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O.E. Rules Thread
Topic Started: Dec 16 2007, 10:33 PM (181 Views)
Tristan da Cunha
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Science and Industry
OE Rules thread.

A pertinent statistic of your country is Military Power (MP).

MP is simply the Military Budget of your NS country.

Your NS population is not your OE population. Your OE Population is strictly defined by the geography that your land can support. For example, if you are a country in the middle of the desert, you will likely not have that much population, no matter how great your MP is.

However if your country occupies a fertile area, it can support a lot of population.

All of this means that (true to history) a small population can wreak a lot of havoc. Think Genghis Khan. And a large population could end up being a punching bag, if it doesn't have a lot of MP. Think China vs. Genghis Khan.

Your MP can be allocated to troops and weapons. O.E. takes place circa the 19th century, so there will be a lot of steam-based technology, though you can infuse a fictional "steampunk" element into your military and have things like Kasnyia's war zeppelins and air-battleships.

You can also allocate MP to supernatural power, such as divine intervention. However that shouldn't be the focus of the game, since, as has been iterated and reiterated many times, this game should feel like a realistic setting with fantasy elements instead of vice versa. You could can do things like maintain a corps of elite, divinely favored soldiers able to take on 50 enemies at once. You could occasionally have a heroic, Herculean-type human character who can dominate the battlefield with his presence. But your army definitely shouldn't employ cyclops and centaurs or things like that.

That's all I can think of at the moment. All rule suggestions are welcome.
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Tristan da Cunha
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Science and Industry
NPCs

Non-Player Countries are played by me, possibly RD though I don't know yet if he is interested in the task yet, and any other people who might be interested.

NPCs also have the Military Power statistic.

Their MP will be arbtirary and determined by the board of game dictators (:lol: me and RD for the time being) though we aren't going to make them unfair. NPC MPs will be publicly listed and updated every month or so, so you won't be confused or misled.

Some NPCs will have gigantic MP. Others will be totally wimpy.

NPCs will be strictly non-imperialist, non-colonialist powers. That's because the focus of the game are the players, not NPCs. NPCs will not expand, and even if they attempt to expand, they will most certainly be defeated. The whole reason for NPCs is to keep the game interesting for the players. But keep in mind, just like in NSWR, land expansion in OE is not a privilege and not automatic, because, like NSWR, OE is focused on story telling and RPing rather than simply landgrabbing.
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