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| G-G-G-GHOSTS!; Zoinks! | |
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| Topic Started: May 3 2015, 05:20:12 PM (685 Views) | |
| Steev | May 3 2015, 05:20:12 PM Post #1 |
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coolskeleton95
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Behold! The army of the dead! Corpse Council King Boo ![]() The fearsome lord of the dead sports the largest kingdom in any world--everyone and everything that ever is, was, or shall be is just waiting to serve him. For the king of all ghosts, a usually mischievous group of ghouls, King Boo is much more no-nonsense. He does, however, care for his subjects to an extent as long as they don't annoy him or constantly blunder. And whenever he gets the idea for a "killer prank", you can trust that it's more heavy on the "killer" than the humorous. Doopliss ![]() The demon of Creepy Steeple, Doopliss is back to his trouble-making ways. A master of disguise and infiltration, Doopliss is completely able to cover his crass personality if need be. He has a bit of a crush on the resident noble, Lady Bow, which puts him at odds with Bootler. Lucky for him he has Tubba Blubba and his Duplighost crew to help him with any dirty work. Tubba Blubba ![]() The fearsome ghost-gulper of Gusty Gulch is back to his cowardly and sensitive ways. Forced into servitude for the Boos, Tubba is made the butt of every joke and often gets roped into Doopliss's schemes. Some ghosts still harbor an unspoken fear for the titan, with memories of his Boo feasting days not so distant. But for the time, his colossal strength and amenable nature serves Haunting Hour nicely. Mr. Bones ![]() The 2spookiest member of the crew. Mr. Bones is a master of drawn-out horror and bone-related puns. You know who he is. You know what he does. You know he's damn good at it. Nyeee heee heee heeee! Lady Bow ![]() Mario's former companion is a lady first, ghost second, and hero third. So she has no moral issues with helping build the ghostly army and waging war on the living. After all, that just means more ghosts to wait on her hand and foot. Her steely personality can send someone running in fear as much as any ghost's scare, and her steel fan can leave a painful sting. Truth be told, she has no interest in King Boo's silly war games, and simply takes advantage of the luxurious hotel's accommodations. Bootler ![]() Lady Bow's faithful retainer for all of time is polite, well-spoken, efficient, and according to Doopliss "a cockblocking robot built in an underground government lab." He does have an overbearing protective side, and is more interested in keeping his mistress safe than participating in the war against the living. Ramboo *picture to come. Just think of a regular Boo with a permanent five oclock shadow, a red headband, and a mouthful of cigars* When there's a job too tough for any army to handle, that's when King Boo sends in Ramboo. He is skilled in survival, hand-to-hand combat, and guerrilla warfare. He is a Boo of focus, of patience. He's proven to be a bad enough dude to rescue the president a dozen times over. And his presence alone strikes fear into the hearts of men and the labias of women. The embodiment of gratuitous machismo, vanquisher of the Shroobs, and sworn destroyer of Afro Satan, Ramboo is one bad motherfucker. ![]() The chief of sorts of the Lantern Ghosts, BLG is creepy in the way that someone lowering a long, wet roll of toilet paper down the back of your neck in a dark room is creepy. He mostly keeps to himself, hiding down in the dark basement, breathing heavily and loving his darkness. Boos ![]() The face of Haunting Hour is the Boo race. Goofy ghosts able to fly through the air and spook an enemy to death with a sudden Scare, a short-ranged non-melee attack. Or if they're feeling less playful, they can kill an enemy with a tackle. They've overcome their shyness and no longer freeze up with eye contact, so don't even try it, slick. ~~~~~Bomb Boo (30 Days): Why throw explosives when you can make your soldiers explosive? Boos now all possess the ability to combust as a more powerful attack. Exploding doesn't kill or hurt them in any way, and as a nice bonus the loud BANG does such a lovely job of scaring people. Slammers ![]() The crimson clobberers of Evershade Valley pack a punch. A few of these are tough enough to toss a tank, and they can mow through crowds of troops like they were nothing. Big bashing hulks that can fly over enemies--what's not to love? ~~~~~Big Beefy Ghosts: 30 Days The brutes are even more brutish. In addition to greater strength, they can clap their hands to release a strong shockwave. So don't let them give you a round of applause. Or do. I'm not a cop. ~~~~~Crystals = Steroids: 100 Days ![]() King Boo strengthened these bullies by putting them into the crystals with only one thing in mind: creating ghosts strong enough to crush rocks into dust with a single blow. These Slammers have officially graduated to "Strong Slammer" status. Don't take a group of them lightly. They've got enough raw strength to turn a mountain into a quarry. Duplighosts ![]() The infiltrators of Haunting Hour aren't as strong as the Slammers or as quick as the Boos. But they make up for it by being able to perfectly imitate their enemies or officers, or even other types of troops to confuse enemies. They could be anyone... anywhere... they could even be... YOU! ~~~~~Stop Sucking: 40 Days So turns out that the Duplighosts' disguises weren't exactly foolproof. And they still aren't. But they're much more convincing. Why, if a group of them were to disguise themselves as the Sugar Hill Gang to perform Rapper's Delight, you'd really think it was them. Any antics they pull to get enemies' attentions are much more effective since enemy soldiers don't readily recognize it as a bunch of Duplighosts making fools of themselves. Lantern Ghosts ![]() You'll always find Lantern Ghosts in dark places for a reason--they don't use their