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Table Top Role Playing Games - Any interest?; Looking for players in an online game...
Topic Started: Mar 23 2009, 02:09 PM (560 Views)
Nag Ehgoeg
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The Devil's Advocate

If you don't want the long winded intro, skip down to "point starts here" - it's in bold

I'm a big fan of just about any "sand-box" style table table top RPG. Not such a big fan of Dungeon Crawlers. Don't particularly like games that focus on dice rolling over story. Have little but disdain for games where you choose to be "Lawful Good" and are railroaded into only ever doing "Lawful Good" actions.

I like RPGs where I can go anywhere. Do anything. Games where my character doesn't have to be a Hero or a Villain but can just be a person dealing with his own issues.

As such, I've had a lot of fun with the old White Wolf RPGs. In particular, Vampire the Masquerade.

A long time ago, I headed up an after school gaming group. We'd play lots of sad and geeky games: Warhammer, Magic the Gathering, Vampire the Masquerade - we even all signed up to NationStates one slow afternoon (and would eventually settle down in the Middle East).

Well, time passed, we separated, I joined a couple of different gaming groups. But three of us stayed in touch and even kept playing Vampire online using chat programs.

In 2005, I extended an invitation to members of this forum to play a story with us. We didn't get very far into it (check the last page of that thread if you were interested in just how far we got), but we had a blast playing.

It's 2009 now, and RD PMs me asking if there was any chance of starting up another game. Which is weird, because I was role playing online up until the start of this month when my group shut down. And it's weirder because on the other forum that I frequent I've just asked if anyone would be interested in a spot of online role play.

Point Starts Here

I wanna start up an online RPG. Is anyone interested in playing? I've got a few dozen ideas for general plot, but I was thinking that game play would take a format like this:

1. We play mainly using IRC: it's a live chat program that we've used on the forums before.
2. We play for a couple of hours at weekends at a time that's mutually convenient.
3. We use a simplified version of the new World of Darkness rules. It's a very simple system with minimal rules and dice rolling - designed to be fast paced and easy to learn.

If people are interested in playing in an RPG, what kind of time period would you like to play in? Do you perhaps have an alternative rules system? If you're not interested, do you wanna chat about RPGs in general?

I've been tossing around the idea of a murder mystery/ghost hunting type horror game, set in a modern day at a secluded tourist spot where players could be unsuspecting tourists, long suffering residents or even investigators (paranormal or otherwise).
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Rhadamanthus
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Legitimist

Nag Ehgoeg
Mar 23 2009, 02:09 PM
I've been tossing around the idea of a murder mystery/ghost hunting type horror game, set in a modern day at a secluded tourist spot where players could be unsuspecting tourists, long suffering residents or even investigators (paranormal or otherwise).
Sounds like a plan. And as far as "murder mystery/ghost hunting type horror game," it seems that is one of the things that the new WoD ruleset is focused on doing, so I think that is a fine choice in rules.
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Nag Ehgoeg
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The Devil's Advocate

The most success I've had with the new rules system has been with Dungeon Crawling and straight up combat RPG. Whether you're fighting as terrorist guerrilla's or as a SWAT team against a werewolf in a sewer, modern day combat seems to be the best use of the WoD rules. General intrigue stories don't seem to work out well, unless they're a prelude to your character becoming a vampire/discovering they're a werewolf.

But between all these games of mafia, and completing Professor Layton, I'm in a kind of investigative intrigue mood.
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Rhadamanthus
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Legitimist

Well, my play experience on the new system is minimal; I have ran the quickstart stories for new vampire and new changeling. My interest in the system has so far been mainly aimed at new Changeling. That said, the main WoD rule book seems themed around investigative type horror stories, which is what I was alluding to in my prior post. But if it works well for dungeon crawls and combat, well, I'm all set for that too :lol: So I'm up for anything really!
Edited by Rhadamanthus, Mar 23 2009, 06:33 PM.
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New Harumf
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Bloodthirsty Unicorn
Boy, I would be interested, but have VERY little expereience since even D&D was before my time. I think you know I have the imagination for this sort of thing, but might need some initial coaching.
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East Anarx
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Anarchitect

I'd be interested. And you'd better give me the same initial coaching as Harumf, as my D&D experience is minimal.
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Tristan da Cunha
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Science and Industry
I'm interested. My table top experience is minimal but I played Fallout 1 &2 which are conceptually similar.
Edited by Tristan da Cunha, Mar 23 2009, 06:53 PM.
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Al Araam
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Demigod of Death & Inactivity

I had the chance to play with you back in 2005 and I was thoroughly impressed with the way the game was kicked off. I was sad to hear we wouldn't be continuing with the sessions.

I read through the old WoD rules quite a few times but my only experience actually playing with them were those few sessions in 2005. I like the feel of the games though, and I've had quite a bit of experience with various other roleplaying systems. I'd be overjoyed if you allowed me to play with you all this time around.

