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| Rules Thread | |
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| Topic Started: Feb 2 2008, 04:13 AM (538 Views) | |
| Tristan da Cunha | Feb 2 2008, 04:13 AM Post #1 |
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Science and Industry
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This RP has some rules there are more like general guidelines and suggestions rather than strictly enforced laws. When in doubt about anything in the game, use common sense, or ask other people for opinions. Noble titles At the beginning of the game, the highest title present is "Count" or its eastern equivalent. Lower titles such as Vice-count, Baron, and Knight are also allowable. Higher titles could be attained by gaining in prestige by means such as major military victories or enjoying the allegiance of many vassals. The feudal relationship The feudal relationship should be taken extremely seriously. For either a lord or vassal to break his vows to the other at no provocation would result in ostracism by his fellow noblemen, disgrace in the eyes of his knights, and fear of punishment by God in the eyes of his peasants. Use common sense when roleplaying the dynamics of the feudal society. Fiefdom The fiefdom represents your character's assets. It is comprised of population, land, and infrastructure. Population The population on your fiefdom is represented by a designated Nationstates account, whose stated population is divided by 100,000 to derive your fiefdom's population. An NS account with 3 billiion people corresponds to 30,000 people in the game, and an NS account with 5 million corersponds to 50 people. Populations should be updated every few months, however, war casualties should be updated as they happen. Your population is simply the number of people who are bound in service to your character, whether by choice or not. In most cases, the large majority of your population is peasants, free and enserfed. A minority of your population is supported by the food grown by the peasants, and they can pursue other occupations and urban living. Your military strength in numbers is also determined from your population figures, using common sense. Land Since Transylvania is still a mostly unsettled, frontier territory at the beginning of the game, there aren't really any established land ownership claims yet. Therefore, you can essentially "claim" as much land as you want IC, but remember that, through the give and take of miliatry skirmishes and diplomatic disputes, you can only in fact hold however much land you can populate and defend. Therefore, strict borders for territory will not be delineated on the map, and it is likely that there is some intermingling of peasants belonging to different lords; who farm the same general area of land yet pay taxes to different lords. Infrastructure Infrastructure consists of things like farms, roads, towns, mines, and fortifications. Using common sense and a little bit of research, you can determine if what you are trying to build is appropriate; for example you can plausibly build a gold mine in your fiefdom if there is actually gold to be found in that particular location. Castle In most cases, your character's headquarters is his (or her) castle, built, expanded, and renovated over many years. It will likely see many events of your dynasty's history, including wars, sieges, diplomatic conferences, and the deaths and births of its lords. Again, use common sense if you aren't sure how large and elaborate your castle could be. A great land magnate might have an impressive manorial fortress with powerful fortifications and possibly its own cathedral church. A knight might at best afford a strategically located modest stone keep. In any case, as the game progresses castles might expand in times of prosperity and contract in times of war damage, depending on the course of history. Military Since the armies of the medieval period were so small, you could specify the composition of your army down to the very last man (e.g. 38 knights, 129 archers, 508 pikemen, etc), which makes the military RP much more intimate compared to the larger scale modern warfare. No more than 5% of your population can be in a standing army. But remember, even 5% is likely a substantial burden on the finances. No more than 1% of your population can be knights, the most highly trained and powerful class of soldier. In times of war, you can call up to another 5% of your population to be militia, in addition to the maximum 5% of your standing army, so 10% is the absolute maximum number of soldiers in most cases. However remember that milita service can interfere with the economy, especially in the farming seasons when labor is in demand. In summary, use common sense when designing your militaries. Exceptions If your population is very small, for example you only have 200 people, you can choose to make your group ~100% military. In that case you will probably have to enter into a feudal relationship with a more powerful lord, and your soldiers will be considered supported by his fiefdom, without your group counting against his total military population percentage. Any character with more than ~1000 followers should abide by normal military rules. Although your population cannot exceed the number determined from your NS account, you can certainly specify your population to be less than the NS-derived number. **** Please feel free to contribute any comments, criticisms, and suggestions. This thread is intended to also be a discussion thread, so that the rules can constantly be refined and evolved as more discussion and contemplation occurs. |
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| Rhadamanthus | Feb 2 2008, 10:04 AM Post #2 |
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Legitimist
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At start, are we all vassals to the King of Hungary? Or do we have other feudal relationships with each other? |
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| Catholic Europe | Feb 2 2008, 11:09 AM Post #3 |
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Spammer
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This sounds very interesting. I would be quite interested in RPing as a bishop if that would be possible? |
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| Tristan da Cunha | Feb 2 2008, 11:31 AM Post #4 |
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Science and Industry
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CE- certainly. Simply notify me the name of your character, and location of your stronghold, and I'll put it on the map. (I'm assuming you are going to play as a princely bishop who serves not only as religious leader but also secular leader in a bishopric?) One has many possibilities in designing one's role in the game, including deciding to play a bishopric, monastery, barbarian tribe, or various other possibilities. RD- It is recommended that lords with an ancestral origin in Hungary and/or Germany, or follow the Latin rites, have some sort of affiliation with the King of Hungary. That leaves all others, the nobles of Romanian or Slavic descent, who by default have no affiliation with the King of Hungary. However, all players could be free to make their final decision on whether they want to be associated with Hungary. This brings up the question of how we should approach the historical conquest of Transylvania by King Stephen. I propose that when the time comes, Stephen will bring an army into Transylvania to attempt to formally subdue all the local lords. Those choose to align with Stephen can do so, and those who wish to resist can also do so. In the end, we can assume that the outcome of the battles is that all the non-Latin player characters who resisted were successful, while non-Latin presumptive NPCs were subdued by Stephen, thus resulting in a mixed outcome for the Kingdom of Hungary. That way we could generally respect history while giving absolute autonomy to players at the same time as to how to control the fate of their fiefdoms. At the beginning of the game, no feudal relationships exist between players. |
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| Menhad | Feb 2 2008, 11:40 AM Post #5 |
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ET2(IDW)
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I can use my Menhad NS account? Also I know that Serbia was quite rich, because of the gold found there, so that mean I could have a gold mine then, right? And should we have a Military thread for every one's armies? |
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| Tristan da Cunha | Feb 2 2008, 11:53 AM Post #6 |
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Science and Industry
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Yes
As long as you have justification you can build and manage your fiefdom in any way you want, without specifically notifying everyone in the rules thread. The policy is the same as on the NSWR forum.
I think it would be best if each of us compiled all our basic information in one thread: military size, castle description, population census, etc, so each player will have his own "fiefdom description" thread. I'll see if I can get a separate Census forum to store all those threads. Maybe we can also get a separate Biography forum to store threads of biographies of main characters and notable side characters. In the meantime you can just start your thread in this forum if you want, and I'll move them later. |
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| Rhadamanthus | Apr 12 2008, 11:40 AM Post #7 |
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Legitimist
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OOC: Any chance we can revive this mini-forum game? |
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| Tristan da Cunha | Apr 12 2008, 11:49 AM Post #8 |
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Science and Industry
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OOC: Yes, it's always open for business. |
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| Draxis | Apr 12 2008, 12:17 PM Post #9 |
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Captain
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OOC: I miss Old Earth... |
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| Koeuvek | Jun 16 2008, 05:09 PM Post #10 |
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Corporal
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So... Its open for business, right? Then why was the last post on April? Nevermind that... I'd like to join this RP. It sounds intriguing and all that kind of jazz leading a medieval nation. :) |
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| Alberto | Jun 22 2008, 04:08 PM Post #11 |
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Resident Italian
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Oh my God Kriegs is back ! |
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11:49 AM Jul 13