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|Alice in Wonderland (DS)|
|Topic Started: May 20 2010, 08:32 PM (381 Views)|
|CourageWisdomPower||May 20 2010, 08:32 PM Post #1|
Platform: Nintendo DS
Publisher: Disney Interactive Studios
Developer: Étranges Libellules
ESRB rating: E10+ for Mild Cartoon Violence
Release date: Mar 2, 2010
As Walt Disney Pictures and director Tim Burton prepared to release their most recent film adaption of Alice in Wonderland, the video game based on the movie arrived on Wii, PC, and DS. Although I have not played the former editions of the title, what I have heard about them is that they are both the same and imitate the film closely. However, this is the not the case with the DS version. Everything that you may think you know about Wonderland has been completely re-imagined.
You must take note that this game makes Wonderland (or, as the inhabitants call it, Underland) seem like its own world not found in other editions of the game or even the film itself. The developers were very innovative with the art style and uniquely designed it for the DS. Having said that, one could either love it or hate it. As for me, considering that it looks and feels similar to some of my favorite games such as The Legend of Zelda: The Wind Waker and Ōkami, I love it.
I got the game about one month ago for my birthday, and quickly discovered that almost everything about it was clever and likable. Take the gameplay for example: Instead of actually taking control of Alice, you alternate between one of four different characters, each with his own special abilities. These four characters are as follows: McTwisp the White Rabbit, Absolem the Caterpillar, the Cheshire Cat and the Mad Hatter. Switching them will happen often, either to solve puzzles or engage in combat, both of which is a little on the easy side but still fun and not at the expense of any brainpower.
If you play this game on a DSi, there will be a reoccurring puzzle which utilizes one of its digital cameras. You approach a colorful treasure chest and discover that, in order to open it, you must find a specific color somewhere around you with the camera. For example, the chest will be red and and you could, in my case, pick up your nearby red-colored blanket and hold the camera still until it is detected and the chest will open.
Still, even if you don't have the privilege of using a DSi to open those chests, there should be no need to worry about this game being boring or gimmicky. There is a charm experienced while playing that is hard to describe, whether it be the original pieces of fantastic music that provoke it or the amusing dialogue. The game doesn't last for too long and isn't too hard, but there is a little bit of replay value. There could be some unopened treasure chests left for you to find and unlock conceptual artwork, as well as the fairly new Wi-Fi feature called DGamer. Upon logging in, you can create an avatar, track in-game achievements, and chat with friends. I tried it out for a few minutes and I don't think it adds very much to the game, but it's not bad.
In conclusion, Alice in Wonderland was a memorable and quality experience of originality that should not be overlooked. I give it 8.5/10. This is my very first review, so I hope that you enjoyed it and will join me for more soon.
Edited by CourageWisdomPower, Jun 2 2010, 04:53 PM.
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