lanterns to light their way, they use them to darken it. One Lantern Ghost can drain all the light around them in a two-foot bubble. The darkness doesn't hurt anyone, but it obviously reduces the visibility of enemies. The catch is that two-foot bubble grows larger if more Lantern Ghosts are gathered around in the same area. Which means that two-foot bubble could quickly surround your whole base. Of course, they're largely defenseless and their sheets have the protection value of paper tissue, so be gentle with them. Brighter Dark Lights: 100 Days The darkness of the Lantern Ghosts' lanterns can now pass through walls and solid structures. It's also that much harder to see through, which nicely compliments other troops' invisibility and illusion abilities. ~~~~~Advanced Darkness Deep down, in the reptilian center of all fleshies brains, is the fear of the dark that's been a part of all cultures and superstitions since the dawn of time. Time to capitalize on that. Enemies of all strengths and sizes will feel unnerved when surrounded by nothing but pure blackness all around them. And that will soon turn to fear. Their performance will suffer, and they may even completely just throw down their arms and run away if confronted by a spooky ghost. ~~~~~Total Blackout The Lantern Ghosts are about to make it closer when you close your eyes on a moonless night locked locked in a coffin six feet below ground. Also you're blind. It's darker than the LA Riots, is my point. Good luck ever finding one of your captains when they need support, because unless you're really close by, you'll never be able to see them. And yeah, it's super spooky-ooky. Snuff Out the Light: 100 Days Too much light ruining these creeps' perfect darkness. I miss Big Lantern Ghost. The all-consuming darkness consumes, well, all. All forms of light, anyway. Any sort of attack that casts light, like fire, lasers, explosions, some magic, are considerably weakened when cast inside the oppressive darkness. And they also cast much less light. Good luck finding your way. After all, the night is dark and full of terrors. Atomic Boos (Uber Units) ![]() Atomic Boos are also known as Big Boos. For reasons that are immediately obvious. These ghosts are tremendous, three times as large as the already imposing King Boo. They behave just like regular Boos, but with tremendous increases in strength. While a Boo's tackle can feel like a bowling ball, an Atomic Boo feels like a wrecking ball. And the sound of their Scare alone can wipe out a small cluster of troops. Fantastic serving either as enforcers or as a defensive wall, the Atomic Boos are just plain scary. Universal Upgrades Flight: 100 Days Due to some mild, well-handled, and totally not dumb complaints, the ghosts have spent twenty days pretending they don't already know how to fly. Then, after twenty days, they suddenly mastered it. Glory of glories. It does give them an edge over other flying troops who never did a project for flight though, so it's not completely dumb. ~~~~~Zoom Zoom Woosh Ghosts have total air superiority over any and all other opponents. Unless they have 100 Day flight projects too. They can easily outmaneuver any opponent and move faster too. Invisibility: 60 Days A ghost wouldn't be very spooky if it couldn't sneak up on someone, now could it? All of the troops are able to become completely invisible to the naked eye and all forms of stealth detection under 30 Days. They only need to become visible to strike, and then they can vanish again just as instantly. Of course if they get hit by a stray attack, they'll lose concentration and become visible again for a while. ~~~~~Closer and closer to John Cena. The ghosts' stealth is even stronger, and they cannot be detected by any stealth detection tech lower than 60 Days. Transparency: 60 Days Navigating a haunted house can be pretty tough if you're limited to just hallways and doors. Luckily, ghosts don't have that problem. The spooks of Haunting Hour can pass through walls and solid surfaces without any trouble. They can even hide inside things to surprise enemies or avoid attacks by diving through walls. The one issue is that they can't stay transparent for more than a few seconds at a time. ~~~~~The ghosts' transparency has improved even more, they can hide away in walls and floors for even longer without worry. They can lie in wait inside a hall and spring an ambush on you when you least expect it. Possession: 60 Days You're gonna need an old priest and a young priest to handle this one. A ghost's own way of troop conversion is to possess a victim. A Boo will fly straight inside of you, root around in your body, and try to take control of your mind with spoopy ghost bullshit. It's not always a sure thing, but when it works, it works. The ghost then flies out and lets its new thrall have fun killing their former allies. Any survivors get to come home with us too. ~~~~~This is really neat. The ghosts are becoming full on poltergeists now, and enough of them flying into a war machine or base defense can take control of them. Hacking yea Love the Dark: 50 Days You know what's great about the dark? Everything, if you're a ghost. A ghost is never more at home than skulking in some dark mansion or haunted forest. Any time the ghosts of Haunting Hour find themselves in a sufficiently spooky atmosphere, they'll receive a sizable buff to damage and defense. Good thing I have a troop type that makes everything really dark, huh? Feed on Fear: 50 Days Ok remember when I said that being in the dark healed my troops? Forget that, it's in the past, move on. Now, ghosts get to have their fun, AND heal themselves. If enemies are at all afraid (and let's face it, people in war are scared even when they aren't fighting actual ghosts) due to being in the dark, seeing their friends die around them, ghosts appearing, crazy illusions, plans going wrong, etcetera etcetera etcetera, then that feeds the ghosts nearby healing them and keeping them frighteningly fit. Edited by Steev, Aug 21 2015, 09:54:16 AM.
