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Sci-Fi GeoPol Roleplaying Offering
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Topic Started: Aug 20 2010, 01:43 AM (920 Views)
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Al Araam
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Aug 20 2010, 01:43 AM
Post #1
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Demigod of Death & Inactivity
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I'm headed back to school this week and so will have a little less going on for the foreseeable future. I'm interested in trying to put together and run a play-by-post science fiction roleplaying. You all know the basics of this type of game, so I figured I'd pitch the idea here and see if there's enough interest to actually pursue development. Although the general idea will be similar to what we have here at NSWR, it won't be quite as rules lite. There will be a set timescale and a method of arbitrating conflicts between players and with NPCs (assuming there are any). Furthermore, budgeting and distributing the resources available will determine a nation's growth and capabilities. Each player will decide how heavily to tax their population and what portion of their budget they spend on military procurement and upkeep, economic stimulus, scientific research, etc. I've participated in several games that use these types of rules and enjoyed them. Usually good roleplaying during a budget period is rewarded by offering the players an increased rate of GDP growth the following budget period, although this is not the only way GDP growth can happen.
This is currently no more than an idea. I would still need to cobble together a ruleset and draw out whatever maps we need to start with. The benefit for anyone willing to devote a little time to this endeavor at this point would be that they could shape the direction this game develops in. I'd be fine with running a game spanning a single planet, a solar system, or a reasonably sizable number of stars, depending on what people are interested in. I think something like five to ten players would be eminently manageable. If things turn out well, new players could join after the game gets underway.
So, would anyone be interested?
Edited by Al Araam, Aug 20 2010, 01:44 AM.
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Rhadamanthus
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Aug 20 2010, 08:17 AM
Post #2
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Legitimist
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Maybe - not sure what I'd be up to.
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Nag Ehgoeg
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Aug 20 2010, 03:09 PM
Post #3
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The Devil's Advocate
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I would definitely play. I can't guarantee I'd play for more than half an hour a week.
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Tristan da Cunha
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Aug 20 2010, 04:21 PM
Post #4
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Science and Industry
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I've been interested in hosting a ruleset-based RPG set in the 17th century. However, not seeking to compete with your SciFi GeoPol Roleplaying Offering, I plan to hold my Age of Colonization Offering as a blitzkrieg session over the course of 3 or 4 weeks and its foibles and follies may offer insight into the design of the ruleset in your SciFi RPG. With your blessing I will commence my RPG immediately.
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Deleted User
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Aug 20 2010, 04:25 PM
Post #5
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Deleted User
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I'd be up for a game with a decent set of rules.
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Nag Ehgoeg
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Aug 20 2010, 04:36 PM
Post #6
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The Devil's Advocate
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- Atticus
- Aug 20 2010, 04:25 PM
I'd be up for a game with a decent set of rules. You wound me.
But a C17th would also be cool.
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Tristan da Cunha
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Aug 20 2010, 05:30 PM
Post #7
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Science and Industry
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This is my ruleset for my RPG which is entitled "Paint it Orange":
Spoiler: click to toggle Paint It OrangeWhat is thisA lighthearted, fast paced geopolitical RPG set in the Dutch Republic during the Age of Colonization circa AD 1550-1700. How It WorksYou start out with a character and resources that you can parlay into fame and fortune as a soldier, colonist, pirate, merchant, etc. i.e. an all-round 17th century ne'er-do-well. Make sure you have heirs to continue the game in case your character dies. What is RequiredSome interest and knowledge in the Age of Colonization, c. AD 1550-1700. How To PlayCreate a character and specify Difficulty Level (described below). You must specify religion: Calvinist, Catholic, Jewish, or Infidel. You must specify his name. You can specify his background history if you feel comfortable with 16th century Dutch history. If you are not comfortable, you can specify that I make up the background history for your character. You can give your character any name you want. You can make a mockery of the game by making your character an anarchist lesbian. After you make your character creation post, I will specify how much gold/resources/etc he starts out with. The StatsThis is a stats-based game, and stats will be kept track of meticulously, but battle outcomes and other such event outcomes will be decided by me as DM and not by a calculator. The stats are just to guide my arbitrary decisions. Important stats include gold, land, employees, ships, soldiers, etc. The DMI am the DM and I make the final call on everything. I can kill off your character at will by giving him malaria. Difficulty LevelsPansy: Example: You are a fabulously wealthy Flemish merchant and speculator who