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| Feudal RP | |
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| Topic Started: Jan 29 2008, 07:44 PM (1,027 Views) | |
| Tristan da Cunha | Jan 30 2008, 12:43 PM Post #51 |
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Science and Industry
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I'll put up a map this weekend. |
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| Alberto | Jan 30 2008, 03:48 PM Post #52 |
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Resident Italian
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OOC :I did not know that you were creating a such awesome thing . About Transilvania it would be better if you made the game around XIII century, when there were a lot of different cultures : Romanians, Hungarian but also German . The Szekeli are a nobiliar house of hungaric origins, that came in Transykvania a lot before Hungarians . They are currently a military family and their leader, Gyula Szekeli has the title of vice comite . The family members are generally knights that control the fronteers between the Romanian speaking Moldova and the rest of Transylvania . The house is composed by Gyula and his brother Vajk and controls two castles in Harghita and Mures . There is also a minor branch formed Vaijk's son and that serves currently under Hungarian flags . The Szekelis are among the finest warriors of Transilvania and are members of the leage of Three nations, with the Saxons and the Hungarians . |
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| lebowski2123 | Jan 30 2008, 05:50 PM Post #53 |
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Resident?
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Rudolph the Bastard Originally the fourth son of the duke of Hanover, Rudolph served as a pain in the side of his father, who was plagued by mockery within royal circles of his alleged origins (the result of a tryst between the duke and a prostitute of the city by the name of Ingrid). Having no legitimate claim to his father's lands due to low birth rank, Rudolph instead joined the Holy Roman Emperor's forces as a knight. However, his low birth rank and questionable origin led to the Emperor's ultimate refusal of his services, instead encouraging the young man to join in the migration of a group known as the Transylvanian Saxons to an eastern region of the Hungarian Empire, having been invited by King Geza II of Hungary in hopes of obtaining a workforce immediately capable of establishing towns and developing both mines and agricultural regions within Transylvania. Rudolph did just this, migrating to this region of Eastern Europe and rising to become the leader of a small, primarily Germanic town nestled in the Carpathian Mountains known as Brasov. Shortly after this improbable rise to prominence, Rudolph was knighted by the Teutonic Knights after allowing them safe haven within the walls of his blossoming city during the religious order's notorious battles with the Ottoman Empire. The Teutonic Knights also established a garrison within the town and constructed Citadel Brasov, a castle which commands control of the surrounding valley and countryside, and bestowed upon Rudolph the title of Duke, which was confirmed by the Hungarian King Andrew II years later. Today Rudolph has two sons ages 26 and 24, having married a minor Hungarian nobleman's daughter and fathered them despite his advanced age, which has continued to progress to his elderly status today. He is viewed as a kind fatherly figure, yet remains under constant threat of usurpment by his sons. Furthermore, he commands very little respect from surrounding nobles despite holding the title of Duke in the blossoming city of Brasov. His name is forever tarnished by the circumstances of his birth, thus the reason for his name, Rudolph the Bastard. |
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| Wadj | Jan 30 2008, 11:10 PM Post #54 |
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The Very Model of a Modern Major General
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Can we create a character who is in the church? I kind of want to do a Romanian Orthodox Bishop. |
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| Rhadamanthus | Jan 30 2008, 11:23 PM Post #55 |
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Legitimist
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Its not clear to me where actual Orthodox seats were located in this period, and information seems scarce so its likely that you can use your creative freedom. The Orthodox Church (or really the Eastern Church, since this is before the schism of East and West) would be under Constantinople here, though likely rather loosely without heavy interference (arguably it may have been under the Bulgarian Patriarchate but that was being supressed at this period). The Romanian Church used Old Church Slavonic in the liturgy, under influence from the Bulgarians. |
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| Wadj | Jan 31 2008, 12:25 AM Post #56 |
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The Very Model of a Modern Major General
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Ok, I'll get started making a Bishop then, and I'll pick a good Transylvanian town for his seat. |
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| Tristan da Cunha | Jan 31 2008, 09:26 PM Post #57 |
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Science and Industry
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Anyone else for XIII century? Should we keep the time period vague?Maybe we can simply declare the time period to be "Medieval Transylvania"? |
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| Union | Jan 31 2008, 09:31 PM Post #58 |
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Pyrenees Republic
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I like century X. |
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| Rhadamanthus | Jan 31 2008, 09:33 PM Post #59 |
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Legitimist
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I prefer the date we originally set. I think a specific time period is important in defining our setting; an ambiguous time period would require us to do more heavy lifting setting wise. I prefer the original date to a later date because the setting is rawer and more "frontier-like" as we discussed earlier. By the thirteenth or fourteenth centuries this setting would be a more established and developed part of the Hungarian Kingdom. |
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| Tristan da Cunha | Jan 31 2008, 09:45 PM Post #60 |
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Science and Industry
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X Century it is then! |
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| Alberto | Feb 1 2008, 10:32 AM Post #61 |
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Resident Italian
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I think that Cluj Napoca and Brasov were both episcopal towns ; but were founded by Germans . |
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| Tristan da Cunha | Feb 1 2008, 10:36 AM Post #62 |
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Science and Industry
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Since Transylvania does not have much of an urban presence at the start of the game, it would be plausible to simply build a town from scratch. |
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| Tristan da Cunha | Feb 1 2008, 01:35 PM Post #63 |
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Science and Industry
