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| Poll: Tech Era | |
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| Topic Started: Oct 16 2008, 09:16 AM (907 Views) | |
| Arya Hindustan | Oct 19 2008, 01:31 AM Post #76 |
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Private
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The thinabout new rules, I would agree with Said because NS2 is and will be different from NS itself in many areas. We don't know exactly how everything will work. My current worry is that, we will be able to interact with non-participants of NSWR, so I think we would need our own "world" in NS2. And for that we need someone with credit cards and a paypal(or something) account. |
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| lebowski2123 | Oct 19 2008, 06:33 AM Post #77 |
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Resident?
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In that case I have indeed overstepped my boundaries. I apologize for my rash statement to both Siadhail, our esteemed member of eighteen months ( :shy: ) and to the other members of the forum. |
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| Arya Hindustan | Oct 19 2008, 07:17 AM Post #78 |
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Private
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On a side note, Im starting to notice how little RP there really is going on compared to how much discussion there is about NS2 |
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| Union | Oct 19 2008, 08:24 AM Post #79 |
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Pyrenees Republic
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That's because a world war was forced on everyone, and nobody likes world wars that don't evolve naturally. :lol: |
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| Arya Hindustan | Oct 19 2008, 08:47 AM Post #80 |
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Private
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I dont really see it as everyone, for example me, where I have nothing at all to do with the war(for now at least. check out my Presidential Speech of the State thread in a couple of days.) |
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| New Harumf | Oct 19 2008, 08:54 AM Post #81 |
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Bloodthirsty Unicorn
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It appears to me, and it had appeared to me before the lib/siad exchange, that certain newer members want to make NS2 a more militarily oriented game, rather than the politically oriented game we have in NS1. I, for one, don't like to see disrespect toward anyone (unless it is me doing the disrespecting) but I like telling stories, and could care less what technological tools are available - a good story can be told from a goat cart as well as from a Bradley Tank. If I need to concentrate on the minutia of troup counts, fronts, tactics, etc. etc. I can - but that is NOT why I am here, and not why I joined this forum many, many years ago. If you've noticed, I generally don't roleplay with most of the newbies because you tend to confuse military with politics. I am not a fan of the Dominion because of that emphasis - there is little room for political waggling, and I'd hate to see our new forum go in that direction. Siad - when is the last time you had an IC election?? Sought the opinion of the group for the direction of an RP?? I believe it is this aspect that Lib is concerned about. He learned from the "old schoolers" and has respect for them. They kept the forum alive through very thin times and helped develop it to what it is today. Yes, perhaps you should show some respect to them and deference to their original intent because this forum has been going on MUCH LONGER than you can know because of their hard work. CE was 15, as was Nag, when this forum started. 15!!!!! They are now men in their 20's and in the workplace, and have learned alot. Paradise's guidence has been invaluable, and has stuck to the original intent Patrua and others instilled in this board. Others came in and learned, Wadj, Lib, AA, TC, NRE, Menhad, E, and many others I am forgetting to mention, so many who have made great contributions to this community, so, yes, they do deserve your deference. Listen a little more, and lecture a little less and you may become the leader here you desire to be, but you are not there yet. |
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| Sedulius | Oct 19 2008, 11:02 AM Post #82 |
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Field Marshal
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I understand this, NH. I have no wish to change the original NSWR board, and I have a wish to bring the fundamentals of the original to the NS2WR game, as I believe most people do. I do listen to the older members, and I apologize if it doesn't seem to be that way, for I know my words seem to ignore what is said. I do this only because of my argumentative nature: I focus on providing a counterargument. I'll be sure to say where I agree and see valid points in counterarguments if that is what you wish. That said, I recognize both the strengths and weaknesses of the old system and the new ones suggested for the new game (even in my own). I am not one to simply stay silent simply because I am not a veteran. I will speak up when I see a flaw, as I would expect of any of you. As far as IC things, I am sorry I have been mostly inactive lately. This is partially do to inactivity of other players for some of my most important RPs, though there are other RPs not requiring others presence. Mostly, my inactivity is due to my workload in school and my social life. Time is better spent writing a paper needed to be written, rather than writing an RP as a hobby. But I would say the last time I did either of those things listed is probably the last period I was very active. I'll be sure to do these things in the future. I say everything above in respect. Peace be with you. |
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| Telosan | Oct 19 2008, 01:08 PM Post #83 |
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The Foremost Intellectual Badass
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Ok, moving on please. I for one don't want to listen to this argument, even if it is settling down. We can start out with new ideas and different rules, and if it doesn't work out, we can always just go back. |
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| Rhadamanthus | Oct 19 2008, 01:38 PM Post #84 |
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Legitimist
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Umm... with all due respect, aren't you continuing the same argument that you said you don't want to listen to, In that starting out with new rules is the subject of the argument? |
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| Telosan | Oct 19 2008, 01:41 PM Post #85 |
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The Foremost Intellectual Badass
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No, I'm just puting my cards on the table and walking away. |
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| Rhadamanthus | Oct 19 2008, 01:45 PM Post #86 |
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Legitimist
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Ok cool. I figure we can worry about rules when NS2 is actually out of beta :D |
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| Sedulius | Oct 19 2008, 02:04 PM Post #87 |
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Field Marshal
