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| Siege of Constantinople 1453; Discussion Thread | |
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| Topic Started: Nov 9 2009, 02:29 PM (664 Views) | |
| Telosan | Jan 24 2010, 09:51 PM Post #26 |
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The Foremost Intellectual Badass
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A uniform combat system will lessen a great deal of confusion. With the original system, there was a possibility for "special rules" each war as agreed upon by the warring parties and the moderator. If you look at Pomerania, I added flanking rules. I think Huesca added a few special rules to the Tunis Crusade. Constantinople's wall strengths and such could be changed using the special rules. |
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| East Anarx | Jan 24 2010, 09:59 PM Post #27 |
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Anarchitect
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I wasn't aware of the "special rules" concept as a part of the original system. Makes sense. |
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| Abnar | Jan 25 2010, 02:35 PM Post #28 |
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Mirror, mirror on the wall, who's the lurkiest of them all?
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Then change "X" to determine how long it takes to destroy a wall. If the defenders hold a destroyed wall for Y turns, it's rebuilt and requires Z turns to break again, with Z less than X because the rebuilt wall is weaker. |
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| Telosan | Apr 18 2010, 07:45 PM Post #29 |
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The Foremost Intellectual Badass
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Sed, I've been working on modifying the war system, and have been saving the siege engines part because it's a bit more complex than naval and land engagements. Anyway, I was wondering if, once I finalized a prototype for the siege warfare, if you would like to attempt to do the Siege of Constantinople as a test run? |
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11:29 AM Jul 13