing choking. Other occurrences have been rumored to have demonstrated improper chakra controlling, making the poison rush to the stomach, but instead of being vomited out, the poison gets absorbed into the membrane of the stomach, thus eliminating all hope of saving the victim. Due to all these risks and imperfections, very few medical ninjas put their faith in this jutsu.


Nuime no jutsu- (stitch no jutsu) Another healing jutsu, this jutsu uses a burst of healing chakra to create a small window of time in which the body heals at super speed over a small area. This is used primarily to make the body rush platelets to a bleeding part to instantly stop the bleeding, smaller wounds may actually become sealed by actual tissue and turn to semi-healed scabs. This jutsu requires about three handseals, but otherwise can be used completely on the fly, the user need only swipe their hand over the wound and continue with whatever they were doing.


Pain Resistance- This jutsu performed when the user creates five handseals then touches the target, they then release a small wave of chakra into the targets body which directly affects the brains ability to interpret neural messages of pain. Effectively, it makes the target have a far higher resistance to pain (but for safety purposes, the sense is not entirely dulled, they can still feel pain, but it’s drastically less intense). This jutsu has two main purposes (and on occasion three, but the third is only theory, very few actually are crazy enough to try it). The first is used on friendly targets, upping their pain tolerance makes them far more effective and braver soldiers, it also makes them harder to intimidate, in a nut shell it makes them a lot harder to deal with. The second is used on dying targets, those who have taken severe wounds, poisons, or are just beyond saving are given a more potent version of the jutsu which completely nullifies their senses for pain, thus making their death painless. The third is a strategy idea that is in theory, very few if not nobody has used it, the idea is that if an enemy if given a 100% potent version of it, the type which completely nullifies pain, without their knowing, they will not react to pain, thus they will sustain more injury than they know. And they will act in ways that will exacerbate their own wounds, effectively killing themselves. However it is also thought that this may backfire, that the enemy may become like the first usage of the jutsu, and that if they do not unknowingly take enough damage, they will go a lot more offensive and kill the target before the strategies long term goal can take effect. For the most part the only effect you need to know about is the first one.


Elixir chakra- This jutsu is performed similar to Pain Resistance, however the effect is different. The jutsu creates a flow of chakra through the targets body that slightly relieves pain (only a fraction of the above jutsu at best), however the main purpose in this jutsu lies in it’s effects on the muscles and target’s chakra. The jutsu will temporarily prevent build up of lactic acid within the muscles, allowing the target to display more of their strength with less stamina reduction. The chakra itself will carry some of the users own chakra in raw form which will be absorbed and given to the target so that they can use it. (the addition of chakra only happens if used on another, when self targeting that is obviously impossible and redundant)

[8 jutsu left]



Appearance/outfits:
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(Standard Gear: This is Malak's most commonly used outfit for straight forward missions, anything that involves getting in and accomplishing a goal with minimal complications is perfet for this outfit. It is thick enough to provide warmth, yet still light enough to not impair his movements, it also is good for stealth in dark areas)

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(Heavy gear: Similar to his standard gear, this outfit focuses more on thicker cloth and an over layer to protect him from the cold or whatever else may be in his way. It also makes for places where he may need good protective gear such as a junk yard with lot's of loose scrap metal or a forest with many thorns)

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(Light gear: This outfit is also a take on his standard gear, but for the opposite purpose, when entering hot or humid places Malak will use this outfit. It uses a thinner material for the pants and has no shirt piece. This is very effective in desert's or humid places such as a rain forest)


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(Kin robe: This an outfit Malak made himself, after seeing one of his father's old and torn up cloaks. Malak used one of his father's black vests for the base then used a white cloak with no sleeves. The only real strategical advantage in this, is copying Kin's strategy of using the cloak to hide extra weapons such as exploding tags, smoek bombs or kunais, the size and shape of the cloak also prevents enemies from knowing just where n your body you keep your weapons)

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(Battle armor: This is used for high risk missions that require Malak to enter extremely dangerous zones, and/or conceal his face. His has thin armor on his chest and legs, but his arms are left free so they are not inhibited. He also has a metal helmet over his head that can protect him,a nd shield his face from enemy sights or camera. It also doubles as a rather intimidating look, as it has been known to make enemies wet themselves when seeing him run at them)




Bio:

Malak is the son of Gekkou Kin and Mademo Ayane, during the avalanche of Battle Matsuro (which was actually caused by Kin), Ayane was hit by a large boulder and left in a coma for about a year and a half. It was believed that while she was knocked into a coma, the child had actually died. But Orochimaru saw this as an opportunity, and had ordered the doctors to say the child had died (at the tie everyone believed Kin to be dead as well, as he had simply brought Ayane back on his own and then left before his presence could be documented, only leaving Tenma to know of his survival), thus Orochimaru wanted to use the child to create a replacement for Kin in the future. Using experimental technology and drugs Malak’s growth was drastically increased, at first the growth acceleration was used on Malak while he was still but an embryo while a different variant was used on Ayane to allow her body to keep up with the rapid growth of the child. A normal pregnancy had been sped up to be finished within about four months. The growth acceleration continued and was intensified soon after, so much that by the time he reached three he had the brain and body of about a ten year old. Through much of this time Orochimaru has been training him to be a ninja and work as Orochimaru’s personal assassin. However he still remains at genin level, this is primarily due to his REAL age, while he may be old body wise, he still has only been alive for 3 years, which has severely limited how much Orochimaru has been able to teach him, as most ninjas require somewhere around two to four years just to increase in rank, Orochimaru has been severely pressed for time in training him. And on top of that his actual experience cannot be accelerated in anyway, even if a hundred years of training was compressed into such a short time there is no real replacement for real world experience.

Due to his rather short time alive, Malak has a hard time interacting with others, his speech is childlike at best, he often tries to say things to which he doesn’t know how to make into words. For example he will often describe a pain as his body part crying, because he doesn’t know what an “ache” or black&blue is. He is not a particularly good strategist either, as he has had such tiny amounts of experience, he pretty much always takes a back seat to other ninjas. Due to this, training him as an assassin was put on hold, and Orochimaru decided that until he has enough intellect to be able to work more dependently he will be trained as a support ninja.


Weapons:

Micro-vibration Lightning blade- Made with the elemental property, like many other weapon, this blade is special in that it's hilt has a special mechanism in it. When Malak adds his chakra to the blade, his hilt will sense this and then make his blade vibrate so minimally that it cannot even be seen. These micro-vibrations give it a far deadlier slash, allowing it to cut through nearly anything. It also has a switch on bottom which allows Malak to turn this function off, or activate it manually without use of chakra. (*****)
[5 stars left]
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Edited by Raive, Jan 19 2009, 01:46 PM.
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Shinobi96
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The character is fucking bad ass, I'm glad you decided to take the advice and go with medic. The only thing I kinda dislike is the appearance, I mean, seriously, the apprentice from the new Star Wars game?

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allow me to edit my post raive, i actually meant to say this is the most manly character I have ever laid eyes upon, and even though he is genin, if he ever fought Mishima Jin, he would definetly win. I also meant to say that I love starkiller and he is an excellent choice of appearance for your new character. i would also like to ask for forgiveness by buying you a playstation 3
Edited by Raive, Oct 1 2008, 01:04 PM.
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Rexon
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I waz teh...Ah screw it
Loving the edit 'shin'
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