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| RMF Discussions | |
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| Topic Started: Jan 1 2007, 02:52 PM (122 Views) | |
| Coshvy | Jan 1 2007, 02:52 PM Post #1 |
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Corporal
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Question- Must a nation remain in one of the Nationstates World regions in order to participate in RPing? |
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| Quaon | Jan 1 2007, 02:54 PM Post #2 |
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A Prince Amoung Men-Shoot First and Ask Questions Later
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Yes. |
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| Catholic Europe | Jan 1 2007, 05:21 PM Post #3 |
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Spammer
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I don't quite know about this. You could put a puppet there and remove the main nation which is RPed with here. |
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| Quaon | Jan 1 2007, 05:37 PM Post #4 |
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A Prince Amoung Men-Shoot First and Ask Questions Later
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But than you'd use the puppets statistics for the CP system and such. |
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| Menhad | Jan 1 2007, 06:24 PM Post #5 |
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ET2(IDW)
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He could just make a new nation. |
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| Coshvy | Jan 2 2007, 01:56 AM Post #6 |
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Corporal
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Here's the deal. I have a much older and larger nation that is involved in another region's military. I could move it to the regions connected to this forum, but I would have to move it periodically to participate in invasions. By invasions I mean taking over regions via UN power. Would this cause havoc to system somehow? |
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| Eleytheria-Duo | Jan 2 2007, 02:02 AM Post #7 |
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Resident Bystander
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I don't think that is a good idea at all ... I am confident the moderators would agree. |
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| Draxis | Jan 2 2007, 02:13 AM Post #8 |
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Captain
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If I remember correctly that would be considered cheating, as GNF once threatened that once back when he tried to take Socotra. So listen to ED. It's just a bad idea. |
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| Tristan da Cunha | Jan 2 2007, 02:24 AM Post #9 |
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Science and Industry
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I think this is allowed. A nation from our forum is allowed to participate in invasions as long as the nation spends "most" of its time in one of our regions. By "most" I mean you should stay here as much as possible - you should treat our regions as your "base" where your nation stays when it's not off invading somewhere. A better idea is to simply make a new UN account for your invasions while you keep your roleplaying account in one of the forum regions. Draxis, I think you are thinking of something different with the GNF/Socotra situation. |
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| Draxis | Jan 2 2007, 02:27 AM Post #10 |
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Captain
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Yeah the situation was kind of different, but I still think something along those lines applies. At least in my mind. |
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| Noriega | Jan 2 2007, 02:30 AM Post #11 |
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Resident Hobbit
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TC is right: I did something quite similar in my early days. |
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| Kasnyia | Feb 4 2007, 02:49 AM Post #12 |
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Chairman of the Bank
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Shouldn't this be closed? :huh: It is after all, an info-sticky... |
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| NRE | Feb 4 2007, 02:02 PM Post #13 |
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Map Tsar and Southern Gentleman
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This thread was meant not only to inform in players of our rules and ways of RPing but also as a forum for new players to ask questions to the general public and thus shall remain open. |
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| Assassin | Feb 4 2007, 03:06 PM Post #14 |
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Field Marshal
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We might want to add a list of Mods who the newbies can contact if a problem comes up or for private questions. |
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| Rhadamanthus | Feb 4 2007, 03:08 PM Post #15 |
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Legitimist
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Like this one? http://z3.invisionfree.com/nationstates/in...ts&CODE=leaders |
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| Assassin | Feb 4 2007, 03:46 PM Post #16 |
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Field Marshal
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I forgot all about that! :o *goes to read* |
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| Nag Ehgoeg | Dec 28 2007, 12:38 PM Post #17 |
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The Devil's Advocate
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Made the link to the ToU a link. |
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| Royal Dutch States | Feb 21 2008, 06:44 AM Post #18 |
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Corporal
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So just to be sure.. i want to take my second nation (Dutch Provinces) here aswell and plant it in europe. If i want i can play it totally independent from the Royal Dutch States and let it have an army and political agenda of its own and play it like i play the RDS as long as i dont use them united against a third nation? (So basiccly I’ll have 2 nations with there own armies that I can use for as long as I don’t sent in both armies against the same player) And if i make it a colony i still use the “Dutch Provinces” NS profile but then it wont have its own army but uses what ever units I sent from the RDS ? |
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| Abnar | Feb 21 2008, 09:16 AM Post #19 |
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Mirror, mirror on the wall, who's the lurkiest of them all?