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Now let us discuss a formula for defining the population of a character's followers. I propose that to determine the population, the player designates a Nationstates Account, then divide the account's population by 100,000. This calculation is done every few months IRL. For example, an NS account with 3 billion people will be equal to 30,000 followers. 5 million = 50 followers. What does everyone have to say about this methodology? |
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| Rhadamanthus | Feb 1 2008, 01:42 PM Post #64 |
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Legitimist
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What kind of population range is reasonable for this period? |
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| Tristan da Cunha | Feb 1 2008, 01:46 PM Post #65 |
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Science and Industry
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According to http://migration.ucc.ie/population/eupophistory.htm 36 million people in Europe 1000 a.d. 36m. - same as highest in classical period. From then on, rapid increase for 300 years. 1000 - 1100 +20% 1100 - 1200 +25% 1200 - 1300 +33% peak century of medieval cycle. Different distribution, however. By and large increases were in north and west, also east (but from very low base), Portugal. Previous axit: mediterranean. Now: continental. Greece, Balkans of little account. According to wikipedia http://en.wikipedia.org/wiki/Medieval_demography 400-1000 As the ancient world came to an end there was a steep decline in population, reaching its lowest point around 542 with the bubonic plague (the Plague of Justinian, the last great plague in Europe until the Black Death of the 14th century). Estimates of total population of Europe are speculative, but at the time of Charlemagne it is thought to be between 25 and 30 million, and of this 15 million are in the Carolingian Empire that included France, the Low Countries, half of Germany, Austria, and Italy. Unlike the frontier settler image of a lone self-sufficient farmer who moves when he sees smoke from the neighbor's bonfire, medieval settlements were thickly populated, with large zones of unpopulated wilderness in between. To be alone in the Middle Ages, and not part of a community, carried great risks. Crowded communities existed as islands in a sea of uncultivated wilderness. [edit] 1000-1250 In the 11th century, people began to move outward into the wilderness, in what is known as the "great clearances". During the High Middle Ages, forests and marshes were cleared and cultivated. At the same time, settlements moved beyond the traditional boundaries of the Frankish Empire to new frontiers in eastern Europe, beyond the Elbe River. Crusaders expanded to the Crusader States, parts of the Iberian Peninsula were reconquered from the Moors, and the Normans colonized southern Italy. These movements and conquests are part of larger pattern of population expansion and resettlement that occurred in Europe at this time [1]. Reasons for this expansion and colonization include an improving climate known as the Medieval warm period allowing longer and more productive growing seasons; the end of raids by Vikings, Arabs, and Magyars resulting in greater political stability; advancements in medieval technology allowing more land to be farmed; reforms of the Church in the 11th century further increasing social stability; and the rise of Feudalism, which also brought increased social stability and thus more (geographical) mobility. Nobles encouraged colonization. The bonds of serfdom that tied peasants to the land began to weaken with the rise of a money economy. Land was plentiful while labor to clear and work the land was scarce; lords who owned the land found new ways to attract and keep labor. Urban centers began to emerge, able to attract serfs with the promise of freedom. As new regions were settled, both internally and externally, population naturally increased. |
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| New Harumf | Feb 1 2008, 02:43 PM Post #66 |
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Bloodthirsty Unicorn
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OOC: I wouldn't put too much stock in this Wiki article. As evidence, I suggest you actually look up "The Great Clearences". Now, is this starting at 1000 AD, and how do I get a horse in this race?? |
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| Tristan da Cunha | Feb 1 2008, 02:54 PM Post #67 |
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Science and Industry
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Hmm, I'm confused as to what the clearances have to do with this. The Wikipedia article seems accurate. It seems to be confirmed by all other sources. According to http://www.fordham.edu/halsall/source/pop-in-eur.html Hungary had 1.5 million people in the year 1000, when Europe had 38.5 million total. If you want to join the RP, simply create a character according to the guidelines laid out in this thread. |
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| New Harumf | Feb 1 2008, 03:20 PM Post #68 |
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Bloodthirsty Unicorn
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See above, in red. If the author is going to refer to this as "The Great Clearances" then what else is he wrong about?? |
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| Tristan da Cunha | Feb 1 2008, 03:24 PM Post #69 |
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Science and Industry
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That seems to be a terminology used in some historical circles. http://books.google.com/books?id=KBDLfgfju...t96a-Yakcn1d2qI "Some of the good land brought into servie during the Great Clearances of the twelfth century had been overfarmed, and some of the more marginal land, which never should have been cleared in the first place, was giving out entirely." |
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| lebowski2123 | Feb 1 2008, 07:16 PM Post #70 |
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Resident?
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The "divide by" sort of system seems best because of its simplicity, as well as the fact that it will provide a clear hierarchy of seniority. Is accuracy what the intent of this project is? Obviously this general forum has been able to operate with skewed numbers because the NS accounts keep it all relative. |
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| Rhadamanthus | Feb 1 2008, 07:17 PM Post #71 |
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Legitimist
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Accuracy is important only in a limited context. In choosing a number to divide by, we should choose one that yields an accurate range of values. |
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| Tristan da Cunha | Feb 1 2008, 08:26 PM Post #72 |
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Science and Industry
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I think the intent of this project is to play an "authentic" medieval feudal world, even if not strictly accurate. IMO the use of NS accounts , rather than definitively emphasizing seniority and/or login habits, is intended to "ensure inequality", reflecting that not everyone could be a great land magnate with millions of acres, and some must content themselves with being very limited in means; this seems to be an essential and authentic theme of medieval feudalism. Another authentic theme of medieval feudalism may be relatively small, rural populations - a condition that apparently necessitated feudalism in the first place. Since the NS accounts have huge populations, we are skewing them in the other direction, to smaller populations. |
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11:50 AM Jul 13