owns 40 galleons and employs a private army of 12,000 battle-hardened German mercenaries. Your daughter is a mistress of the King of Spain. The King frequently gives you gifts as a result. Easy: Example: You are a Friesian minor nobleman who owns a medieval castle and a sizeable farm property. Your wife is a minor Italian noblewoman. Medium: Example: You are a skilled carpenter in Rotterdam. You are happily married and you have 6 young children. Difficult: Example: You are a pariah in your community because you've killed a man for no good reason at all. You worked for 15 years in a hard labor camp and you have "MURDERER" branded on your forehead. But you've come home from the prison camp and at least your wife is still faithful to you. Extreme: Example: You were born with one leg shorter than the other. You are unmarriageable because you are ugly and have a highly visible venereal disease. Nonetheless, you survive on your wits and you've managed to eke out a living digging up wild turnips in a forest. ***Final Notes***Your character MUST be based in the Dutch Republic, but can be of any nationality. The Dutch War of Independence is about to break out, and you may choose to work together to fight for Dutch independence from Spain. Or, you may choose to remain loyal to the Spanish King. Or, you may choose any alternate route you'd like, but be mindful that I as DM will react to all your decisions in a way loosely based on history (but also sufficiently indulging in your personal creative madness). Note that by working together and cooperating with each other, the lot of you can increase the power of the Dutch Republic and your own fortunes tied to the Dutch Republic. Or, you can be an ass and precipitate a civil war among yourselves, and reap the benefits and consequences of your choices. Engage in piracy, ally with foreign powers, falsely accuse your rivals of sodomy (or reveal his actual sodomy), build colonies, invest in trade, build factories, speculate in tulips, kill, plunder, man's inhumanity to man, etc. etc. To paraphrase that one quote, "God made the Dutch a small country to be born in, but an entire world to die in."
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Deleted User
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Aug 20 2010, 05:46 PM
Post #8
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Deleted User
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- Tristan da Cunha
- Aug 20 2010, 05:30 PM
This is my ruleset for my RPG which is entitled "Paint it Orange": Spoiler: click to toggle Paint It OrangeWhat is thisA lighthearted, fast paced geopolitical RPG set in the Dutch Republic during the Age of Colonization circa AD 1550-1700. How It WorksYou start out with a character and resources that you can parlay into fame and fortune as a soldier, colonist, pirate, merchant, etc. i.e. an all-round 17th century ne'er-do-well. Make sure you have heirs to continue the game in case your character dies. What is RequiredSome interest and knowledge in the Age of Colonization, c. AD 1550-1700. How To PlayCreate a character and specify Difficulty Level (described below). You must specify religion: Calvinist, Catholic, Jewish, or Infidel. You must specify his name. You can specify his background history if you feel comfortable with 16th century Dutch history. If you are not comfortable, you can specify that I make up the background history for your character. You can give your character any name you want. You can make a mockery of the game by making your character an anarchist lesbian. After you make your character creation post, I will specify how much gold/resources/etc he starts out with. The StatsThis is a stats-based game, and stats will be kept track of meticulously, but battle outcomes and other such event outcomes will be decided by me as DM and not by a calculator. The stats are just to guide my arbitrary decisions. Important stats include gold, land, employees, ships, soldiers, etc. The DMI am the DM and I make the final call on everything. I can kill off your character at will by giving him malaria. Difficulty LevelsPansy: Example: You are a fabulously wealthy Flemish merchant and speculator who owns 40 galleons and employs a private army of 12,000 battle-hardened German mercenaries. Your daughter is a mistress of the King of Spain. The King frequently gives you gifts as a result. Easy: Example: You are a Friesian minor nobleman who owns a medieval castle and a sizeable farm property. Your wife is a minor Italian noblewoman. Medium: Example: You are a skilled carpenter in Rotterdam. You are happily married and you have 6 young children. Difficult: Example: You are a pariah in your community because you've killed a man for no good reason at all. You worked for 15 years in a hard labor camp and you have "MURDERER" branded on your forehead. But you've come home from the prison camp and at least your wife is still faithful to you. Extreme: Example: You were born with one leg shorter than the other. You are unmarriageable because you are ugly and have a highly visible venereal disease. Nonetheless, you survive on your wits and you've managed to eke out a living digging up wild turnips in a forest. ***Final Notes***Your character MUST be based in the Dutch Republic, but can be of any nationality. The Dutch War of Independence is about to break out, and you may choose to work together to fight for Dutch independence from Spain. Or, you may choose to remain loyal to the Spanish King. Or, you may choose any alternate route you'd like, but be mindful that I as DM will react to all your decisions in a way loosely based on history (but also sufficiently indulging in your personal creative madness). Note that by working together and cooperating with each other, the lot of you can increase the power of the Dutch Republic and your own fortunes tied to the Dutch Republic. Or, you can be an ass and precipitate a civil war among yourselves, and reap the benefits and consequences of your choices. Engage in piracy, ally with foreign powers, falsely accuse your rivals of sodomy (or reveal his actual sodomy), build colonies, invest in trade, build factories, speculate in tulips, kill, plunder, man's inhumanity to man, etc. etc. To paraphrase that one quote, "God made the Dutch a small country to be born in, but an entire world to die in." Holy shit, I'm down.