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| Steev | May 12 2015, 08:50:18 AM Post #2 |
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coolskeleton95
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Added Tubba and Invisibility |
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| TheGamerGod333 | May 12 2015, 10:06:11 AM Post #3 |
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Invisibility...? That seems a bit overpowered, fellow. Your troops should possess no unique abilities or effectiveness whatsoever. |
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| Steev | May 12 2015, 10:10:19 AM Post #4 |
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coolskeleton95
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Berfer pls |
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| TheGamerGod333 | May 12 2015, 10:18:19 AM Post #5 |
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everybody should totally make anti-invisible glasses though although I guess then the ghosts would just break our glasses but then we'll have monocles you literally can't win |
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| Steev | May 12 2015, 11:15:27 AM Post #6 |
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coolskeleton95
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Every army making projects just so they can keep up with mine? TGG I'm already winning |
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| TheGamerGod333 | May 12 2015, 11:30:24 AM Post #7 |
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BUT IF WE ALL MAKE OUR ARMIES TO MATCH AND COUNTER YOURS IN EVERY WAY WE HAVE TO BE THE WINNERS plus this is the most imaginative way to do our armies |
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| Steev | May 12 2015, 11:31:32 AM Post #8 |
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coolskeleton95
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Then I'll make a project to make my ghosts carry boxes of rat poison with them at all times I've turned your greatest weapon into your greatest weakness ha ha ha |
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| TheGamerGod333 | May 12 2015, 11:35:31 AM Post #9 |
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poison probably doesn't work on the undead if ghosts can automatically float without a floating project my undead guys should deservedly be immune to poison without a project too free undead stomachs of steel for my undead bros |
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| Steev | May 12 2015, 11:39:18 AM Post #10 |
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coolskeleton95
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but i did a flying project you fucking dunderhead that's it i'm going to complain about your army until you quit before the first battle Edited by Steev, May 12 2015, 11:41:13 AM.
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| TheGamerGod333 | May 12 2015, 11:41:33 AM Post #11 |
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floating doesn't equal flying did you do a spookiness project yet if not your spook rites hav been revokd EDIT: joke's on you, I wouldn't care. to actually make me quit the version, somebody just has to actually attack me Edited by TheGamerGod333, May 12 2015, 11:42:30 AM.
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| Steev | May 12 2015, 11:50:55 AM Post #12 |
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coolskeleton95
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| Lordraymond | May 12 2015, 06:59:34 PM Post #13 |
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Wow
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I'd be fine with "very hard to see" but "completely undetectable" is kind of strong for a 30 day army-wide project in my opinion. It might as well read "unless you do a 30 day project or have a fuckload of AoE this army is unfightable". I mean, what does that extend to? Undetectable by radar? Imagine a hero with a 30 day project to be completely invisible except for the time they're actively attacking. Does this mean I can make an armor upgrade that makes my troops undamagable by physical attacks unless you have a 30 day armor piercing upgrade? Inb4bannedbcuzwhine, I'm not saying omg god mod or anything, but a small retouch might be a bit justified. |
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| TheBurrowingHippo | May 12 2015, 07:24:15 PM Post #14 |
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Shady Dude Doing God Knows What in the Corner
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here we go again |
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| Steev | May 12 2015, 08:36:43 PM Post #15 |
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coolskeleton95
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Yeah no I'm not going to change any of that. You weren't around for the last two headaches so I'll save you the "fuck yourself" anyone else in your position would be owed. EDIT: upon reflection you were Fuck yourself Neat fact just because invisible and invincible sound the same doesn't mean they mean the same thing. I'm not going to do the thinking for you. Edited by Steev, May 12 2015, 08:44:03 PM.
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