I'd thoroughly enjoy an open-ended sandbox type of game. Mystery/horror isn't one of the genres I'd normally say I'd be most interested in, but last time it was well run and I ended up having fun. I think I'll be fine with whatever, wherever, whenever, and however we end up running the game.
Edited by Al Araam, Mar 24 2009, 01:42 AM.
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Nag Ehgoeg
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The Devil's Advocate

Well I got a few ideas:

The Scelchester File: A mystery game. Selchester is a remote English town, a tourist hotspot popular with rich execs looking to get away from the world. A strange murder in the town's prolific hotel opens floodgates of intrigue among the guests who find the local legends to be eerily fitting.

Special Weapons And Tactics: A dungeon crawler. A New York SWAT team descends into the city's sewer, chasing after a criminal gang. A nice short and sweat deal focusing on gratuitous violence. Meant as a lead in to a bigger game.

The New California Republic: A post apocalyptic role playing game. The year is 2241, 164 years after the nuclear holocaust that was the third world war. The setting is New Reno (Nevada). The city is a wretched hive of scum and villainy controlled by four rival gangs, you play the downtrodden citizens caught in the midst of dramatic upheaval.

If someone else would like to run a game, I'd be happy to play.
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Rhadamanthus
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Nag Ehgoeg
Mar 24 2009, 04:32 PM
Well I got a few ideas:

The Scelchester File: A mystery game. Selchester is a remote English town, a tourist hotspot popular with rich execs looking to get away from the world. A strange murder in the town's prolific hotel opens floodgates of intrigue among the guests who find the local legends to be eerily fitting.

Special Weapons And Tactics: A dungeon crawler. A New York SWAT team descends into the city's sewer, chasing after a criminal gang. A nice short and sweat deal focusing on gratuitous violence. Meant as a lead in to a bigger game.

The New California Republic: A post apocalyptic role playing game. The year is 2241, 164 years after the nuclear holocaust that was the third world war. The setting is New Reno (Nevada). The city is a wretched hive of scum and villainy controlled by four rival gangs, you play the downtrodden citizens caught in the midst of dramatic upheaval.

If someone else would like to run a game, I'd be happy to play.
Scelchester File has my interest, followed by Special Weapons and Tactics. I would play in New California Republic too, but the future/post-apocalyptic setting isn't my first pick.

I've never done a tabletop game online before (I missed out on our 2005 run) so I want to get the hang of it first, but after a few sessions, I'd be willing to try running a session or few.
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Al Araam
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Demigod of Death & Inactivity

I think I'd enjoy running a game, but I seriously doubt I have the time to do so at this juncture. Plus, this probably isn't the greatest place to get started as a GM.

I'd be really interested in playing the New California Republic. Post-apocalyptic settings have always intrigued me and I've never had a chance to play around with one. I'd be reasonably interested in the Scelchester File. It sounds like an exciting concept even if it's never been my cup of tea. I think that a dungeon crawler could be interesting in the short term, I think it might get a little monotonous in the long term. If you can get around that, I'd be more than willing to try.
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New Harumf
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Bloodthirsty Unicorn
1. Scelchester File
2. New Reno
3. Crawler
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Nag Ehgoeg
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The Devil's Advocate

Kiev-Volhynia
Mar 24 2009, 05:40 PM
I think that a dungeon crawler could be interesting in the short term, I think it might get a little monotonous in the long term. If you can get around that, I'd be more than willing to try.
No dungeon crawler has long term appeal. Not even Munchkin.

The point of any dungeon crawler is to have some combat, kill some badguys and get some treasure. The only thing that sets this SWAT idea apart is that I originally intended it as a prelude to a supernatural horror sandbox type game. I don't think that the "main" story would really work with you guys, but the prelude might be a fun way to kill some time.

NCR is obviously (perhaps not so obviously) set in the Fallout universe. I suggest it because most of the hard stuff has been done for me by Black Isle and TC mentioned playing the Fallout games. 'Course, if you've played Fallout 2 then I guess you already know all there is to know. And if you've not played the Fallout games, you're gonna be at a disadvantage.

Scelchester (it's pronounced cell-chest-er), well I already explained that.

[Edit]

Just talked to Tom and Tony. Even though they're not on the forum anymore, they're interested in a game. Which gives us a very respectable number of players.

[/Edit]

So... because I'm bored I tallied the opinions so far using an arbitrary voting system. Looks like you would rather play Scelchester. We'll see what E has to say.

Scelchester: 11
NCR: 8
SWAT: 5
Edited by Nag Ehgoeg, Mar 24 2009, 06:31 PM.
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Tristan da Cunha
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Science and Industry
I'll vote for Selchester Files as my first choice since I've already familiarized myself with the NCR plot through playing Fallout 2. I would be quite interested in playing an original post apocalyptic scenario later though.
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Nag Ehgoeg
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The Devil's Advocate

Tristan da Cunha
Mar 24 2009, 06:21 PM
I'll vote for Selchester Files as my first choice since I've already familiarized myself with the NCR plot through playing Fallout 2. I would be quite interested in playing an original post apocalyptic scenario later though.
The main problem I have with "original" concepts is that there is no original concept.

Whether you watched The Outer Limits or Mad Max. Played Fallout or Wasteland. Read A Boy and his Dog or I Am Legend.

It doesn't matter. You still end up pillaging the same tired character archetypes.