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Aelius
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Aug 20 2010, 10:40 PM
Post #9
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Norman Warlord
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Sounds fun. I'm game.
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East Anarx
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Aug 20 2010, 11:21 PM
Post #10
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Anarchitect
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- Atticus
- Aug 20 2010, 05:46 PM
- Tristan da Cunha
- Aug 20 2010, 05:30 PM
This is my ruleset for my RPG which is entitled "Paint it Orange": Spoiler: click to toggle Paint It OrangeWhat is thisA lighthearted, fast paced geopolitical RPG set in the Dutch Republic during the Age of Colonization circa AD 1550-1700. How It WorksYou start out with a character and resources that you can parlay into fame and fortune as a soldier, colonist, pirate, merchant, etc. i.e. an all-round 17th century ne'er-do-well. Make sure you have heirs to continue the game in case your character dies. What is RequiredSome interest and knowledge in the Age of Colonization, c. AD 1550-1700. How To PlayCreate a character and specify Difficulty Level (described below). You must specify religion: Calvinist, Catholic, Jewish, or Infidel. You must specify his name. You can specify his background history if you feel comfortable with 16th century Dutch history. If you are not comfortable, you can specify that I make up the background history for your character. You can give your character any name you want. You can make a mockery of the game by making your character an anarchist lesbian. After you make your character creation post, I will specify how much gold/resources/etc he starts out with. The StatsThis is a stats-based game, and stats will be kept track of meticulously, but battle outcomes and other such event outcomes will be decided by me as DM and not by a calculator. The stats are just to guide my arbitrary decisions. Important stats include gold, land, employees, ships, soldiers, etc. The DMI am the DM and I make the final call on everything. I can kill off your character at will by giving him malaria. Difficulty LevelsPansy: Example: You are a fabulously wealthy Flemish merchant and speculator who owns 40 galleons and employs a private army of 12,000 battle-hardened German mercenaries. Your daughter is a mistress of the King of Spain. The King frequently gives you gifts as a result. Easy: Example: You are a Friesian minor nobleman who owns a medieval castle and a sizeable farm property. Your wife is a minor Italian noblewoman. Medium: Example: You are a skilled carpenter in Rotterdam. You are happily married and you have 6 young children. Difficult: Example: You are a pariah in your community because you've killed a man for no good reason at all. You worked for 15 years in a hard labor camp and you have "MURDERER" branded on your forehead. But you've come home from the prison camp and at least your wife is still faithful to you. Extreme: Example: You were born with one leg shorter than the other. You are unmarriageable because you are ugly and have a highly visible venereal disease. Nonetheless, you survive on your wits and you've managed to eke out a living digging up wild turnips in a forest. ***Final Notes***Your character MUST be based in the Dutch Republic, but can be of any nationality. The Dutch War of Independence is about to break out, and you may choose to work together to fight for Dutch independence from Spain. Or, you may choose to remain loyal to the Spanish King. Or, you may choose any alternate route you'd like, but be mindful that I as DM will react to all your decisions in a way loosely based on history (but also sufficiently indulging in your personal creative madness). Note that by working together and cooperating with each other, the lot of you can increase the power of the Dutch Republic and your own fortunes tied to the Dutch Republic. Or, you can be an ass and precipitate a civil war among yourselves, and reap the benefits and consequences of your choices. Engage in piracy, ally with foreign powers, falsely accuse your rivals of sodomy (or reveal his actual sodomy), build colonies, invest in trade, build factories, speculate in tulips, kill, plunder, man's inhumanity to man, etc. etc. To paraphrase that one quote, "God made the Dutch a small country to be born in, but an entire world to die in."
