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Snowpeak Ruins
Topic Started: Oct 18 2008, 09:05:53 AM (237 Views)
cannibaljoe
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The Most Radical Man in the Radical Lands
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It's a huge mansion on the edge of a cliff in a snowy tundra. It's walls are sturdy, so the base itself is a safe place to be. The walls are made of stone, snd won't break easily. The front door is really the only safe place to enter. You can try to enter other ways, but they might walk into a more dangerous situation.

The ruins are situated on a cliff, and behind it is a deep ravine. It would be almost impossible to climb. The ravine stretches to the left and right, so ground troops won't be able to attack from behind.


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The only way to get there by land is down the slippery slope. The snow is deep, so non-snow troops walking down go extra slow and give my soldiers time to prepare. Or they can sled down the slope, but less coordinated troops might slide of a nearby edge and fall to their doom.


The mansion is a maze of rooms, and almost every room has room for several dozen troops. The entire area is freezing (with the exception of the kitchen and the living room) and fire attacks don't work as well as a result. There are some holes in the roof which let snow fall through. The ground in and out of the base is pretty slippery, and troops that are un-accustommed to snow will slip and slide, making it harder for them to fight.

In the center of the mansion is an extremely tall tower. It's a great spot to see land troops and war machines coming down the slippery slope, or air troops and war machines coming from the ravine.
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cannibaljoe
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Updated with pictures and stuff :awesome:
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Water Dumple
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This dungeon was awesome. Although personally I like the Temple of Time and Arbiter's Grounds more.
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This sandwich is of great stature; it has unmanned better heroes than you. Dare you feed upon its glory?
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cannibaljoe
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I didn't really like the Temple of Time very much, but I agree on the part about the Arbiter's Grounds. That place was awesome.
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