I could write up an original post apocalyptic story, but it would be heavily influenced by the Fallout games, and that would be painfully obvious. I guess I could write something explicitly set in the Fallout universe (a follow-on to Fallout 2 if you will) if you wanted something that you weren't entirely familiar with.
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Rhadamanthus
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Legitimist

Nag, you mentioned earlier that we would use a simplified version of the WoD rules. Do you know precisely what the simplifications are? Just curious, because when you posted this topic, I was part of the way through a re-read of the WoD rulebook, so I have the rules somewhat fresh in my head.
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Tristan da Cunha
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Nag Ehgoeg
Mar 24 2009, 06:38 PM
Tristan da Cunha
Mar 24 2009, 06:21 PM
I'll vote for Selchester Files as my first choice since I've already familiarized myself with the NCR plot through playing Fallout 2. I would be quite interested in playing an original post apocalyptic scenario later though.
The main problem I have with "original" concepts is that there is no original concept.

Whether you watched The Outer Limits or Mad Max. Played Fallout or Wasteland. Read A Boy and his Dog or I Am Legend.

It doesn't matter. You still end up pillaging the same tired character archetypes.

I could write up an original post apocalyptic story, but it would be heavily influenced by the Fallout games, and that would be painfully obvious. I guess I could write something explicitly set in the Fallout universe (a follow-on to Fallout 2 if you will) if you wanted something that you weren't entirely familiar with.
Oh by "original" I just meant a new story, even though the concepts and character achetypes remain the same. When you said that having played Fallout 2 is "all there is to know" I had assumed the New Reno gang war you referred to was specifically the New Reno gang war in Fallout 2 complete with Mike Tyson and all, but now I get what you're saying.
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Nag Ehgoeg
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The Devil's Advocate

Yup. It's one change, but a major change.

I've scrapped Skills.

The rules have Mental, Physical and Social Skills categories each with 10 Skills in them.
These simplified rules have Mental, Physical and Social as the three Skills. The Primary Skill will have 3 dots, the Secondary Skill 2 dots and the Tertiary one dot.

So all dice rolls will be the Appropriate Attribute plus one, two or three dice.
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Nag Ehgoeg
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The Devil's Advocate

Romanus Diogenes
Mar 24 2009, 06:46 PM
Nag, you mentioned earlier that we would use a simplified version of the WoD rules. Do you know precisely what the simplifications are? Just curious, because when you posted this topic, I was part of the way through a re-read of the WoD rulebook, so I have the rules somewhat fresh in my head.
Yup. It's one change, but a major change.

I've scrapped Skills.

The rules have Mental, Physical and Social Skills categories each with 10 Skills in them.
These simplified rules have Mental, Physical and Social as the three Skills. The Primary Skill will have 3 dots, the Secondary Skill 2 dots and the Tertiary one dot.

So all dice rolls will be the Appropriate Attribute plus one, two or three dice.
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East Anarx
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Anarchitect

NCR would be my first pick, followed by the dungeon crawler.

EDIT: Don't interpret this as "I won't play if we pick Scelchester." I'm just stating my preferences. I'll play no matter what the scenario is.
Edited by East Anarx, Mar 24 2009, 07:06 PM.
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Rhadamanthus
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Legitimist

Nag Ehgoeg
Mar 24 2009, 07:00 PM
Romanus Diogenes
Mar 24 2009, 06:46 PM
Nag, you mentioned earlier that we would use a simplified version of the WoD rules. Do you know precisely what the simplifications are? Just curious, because when you posted this topic, I was part of the way through a re-read of the WoD rulebook, so I have the rules somewhat fresh in my head.
Yup. It's one change, but a major change.

I've scrapped Skills.

The rules have Mental, Physical and Social Skills categories each with 10 Skills in them.
These simplified rules have Mental, Physical and Social as the three Skills. The Primary Skill will have 3 dots, the Secondary Skill 2 dots and the Tertiary one dot.

So all dice rolls will be the Appropriate Attribute plus one, two or three dice.
Ah cool; thanks.
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New Harumf
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Bloodthirsty Unicorn
Hmm,. Tom and Tony. Tony is either Norightsa, or Keinsland. Who is Tom?
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Rhadamanthus
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New Harumf
Mar 24 2009, 08:38 PM
Hmm,. Tom and Tony. Tony is either Norightsa, or Keinsland. Who is Tom?
Its Kiensland and Malkav.
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New Harumf
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Bloodthirsty Unicorn
Romanus Diogenes
Mar 24 2009, 08:39 PM
New Harumf
Mar 24 2009, 08:38 PM
Hmm,. Tom and Tony. Tony is either Norightsa, or Keinsland. Who is Tom?
Its Kiensland and Malkav.
Malkav!! He hasn't been around in years! OMG. Like Player No. 4!
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Nag Ehgoeg
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The Devil's Advocate

New Harumf
Mar 24 2009, 08:38 PM
Hmm,. Tom and Tony. Tony is either Norightsa, or Keinsland. Who is Tom?
I did make their names hyperlinks to their profiles.

And Malkav said "Wow, Harumf is still playing."
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