Holy shit, I'm down. Yes. I'll start working on my character immediately.
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New Harumf
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Aug 21 2010, 10:38 AM
Post #11
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Bloodthirsty Unicorn
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Dank you! I'm in all the way!
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Rhadamanthus
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Aug 21 2010, 11:59 AM
Post #12
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Legitimist
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Ok, I'm in for TC's game now, and if I can keep that up, Araam's game later.
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Quaon
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Aug 21 2010, 02:57 PM
Post #13
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A Prince Amoung Men-Shoot First and Ask Questions Later
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I am in. I would like to play a Jew at the Difficult level whose name is Daniel Weizman. I'll leave the backstory up to TC.
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Rhadamanthus
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Aug 21 2010, 03:12 PM
Post #14
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Legitimist
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If I play at Pansy, can I get a railgun?
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Al Araam
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Aug 21 2010, 04:36 PM
Post #15
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Demigod of Death & Inactivity
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Sounds like fun, TC. I may have to play myself while I try to figure out how to go about piecing together a ruleset.
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Deleted User
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Aug 21 2010, 05:03 PM
Post #16
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Deleted User
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- Quaon
- Aug 21 2010, 02:57 PM
I am in. I would like to play a Jew at the Difficult level whose name is Daniel Weizman. I'll leave the backstory up to TC. Damn you, you stole my character.
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New Harumf
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Aug 21 2010, 05:08 PM
Post #17
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Bloodthirsty Unicorn
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My character is Jesus Rodriguez, a Spaniard who has converted to Lutheranism. I wish to play at the difficult level. I will leave the remaining back-story to TC.
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Deleted User
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Aug 21 2010, 05:59 PM
Post #18
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Deleted User
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I will play as Wilhelm Tell, a Mercenary from the Swiss Confederacy. He shall be Catholic. The rest I will leave to the DM. Difficult level.
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Al Araam
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Aug 21 2010, 07:42 PM
Post #19
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Demigod of Death & Inactivity
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Here's a basic overview of what I hope to include: - Economic System -- 4 economy types that confer benefits and drawbacks -- 4 government types that confer benefits and drawbacks -- Rudimentary trade system will allow for embargoes - Warfare -- Wage war on the ground and in space -- Conduct operations ranging for raids to full invasions - Espionage -- Gather intelligence and conduct covert operations -- Establish intelligence agencies that excel in particular types of operations - Ship Customization -- Designs based around 10+ hull types -- Customization through the addition of 18+ modules - Exploration -- Find stellar objects that provide you with additional funds, tactical benefits, instantaneous transportation, etc
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Aelius
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Aug 21 2010, 10:41 PM
Post #20
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Norman Warlord
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For TC's game: I'll take Medium, as a carpenter-turned-merchant. Marcus Van De Mirn shall be his character name.
Edited by Aelius, Aug 21 2010, 10:41 PM.
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Deleted User
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Aug 21 2010, 10:55 PM
Post #21
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Deleted User
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- Lansdallius
- Aug 21 2010, 10:41 PM
For TC's game: I'll take Medium, as a carpenter-turned-merchant. Marcus Van De Mirn shall be his character name. No! You should be a.......VIKING!
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Tristan da Cunha
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Aug 21 2010, 10:58 PM
Post #22
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Science and Industry
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True story - today I accidentally dove head-first into a concrete barrier while playing basketball, giving me a concussion and sprained arms and legs - you can imagine one of those Looney Toons where Wil E Coyote slams into a wall and his body crumples up like an accordion. So the moral of the story is that I would appreciate if more people wrote descriptions for their own characters because these are surprisingly time-consuming to write. This is what I have so far, I'll add more later.
Spoiler: click to toggle Character: Daniel Weizman, born 8 Jun 1532 (age 25)
Background history: Daniel Weizman is the product of a rape that occurred in a rancid alleyway in a Palatine Jewish ghetto some 25 years ago. His mother carried him to term and he was sustained on the charity of a local synagogue. He knows only poverty and is poorly educated. His sole advantage in life is his immense physical strength, and he is called by the nickname "Samson" for his ability to accomplish feats of strength. The Jewish populations of the Upper Rhineland being under threat from the violent ambiguities of the Reformation, Daniel decided to emigrate to Antwerp, the richest city of Western Europe, to seek a new beginning and a new life.
