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Overall Proposal
Topic Started: Oct 6 2009, 04:04 PM (1,975 Views)
Deleted User
Deleted User

i also forgot to mention the use of arquebuses. they have a extremely slow reloading rate, and was pretty heavy, and was extremely inaccurate, so in all, the bow would still be superior.
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Union
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Pyrenees Republic
Simply punch both equations into google, and the answer is there.

Your IC, Telo, are 1,467. Your population is 2,671,769.

Your IC does not need to be pre-purchased. You must simply, at the start of a conflict, announce how much IC you are dedicating to that conflict. If another conflict arises, you must subtract already dedicated IC. In addition, your potential reinforcements come from your whole pool of IC. The more you dedicate to reinforcing on a campaign, the less you have should someone else decide to start a war. Remember that in this system war does not require your consent.

I will write up a specific IC thread soon enough.
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Atticus, complexities can be cleared with the moderator, during the conflict. This is just the bare minimum to be used by all potential moderators. Since every player can be a moderator for a conflict they have no vested interest in, it is important to keep the system as a bare simplicity, to make it easier to use. A more complex system would require dedicated moderators to use it.
Edited by Union, Oct 9 2009, 11:02 PM.
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Deleted User
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Huesca
Oct 9 2009, 10:58 PM
Simply punch both equations into google, and the answer is there.

Your IC, Telo, are 1,467. Your population is 2,671,769.

Your IC does not need to be pre-purchased. You must simply, at the start of a conflict, announce how much IC you are dedicating to that conflict. If another conflict arises, you must subtract already dedicated IC. In addition, your potential reinforcements come from your whole pool of IC. The more you dedicate to reinforcing on a campaign, the less you have should someone else decide to start a war. Remember that in this system war does not require your consent.

I will write up a specific IC thread soon enough.
-----

Atticus, complexities can be cleared with the moderator, during the conflict. This is just the bare minimum to be used by all potential moderators. Since every player can be a moderator for a conflict they have no vested interest in, it is important to keep the system as a bare simplicity, to make it easier to use. A more complex system would require dedicated moderators to use it.
so, say someone has been on the forum for 2 or 3 years, so they could easily conquer me or another smaller person.
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Union
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Pyrenees Republic
Yes, but unlike the system in NSWR, it plateaus. It makes little difference if you've been on the forum 10 years or 3.

Alliances will be necessary to survive. Most players will be equal to one another, and new members grow very fast compared to old members. While I outnumber you by a factor of 10 now, in six months it will be less than 3.
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flumes
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CLEVELAND ROCKS!
Yeah I wouldn't worry too much Atticus. I foresee alliances being a huge part of this, or at least multiple conflicts arising at the same time requiring the spreading out of troops... As Huesca said, the numbers really do start to plateau fairly quick.
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Rhadamanthus
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Legitimist

So this is based on time in the forum? So that means I'm a total badass and can wreck havoc on surrounding lands, right?
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Union
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Pyrenees Republic
It does appear you are the dominant power. Which works well for Aragon ;) Not by much though.

TC alone could give you a run for your money. An alliance between Telo and Filo can limit you in Italy well enough. NH + Flumes can fuck you up in Iberia.

Edited by Union, Oct 10 2009, 01:19 AM.
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Rhadamanthus
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Legitimist

Wonderful :D
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flumes
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CLEVELAND ROCKS!
Rhadamanthus
Oct 10 2009, 01:15 AM
So this is based on time in the forum? So that means I'm a total badass and can wreck havoc on surrounding lands, right?
:lol:
Yep.
:unsure:

Heh, actually after I finally digested just how this system worked, I ran to the member list and sorted by join date (knowing I was sitting pretty nicely ^^ )

You have about 11 months on TC, 15 on me, and like 22 or something on NH, who I believe is next. After him there are a few guys involved who joined shortly after.

As I said before, alliances should be VERY interesting in this.
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Devin Wire
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Captain
Is there any way that Zeelar could fit in, or nah?
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Telosan
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The Foremost Intellectual Badass
This system is interesting, Huesca. We won't be moving people on a worldmap? Now, if I'm at war with RD, I spend 400 IC. Then I'm at war with Sed and spend 800 IC, leaving me with 200 or so. How is this replenished? Can I draw on that 200 for either war at any given time? How does trade work? If I trade with EVERYBODY, will I get a weekly income of, say, 10 IC per nation I trade with?
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Tristan da Cunha
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Science and Industry
I propose adding a component of linear growth to the formula, such as n*20.
Edited by Tristan da Cunha, Oct 10 2009, 07:20 AM.
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Union
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Pyrenees Republic
I'll see about adding in multipliers based on trade and war to replenish total IC.

The idea currently is that you purchase units from your total unit pool. Each turn you can replenish as much as you want from your total unit pool. However, your total IC goes down. Think of it not as 500 IC against X and 300 against Y, but 20 archers and 10 spearmen against X, 10 archers and 10 cavalry against Y, with the rest of the IC being used to reinforce, or maybe participate in a third conflict.
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Rhadamanthus
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Legitimist

Do we have to worry about supply lines and logistics? For example, if I should attempt to oust the Venetians from the land of Hellas, can I immediately deploy any number of units (within my IC total) to that theater of war? Or do I need to worry about how to transport my men there, especially in cases of amphibious invasion? Are my units stationed anywhere in particular, or is that abstracted?

Finally, what do you think about having some kind of provision for dynastic marriages? Would that be purely RP'd, or is there some to work out what happens if, for example, I wish to marry into the royal family of Castille?
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Union
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Pyrenees Republic
I think RP would be better for the latter, and former would be getting into a very complicated mess I would rather avoid. Simplicity may be unrealistic, but it is still preferrable.
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Rhadamanthus
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Legitimist

Understandable. As for RP, would a neutral player simply RP the NPC state in that matter?
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Union
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Pyrenees Republic
I suppose. I think it would be best to avoid that sort of thing with NPCs.
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Kasnyia
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Chairman of the Bank
Kasnyia
Oct 9 2009, 05:30 PM
Now that the new forums are created, could we expand out the NS1 regions again please?
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Rhadamanthus
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Legitimist

Huesca
Oct 10 2009, 01:51 PM
I suppose. I think it would be best to avoid that sort of thing with NPCs.
I'm a little curious as to how the NPC's are supposed to work. Can we assume that there are Turks in Anatolia and parts of the Balkans, or a Castillian kingdom in Spain, etc.? Or are they assumed to just be small feudal states?
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Ulgania
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A better Zarathustra has never rode a horse
Kasnyia
Oct 10 2009, 02:34 PM
Kasnyia
Oct 9 2009, 05:30 PM
Now that the new forums are created, could we expand out the NS1 regions again please?
Not making a quote pyramid, but I'm agreeing with Kas.
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Deleted User
Deleted User

Expand NS1? What more can we do with it?
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Kasnyia
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Chairman of the Bank
I'm not talking about the actual game, Atticus. I'm talking about a forum format issue.
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Rhadamanthus
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Legitimist

Could further discussion of NS1 be taken to the NS1 general forum? It doesn't belong here.

Kas: To answer your question, you should drop a line to Nag and let him know that you favor re-expanding the NS1 forums. That is something only administrators can deal with, but I'm sure Nag and Paradise would be happy to hear input on the issue.
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Tristan da Cunha
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Science and Industry
I call dibs on organizing the NPC's west of the Oder river :D
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Rhadamanthus
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Legitimist

Also, what about major historical events? For example, what about the Ecumenical Council of Florence? If I want to use the Council of Florence as the basis for the ecclesiastical organization of my Greek territories, is that ok?
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