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| Sci-Fi GeoPol Roleplaying Offering | |
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| Topic Started: Aug 20 2010, 01:43 AM (921 Views) | |
| Deleted User | Aug 25 2010, 12:41 PM Post #51 |
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Deleted User
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Spoiler: click to toggle Hey, is this fine? I wanted to switch mine up. |
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| Union | Aug 26 2010, 09:53 AM Post #52 |
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Pyrenees Republic
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Al Araam - over at DT we have a sci-fi based geopolitical game as well, with a very expansive Custom ship builder. http://s1.zetaboards.com/DeviousTyrantRP/forum/1660197/ http://s1.zetaboards.com/DeviousTyrantRP/topic/3697916/1/#new You may want to look into it, though obviously talk to Nuke if you plan on using any of it, as he works hard on these spreadsheets. :) |
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| Al Araam | Aug 26 2010, 08:49 PM Post #53 |
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Demigod of Death & Inactivity
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Awesome. I'll take a look. Thanks. |
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| Al Araam | Aug 28 2010, 07:19 PM Post #54 |
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Demigod of Death & Inactivity
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As I believe I mentioned before, the major hangup is technology. Ideally I'd like to have a tech tree system, and to have players choices as to how they progress down the tech tree have a tangible effect on gameplay. If anyone has stumbled across a list of scifi technologies/gadgets that I can use for inspiration/repurpose, that would be helpful. |
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| Union | Aug 28 2010, 07:30 PM Post #55 |
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Pyrenees Republic
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Look up the tech trees for Sins of a Solar Empire. |
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| Rhadamanthus | Aug 28 2010, 09:04 PM Post #56 |
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Legitimist
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How is that game? I had heard about it but hadn't had a chance to play it. |
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| Al Araam | Aug 29 2010, 03:17 AM Post #57 |
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Demigod of Death & Inactivity
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That's a start. Thank you. I think that one will probably be a little less detailed, if larger, than the starting tech tree I'll be endeavoring to build. But such things can always be expanded at a later date, if players manage to work their way all the way down a particular branch. |
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| Union | Aug 29 2010, 09:17 AM Post #58 |
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Pyrenees Republic
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Fun. |
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11:50 AM Jul 13