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| What if... | |
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| Topic Started: Jan 19 2010, 03:31 PM (779 Views) | |
| Abnar | Jan 23 2010, 02:07 PM Post #26 |
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Mirror, mirror on the wall, who's the lurkiest of them all?
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It seems like a cool system, only thing is, I don't know how much wheeling and dealing is going to go on on the battlefield. The diplomacy aspect of... Diplomacy is already taken care of by RP. By the time we get to the war system, it's an out-and-out fight. Testing a few things out with the bonuses, land unit stats should be up tonight. |
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| East Anarx | Jan 23 2010, 04:37 PM Post #27 |
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Anarchitect
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Entire provinces/territories won in a single round seems a little too quick for my taste. What if within each province/territory there were a certain number of strategic points, (cities, forts, hill-tops, landmarks, etc.), and fights over each of those could be decided quasi-Diplomacy-rules-style, and once all the strategic points in a province/territory were taken, it would change hands, (more or less.) |
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| Telosan | Jan 23 2010, 07:43 PM Post #28 |
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The Foremost Intellectual Badass
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That would take far too long to resolve a single war. In this time period, it was totally possible to conquer an entire country, let alone a province, with a single battle. I prefer using a DnD/Risk style combat system. Edited by Telosan, Jan 23 2010, 07:43 PM.
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| Abnar | Jan 25 2010, 02:33 PM Post #29 |
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Mirror, mirror on the wall, who's the lurkiest of them all?
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Frankly, the math for this, because we're using the Risk-like system, is just painful, so let's run a test combat with these figures and see how it goes. Unit names will be changed at some point. |
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| Abnar | Jan 26 2010, 03:27 PM Post #30 |
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Mirror, mirror on the wall, who's the lurkiest of them all?
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Oh, so I should probably post to let you guys know I put stats up. |
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| Telosan | Jan 26 2010, 03:57 PM Post #31 |
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The Foremost Intellectual Badass
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I assume the defense equates to armor class? I think the numbers are fine, though a little repetitious. The names could be changed a bit, but that's not as important. The armor class concept makes the rendering of generals/kings in battle easier. May I bring up my idea on faction specific units again? |
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| Abnar | Jan 26 2010, 05:31 PM Post #32 |
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Mirror, mirror on the wall, who's the lurkiest of them all?
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Yeah, sure, but how about we do a test combat before we start elaborating? |
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| Telosan | Feb 2 2010, 09:29 PM Post #33 |
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The Foremost Intellectual Badass
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Is the system ready to implement? I want to get Pomerania over and done with. |
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| Abnar | Feb 2 2010, 09:47 PM Post #34 |
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Mirror, mirror on the wall, who's the lurkiest of them all?
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I'll mod a test combat if I have participants. |
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| Telosan | Feb 2 2010, 09:53 PM Post #35 |
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The Foremost Intellectual Badass
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Can't Pomerania be the test combat? I'll participate. |
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| Abnar | Feb 2 2010, 10:26 PM Post #36 |
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Mirror, mirror on the wall, who's the lurkiest of them all?
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Can't Pomerania be the test combat? I'll participate.[/quote]Okay, I'd better figure out stats for naval and siege then. Sometime this week. |
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| Telosan | Feb 23 2010, 03:32 PM Post #37 |
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The Foremost Intellectual Badass
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Has this been forgotten? I want to get this reform done so we can move on with the game. |
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| Abnar | Feb 23 2010, 03:43 PM Post #38 |
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Mirror, mirror on the wall, who's the lurkiest of them all?
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Mmkay. I left off doing stats with this to try to make an adaptation of d20 modern for a game - if I'm gonna run it, it's gonna be a slightly better system - but I can pick back up. Those land stats work out fine, but I haven't a clue how strong to make naval power or siege in relation. What was the final verdict on adjacent bombardment? Maybe something like this: When advancing units from one territory to another, siege remaining in the first territory can make rolls that will replace rolls made by advancing troops. Ships count as siege when landing troops. |
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| Telosan | Feb 23 2010, 03:47 PM Post #39 |
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The Foremost Intellectual Badass
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Adjacent bombardment, IMO, should be a once a turn/target thing. Then you're not just firing away from a long distance. Siege weapons should go along with the main force, so there's still the risk of losing them. That includes ships. Maybe it can be assumed that ships and siege are the last to die in a force. |
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| Abnar | Feb 23 2010, 04:30 PM Post #40 |
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Mirror, mirror on the wall, who's the lurkiest of them all?
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Well, siege will be hugely expensive compared to infantry, and one trebuchet will only replace one soldier's roll. And I forgot to mention that siege can't move and attack at the same time. |
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| Telosan | Mar 8 2010, 10:47 PM Post #41 |
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The Foremost Intellectual Badass
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Am I the only one intending on keeping NS2 alive again? |
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| Kasnyia | Mar 9 2010, 12:08 AM Post #42 |
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Chairman of the Bank
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With activity picking up in the main game, pretty much. |
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| New Harumf | Mar 9 2010, 11:30 AM Post #43 |
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Bloodthirsty Unicorn
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Someone resolve my siege of Tripoli (I even posted maps) and I will get back to play. |
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| Telosan | Mar 10 2010, 03:07 PM Post #44 |
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The Foremost Intellectual Badass
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Huesca, since you stuck around rather than leaving, do you think you can finish moderating the Tunisian Crusade? |
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| Deleted User | Mar 11 2010, 02:01 AM Post #45 |
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Deleted User
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I took over Modding for Huesca. If you guys are sore about the lack of activity, blame it on yourselves. I asked several times for people's moves, but only NH sent them. Its all here, you guys just have to do something with it. |
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| Telosan | Mar 11 2010, 03:28 PM Post #46 |
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The Foremost Intellectual Badass
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How did you take over if you are playing in RD's place? |
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| Deleted User | Mar 11 2010, 07:21 PM Post #47 |
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Deleted User
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:angry: Was I the only one who paid any attention to that war? If you had kept up with the RP, then you would have known that I switched Aragon back over to RD so I could mod. :dry: |
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| Telosan | Mar 11 2010, 10:11 PM Post #48 |
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The Foremost Intellectual Badass
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:shy: Apparently I actually knew that you were the mod, only I didn't know that I knew... or something like that. I'll look for my PM and forward it to you. EDIT: Also, I suggest we just stick with Huesca's method for this war since it started that way and the new method is still untested. Edited by Telosan, Mar 11 2010, 10:14 PM.
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| Rhadamanthus | Mar 11 2010, 10:29 PM Post #49 |
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Legitimist
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Oh, are we still doing this game? I thought we had given it up. Sorry, my bad. |
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| Kasnyia | Mar 12 2010, 12:48 AM Post #50 |
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Chairman of the Bank
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I'd be the first to have it removed from the main forum page if that were the case. I still miss the old layout. |
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11:29 AM Jul 13