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I think this is correct, but Kas would be the one to ask about colonies. |
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| Paradise | Feb 21 2008, 12:31 PM Post #20 |
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Resident bureaucrat
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You can play a new nation totally independent from your first nation at three conditions: 1) They cannot ally themselves in any way; 2) Your new nation must be on a different continent than your first nation; 3) You must create your new nation on nationstates.net and put it in the good region, but you must keep the same account on this forum. You can create a colony for your existing nation at two conditions: 1) The colony must be on a different continent than the motherland; 2) You must create a new nation on nationstates.net to emulate your colony and put it in the good region, however NS characteristics of this new nation won't be considered. We will only consider motherland's characteristics (the colony is just a "placeholder", if you want); Note: A colony gives you access to more land and more resources, however, too much colonies will be harder to defend. Don't forget colonies use motherland's armies for their protection. You must not stretch yourself too thin. |
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| Nag Ehgoeg | Aug 2 2008, 07:34 AM Post #21 |
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The Devil's Advocate
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Ok, first off... no need for IC (In Character) style posting in this thread. Secondly, "dear sir" is refreshingly formal... but I answer to "oi goit" as well. :D You don't have to address people in letter format OOC (Out of Character). Third, I like the way you've set out your army. The break down into different areas is great. The military system we have is deliberately simplified down to numbers of available fighting troops (front lines men) and numbers of vehicals. It's cool if you go into extra depth and break it down into crews, logistics etc... that kind of thing really helps realism. But it does make your army hard to understand at a glance. And we like to keep things simple and easy to understand. Lastly, the numbers we have for our militaries is unrealistically low. Nag Ehgoeg has a population of nearly double that of the real world. If we fielded a "realistic" army for our size, we'd be dealing with stupidly high numbers. Keep this in mind. You are claiming that a fifth of your nation's population is in your armed forces. That's not realistic by anyone's standards. A tenth of your population seems to be vested in ground troops. I'd like very much for you to work out your military using the How to Make a Military guide, and post that information in your military thread. If you then want to break down the numbers into low trained milita and high trained officers - then please do. The military system allows for this. If you want to take the information given to you by the military system and work out numbers of personel for your navy and airforce, then that would be fantastic. But you pretty much need to start again from stratch using the war system that we use here. Or reduce all your troop numbers ten-fold. Edited by Nag Ehgoeg, Aug 2 2008, 07:35 AM.
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| Nag Ehgoeg | Aug 5 2008, 08:40 AM Post #22 |
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The Devil's Advocate
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I'm thinking of drafting the following information into the guide. It has spelling mistakes, etc, so I'm posting it here so I don't forget to do it. If Quaon (or anyone else) would like to add it in (or re-draft it so I add it in)... great. What's the deal with Catholicism - There is no "Roman Catholism" as it exists in real life. - The traditional Papal See is based out of Genesis City in Catholic Europe (and has been for hundreds of years) - This Genesian Catholicism grew out of the original Roman Catholic Church - and still refers to itself as such - Genesian Catholism is pretty hardcore. Like Dark Ages/Medieval. Genesian states usually have an Inquisition. Some secular states have large Genesian minorties (like Nag Ehgoeg) and in the past some Genesian States allowed other religions to practice without burning them as heretics... but just as many states did burn heretics. - Genesian Catholicism (as it's known) has been without a Pope for some time due to Catholic Europe falling into anarchy - A few "hold outs" have stuck with the teachings of this traditional Catholic Church, but without central leadership they've drifted apart somewhat - A new Pope of this church has risen outside of Catholic Europe. - Colognian Catholicism was formed from a schism in Cologne - They believe the Genesian Church to be too harsh and out-dated - They're basically the same as the modern day Catholic Church - Very few states practice this branch of Catholicism nowdays (most are Orthodox instead which is much more popular) - Most Genesians consider Colognian Catholicism to be (one of) the highest form(s) of heresy - Most secular states allow the practice of both religions (except my nation, Nag Ehgoeg) but one branch is usually much more popular than the other - Because the Pope of Cologne has so little power and because Genesis has been without a Pope for so long, a few nations have their own version of "Catholicism" that doesn't have a Pope and is not practised outside their nation. We encourage you not to do this - just call yourself Christian instead. If you are going to do this, at least state which of the Catholic Churches yours grew out from, when the split occurred etc. - The most prominent Pope-less Catholicism is the Old Church (of which the Celtic Church is a part of) formed by Sed. - When most people find out how complicated Catholicism is, they usually decide to be Orthodox instead. It's less fun but less work. What should I do first? - Write a nation description to let us know what your nation is all about. - Contact the offical map maker for your region and request a spot on the map. [Something] is not working - We have recently upgraded our board to Zetaboards. This has introduced many new features. Most don't work the same way the old board did. Notably: * Searching the board does not work * You need to contact one of the admin whenever you try to change your name * We are unable to assign sub-forum moderators Edited by Nag Ehgoeg, Sep 3 2009, 04:53 AM.
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| Nag Ehgoeg | Feb 25 2010, 01:19 PM Post #23 |
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The Devil's Advocate
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1. "The Technology We Actually Use in Real Life" - This can be used freely. 2. "The Technology We Don't Commonly Use In Real Life" - Also called "RAMT", usually pertaining to high-tech experimental devices. These things can be used so long as no-one objects. For simplicities sake, this catagory also applies to "low-tech" devices and Weapons of Mass Destruction - because we don't commonly use these things in real life, they can only be used with other's consent. 3. "Technology that doesn't exist" - Also called "Future Tech". These things are banned. No space army for you. |
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11:38 AM Jul 13