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| OOC from "To Friends"; split | |
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| Topic Started: Dec 14 2008, 01:11 PM (757 Views) | |
| A.Q. | Dec 14 2008, 01:42 PM Post #26 |
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Beautiful Snowflake
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OOC: He sees RD, not CE. I second the call for a split. Edited by A.Q., Dec 14 2008, 01:42 PM.
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| Rhadamanthus | Dec 14 2008, 01:48 PM Post #27 |
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Legitimist
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Split. Huesca: if someone wants areas outside of my "core territories" they can talk to me; I'm pretty open about such things, but if nobody is claiming them, I see no need to give them up when I am trying to play a farflung multi-ethnic empire. Kas, is it CE's color you are not seeing? It stretches from Spain to Bosnia. I'm sorry for any confusion here; I hadn't intended to cause any confusion in your IC thread, I had just wanted to know where your nation was located since it wasn't on the map yet, and I didn't realize it would spawn all this OOC talk. Sorry. |
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| Al Araam | Dec 14 2008, 01:48 PM Post #28 |
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Demigod of Death & Inactivity
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I'm sure all of those nations would be mighty interesting if we had players to fill them. But I don't see a line of people waiting to play snaking around the block and we don't use non-player nations. Furthermore, the consensus for NS2 was that people were going to be limited to one nation each. Player nations take up a lot of space but there's plenty of empty space still available, and around here empty space serves no purpose other than allowing player nations to expand. A nation isn't necessarily composed of a single ethnic group. That's entirely up to the player. The Byzantine Empire, for example, is an amalgamation of a huge number of different ethnic groups and I have no doubt those ethnic groups will be showcased in various ways throughout RD's storylines. If we run out of blank space on the map then, as we have previously discussed, new player nations will be formed from the territory of existing player nations in one way or another. |
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| Rhadamanthus | Dec 14 2008, 01:52 PM Post #29 |
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Legitimist
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Damn where the fuck did the original thread go? Kas, did you deleted yourself? I hope I didn't accidentally deleted while trying to split posts.... :( |
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| Union | Dec 14 2008, 01:53 PM Post #30 |
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Pyrenees Republic
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Again, all I'm doing is raising my personal concerns. People will not line up to take land in Africa in the same way if land is offered in Europe. European history is better known, and of more interest to the general population. My main issue is the fact that people are going to continue expanding to an even larger size. People are starting out big, and getting bigger. An ideal system for me, and no one has to agree with me on this, is dividing the world into predisgnated territories, and allowing players to pick a territory or two for every million people they have. How many people here have NS2 accounts numbering in the hundreds of millions? Who the hell is even living on that land? |
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| Al Araam | Dec 14 2008, 01:53 PM Post #31 |
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Demigod of Death & Inactivity
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No, I deleted it trying to delete my own post. I copied the text you posted and PMed it to you Kas. |
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| Kasnyia | Dec 14 2008, 01:55 PM Post #32 |
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Chairman of the Bank
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OOC- Trying this again for the 3rd time. forum is not letting me post... IC- Its alright RD. I angled my laptop scree nand now I can see the tan color. I still wish to claim New England and Cologne with the IC history of them being overseas colonies of Salenitia. Where I will place Alexanderhaven, I have no clue though since it was always meant to be in the Alps or the Balkans, and I have no intention of changing the history I wrote for it. I'll study the map a bit longer to see where I can place Kasnyia and especially Salenitia. |
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| Al Araam | Dec 14 2008, 01:56 PM Post #33 |
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Demigod of Death & Inactivity
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Are Kasnyia and Salenitia part of the same nation? |
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| Kasnyia | Dec 14 2008, 01:59 PM Post #34 |
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Chairman of the Bank
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ethnically speaking, yes. Kasnyia, Alexanderhaven, and Salenitia are are Salenese. However, the plot of the original thread was about how Salenitia is trying to take control of Alexanderhaven, which is independant and ruled by a branch of the ruling family. Kasnyia is also ruled by a branch of the ruling family but ae more equal in power. If necessary, I can make Kasnyia seperate and just have Salenitia and Alexanderhaven be brother nations, if its better for mapping. |
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| Al Araam | Dec 14 2008, 02:01 PM Post #35 |
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Demigod of Death & Inactivity
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I was just curious because the consensus seemed to be that each player would be allowed one nation, at least to begin with. I'm not sure exactly how that would work out in this case. |
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| Lvsitano | Dec 14 2008, 02:02 PM Post #36 |
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Corporal
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You mean like a county? |
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| Kasnyia | Dec 14 2008, 02:05 PM Post #37 |
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Chairman of the Bank
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Well if I had managed to secure a mountainous location in the old world, I would just say Alexanderhaven for now, but since I don't, the colonial territories of Karlsburg and Cologne would have to stay if not for the fact that their mother nation is not even there yet. So I'm a bit confused too. |
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| Al Araam | Dec 14 2008, 02:15 PM Post #38 |
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Demigod of Death & Inactivity
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That is a problem. Maybe CE will relinquish his claims on Southeastern Europe, but I wouldn't hold my breath. If anyone can hold on to a large amount of territory despite a protracted absence, it's CE. |
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| Kasnyia | Dec 14 2008, 02:20 PM Post #39 |
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Chairman of the Bank
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Nevermind
Edited by Kasnyia, Dec 14 2008, 02:21 PM.