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:lol: I just feel like laughing for no specific reason. |
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| East Anarx | Oct 19 2008, 08:41 PM Post #88 |
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Anarchitect
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:lol: |
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| A.Q. | Oct 20 2008, 05:51 AM Post #89 |
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Beautiful Snowflake
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:lol: :lol: lol :lol: |
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| Union | Oct 20 2008, 12:43 PM Post #90 |
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Pyrenees Republic
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:sad: |
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| Sedulius | Oct 20 2008, 12:44 PM Post #91 |
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Field Marshal
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Aww, there-there Huesca. Have some pie. |
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| New Harumf | Oct 20 2008, 03:20 PM Post #92 |
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Bloodthirsty Unicorn
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I like pie!! |
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| Nag Ehgoeg | Oct 22 2008, 02:30 PM Post #93 |
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The Devil's Advocate
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May I have your attention please! Ok... Well... It's nice to see that we've been giving this a lot of healthy debate. Yay us. Now, I realise that you've not seen a lot of action from the mod team on this. And I realise that when it came to map making, my exact words were something like "fight among yourselves kiddies". And... hey... that's fine. More than that, I'm not going to come here and use big bold text to tell you how we're going to do things. Far from it. But some things have been decided. 1) NSWR2 will be on a private world. I will be financing it for at least the first year. I believe that Paradise and AA might well want to chip in after that, but I'm going to neither force nor ask anyone to help out. This is decided and set in stone. It will not change. There is not need for posts like this. 1a) The recruitment of new people into the NSWR private world will be done via this forum. This is open to change, but it seems to be the best way to recruit new members and teach them our ways before they go and mess up our NS2 nations. New nations being added to maps will thus get to come and see the state of our world before moving in. 1b) It is my intent to use the features of NS2 to represent trade and war. The nation you play here should be what you want your NS nation to be like - it's never going to be exactly the same, but you should put some effort into building your nation rather than trying to "win nationstates". The entire point of having an NS2 universe is so that we can use the new features of NS2. If you don't like these features or don't want to use them, please keep playing our NS1 game. But we will be using the built in system as much as possible. Otherwise there's just no point to playing. 2) We will make a (yes, initially just the 1) subforum for NS2 here. Depending on how good a game NS2 is, how complicated it is etc, we may set up subboards or even it's own forum. HOWEVER the only reason for this forum existing in the first place is because messages roll off the region message board. This does not seem to be a problem in NS2. It seems likely that we will be able to do most of our RPing locked away in our nice private world on site. Might not happen - their forums look kinda ugly if nothing else. But it's a distinct possibility. While it's great to see people wanting to help out... thanks but no thanks. Listening to new ideas is on the agenda. Maybe a new forum will be something we'll need in the future. But not now. 3) We'll figure out the rules when we know what we're dealing with. I've been saying this since day one. And I've not been the only one. I mean, I know you guys reached that consensus on your own after two pages of arguing... but this is something we all worked out ages ago! **** For things that have been decided... those three points are really it. But I had an idea. Disagree with me if you will. Personally, I think it would be a good idea to start the game in the late 1800s, and advance the game 10 years IC every year OOC on New Years Day. Other than that, things work much the same as they do now. Time is as fluid as you need it to be (within the ten year block). Everyone's "tech level" changes accordingly. Tech level working much the same way as it works for us now - everyone choosing how developed they are and "advancing" at whatever rate they see fit so long as they stay within the realms of "modern" technology. After ten-to-twelve years when we hit modern day, we go back to having static modern day technology. I'd love to play an early twentieth century game. I'd love to play through the twentieth century even more. Edited by Nag Ehgoeg, Oct 22 2008, 02:32 PM.
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| Telosan | Oct 22 2008, 02:36 PM Post #94 |
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The Foremost Intellectual Badass
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Change 10 years every real life year. That sounds great. I actually was going to suggest a poll every year to see if we advance 10, 20, or 50 years. Your idea is much better. |
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| Rhadamanthus | Oct 22 2008, 03:58 PM Post #95 |
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Legitimist
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That is an interesting idea. I like the mixture of fluidity and time advancement. It is slow enough that I would be willing to accept it as a time advancement. The only issue I have with any time advancement scheme is that I don't want the game to get past the current real time and become some kind of sci-fi game. However, if we start in the late 1800s and move ahead 10 years per RL year, then there is a substantial amount of time before that would become an issue, more time than this forum has existed, so I'd not consider it an impediment. |
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| Sedulius | Oct 22 2008, 04:05 PM Post #96 |
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Field Marshal
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Thank you, Nag. |
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| Nag Ehgoeg | Oct 22 2008, 05:54 PM Post #97 |
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The Devil's Advocate
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My memory isn't great and it's bed time for me (early start tomorrow) but I'm pretty sure that everything I posted above was the idea of Paradise and the rest of the Senior Mod Team, not me. And you guys stopped arguing before I came in. So... don't really see what there is to thank me for. Unless you're thanking me for saying I'll pay for the private world. In which case "meh, thank Max for being such a good author that I want to endorse his online games with my money". That, or you really like my idea for the passage of time... which I ripped straight from Rex Mundi. |
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| Sedulius | Oct 22 2008, 09:03 PM Post #98 |
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Field Marshal
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The latter. |
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