Resources: Daniel possesses 0.8 doubloons and earns 0 doubloons per annum as he is currently unemployed. He also possesses a homemade shiv that he uses to protect himself against bandits.
Spoiler: click to toggle Character: Jesus Rodriguez, born 16 Feb 1522 (age 35)
Background history: Jesus Rodriguez was born to wealth and comes from a long and prestigious line of Castillian noblemen who have descent from the legendary medieval warrior of Christendom, El Cid. Nonetheless, Jesus' own life has been a succession of tragedies and farces that have reduced him to penury. His troubles began when, as an administrative agent of the Spanish King in Luxembourg and a married man, he fell madly in love with a German Lutheran woman who was not his lawfully wedded wife, leading to a series of irrational life decisions that caused him to denounce the Pope and proclaim himself Protestant. Romantically recalictrant in his newfound spirituality, Jesus had his titles, lands, and property stripped from him by the Spanish Inquisition, and he is currently living in a hovel on the outskirts of Antwerp. This gentle soul suffers from nostalgia and heart-break and is daily bullied by the other residents of the slum he lives in. He is also frequently harrassed by the Spanish Inquisition. Jesus is cut off from his family, except for a sympathetic aunt who sends him a pittance from time to time.
Resources: Jesus possesses 12 doubloons and earns 1 doubloon per annum the money he receives from his sympathetic aunt. He also possesses a full panoply of weapons and armor, including swords, halberd, lance, cuirass, wheel-lock pistol, and arquebus.
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New Harumf
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Aug 22 2010, 10:04 AM
Post #23
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Bloodthirsty Unicorn
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Sorry for your Wilie E. moment, but thanks for the profile!
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Menhad
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Aug 22 2010, 12:58 PM
Post #24
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ET2(IDW)
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Yeah basketball can get violent. I've seen busted lips, broken noses and broken fingers/limbs all while playing a "pickup game"
But I am interested in your RPG TC, and yours as well Al. But as for TC I'll write my own description.
Friedrich Sebastian Klein Character: Friedrich Sebastian Klein, born 16 June 1531 (Age 26) Background history: Born to a poor, Lutheran, family in the working class district of Hamburg, growing up he did not have many options. Either he was to join the poor workers or seek advancement else where. He took the latter option. In his travels he met a band of landscheckts (German Mercenaries) who where eager to add him to their ranks (He was quite the large man). In turn the band of mercenaries found employment in the Army of The Republic of Siena. Where they where defeated at the Battle of Marciano. Captured during the battle he was imprisoned, but after two years of imprisonment he managed to kill one of the guards, grab his sword and purse and escape. Being on the run he traveled to Antwerp hoping to find new opportunities in the rich city. Resources: Friedrich possesses 4 doubloons and earns 0 doubloons per annum as he is currently unemployed. He also possesses the sword he stole from the guard.
Edited by Menhad, Aug 22 2010, 07:28 PM.
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Deleted User
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Aug 22 2010, 01:02 PM
Post #25
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Deleted User
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- T.O.
- Aug 22 2010, 12:58 PM
Yeah basketball can get violent. I've seen busted lips, broken noses and broken fingers/limbs all while playing a "pickup game" But I am interested in your RPG TC, and yours as well Al. But as for TC I'll write my own description. Spoiler: click to toggle Character: Friedrich Sebastian Klein, born 16 June 1531 (Age 26)
Background history: Born to a poor, Lutheran, family in the working class district of Hamburg, growing up he did not have many options. Either he was to join the poor workers or seek advancement else where. He took the latter option. In his travels he met a band of landscheckts (German Mercenaries) who where eager to add him to their ranks (He was quite the large man). In turn the band of mercenaries found employment in the Army of The Republic of Siena. Where they where defeated at the Battle of Marciano. Captured during the battle he was imprisoned, but after two years of imprisonment he managed to kill one of the guards, grab his sword and purse and escape. Being on the run he traveled to Antwerp hoping to find new opportunities in the rich city.
Resources: Friedrich possesses 4 doubloons and earns 0 doubloons per annum as he is currently unemployed. He also possesses the sword he stole from the guard.
Cheap ass imitator! Landscheckts........
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