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| Union | Dec 14 2008, 02:23 PM Post #40 |
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Pyrenees Republic
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He doesn't have an NS2 nation. He should just be stricken from the map. |
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| Quaon | Dec 14 2008, 02:24 PM Post #41 |
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A Prince Amoung Men-Shoot First and Ask Questions Later
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Yes, he does have a NS2 nation. I don't remember what it was, but he did in fact link it. |
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| lilgrexicano | Dec 14 2008, 02:25 PM Post #42 |
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Hermit
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Just out of curiosity, who is the mapmaker for NS2? |
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| Kasnyia | Dec 14 2008, 02:26 PM Post #43 |
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Chairman of the Bank
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I assume Kiev/Araam. |
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| Quaon | Dec 14 2008, 02:26 PM Post #44 |
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A Prince Amoung Men-Shoot First and Ask Questions Later
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Esternarx. |
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| Union | Dec 14 2008, 02:29 PM Post #45 |
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Pyrenees Republic
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moved to more better forum post
Edited by Union, Dec 14 2008, 02:39 PM.
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| New Harumf | Dec 14 2008, 04:42 PM Post #46 |
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Bloodthirsty Unicorn
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I really don't care if it is legal or not, but I have three nations, New Harumf, Lambda League and Amish Children, all forming the United Provinces of New Harumf in the Amazon Drainage. It is slightly wrong-shaped on the current map, but bleh. |
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| Sedulius | Dec 14 2008, 05:56 PM Post #47 |
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Field Marshal
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My God. I was on the road when all of this was happening. My input could have gotten some confusion out of the way. There are a lot of claims made to the map that are not on the current one. E has not made an update to it yet. Originally E had claimed Newfoundland. When he dropped his claim and I noticed it was open, I made the claim to it. That will be in the next update. As for scaling down empires, I'm not sure whether to agree or disagree. I think some have gone a bit overboard, but there is a need for some powerful nations. I think nation size should be appropriate to their population amount. http://nationstates2.com/g/nation/sedulion I have claimed Ireland, New Zealand, Newfoundland and Labrador, and several small Pacific and Atlantic islands. I mean to be a maritime empire with a powerful navy. If you check the link above, you'll see that I have over sixty million citizens and a powerful economy, making it more than understandable why I'd need those colonies. The highest Ireland's population has gotten in real life was only eight million, and it could not contain much more without losing efficiency. I avoided taking other lands so as to not seem unfair (even though an empire of my scope could very well have more lands). So yes, after writing this out and thinking about it, I do think nations should be sized appropriately to their population, but this should be done keeping in mind the terrain. The size of the Russian nations are perfectly fine in my opinion, as much of their land is cold and harsh, and thus would be lower in population density. |
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| Rhadamanthus | Dec 14 2008, 05:58 PM Post #48 |
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Legitimist
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over 60 million! Damn... Did those few months of the closed beta give you guys such huge gains? |
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| Sedulius | Dec 14 2008, 06:06 PM Post #49 |
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Field Marshal
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Well, yes and no. If you take a look a Nag's nation... http://nationstates2.com/g/nation/nagehgoeg ...you'll see that the population is not nearly as large, but the GDP is far better. I'm not sure if he ever did a restart, though. Population can actually go DOWN if you're not careful. I had that problem once, but once I got a booming economy going, the immigrants came flowing in. Most of my population growth is due to immigration due to my job surplus rather than due to births. I intend to RP most of my population in my colonies as immigrants. Ireland will be mostly Irish, but it is indeed a nice place to immigrate. EDIT: Though note, my economy would be better and my energy not in crisis if my 20 million unit nuclear industry had not suddenly disappearing (I assume due to a "too many industries" bug). Edited by Sedulius, Dec 14 2008, 06:09 PM.
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| Nag Ehgoeg | Dec 14 2008, 06:36 PM Post #50 |
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The Devil's Advocate
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Ok, firstly this is the late 19th/early 20th century. Empires are good. I'd like it a lot more if these nations took more colonial land (say, in Africa) and less neighboring land (free up some of Europe), but whatcha gonna do. Secondly... New Harumf's three nation in one thing is fine with me. It's my understanding (perhaps mistaken) that they'll be represented with one NS2 nation. Because of the effects of trade etc, I think we must enforce a "one nation per player" rule. There's no way (AFAIK, could be wrong) to know if you've embargoed your own nations, and with NS2's passive trading having multiple nations is cheating. That said, while I'd prefer people RPing with more than one nation to represent it with one nation on NS2, if people want to allow more than one nation per person we can discuss it. Thirdly, when we get the private world we'll see if CE moves to it. If he doesn't then the land he's claimed is fair game. Otherwise, back off and shut up. Forth, I have not restarted. I have, however, deliberately enforced population control on my nation and intentionally tried to keep my birth rate below my death rate. All my population growth has been from migrant workers. Sidenote: GRAAAAHHH! My ****ING NUCLEAR INDUSTRY! I thought they fixed that damn bug! Edited by Nag Ehgoeg, Dec 20 2008, 03:31 PM.
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