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| New details on MK: Deception | |
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| Tweet Topic Started: Mar 24 2004, 08:23 PM (175 Views) | |
| Ayane | Mar 24 2004, 08:23 PM Post #1 |
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Tsugi wa omae no ban da!
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Mortal Kombat: Deception New Details More Fatalities are on the way... plus new game modes revealed. Exclusive screens! March 24, 2004 - The new ad campaign for Las Vegas states that "what happens in Vegas, stays in Vegas." Well, that's only partially true. A few weeks back, a number of IGN editors were able to sit in on a special presentation of the latest Mortal Kombat offering, subtitled Deception at Midway Gamer's Day in Las Vegas. Game creator Ed Boon walked us through several of the new features and game modes that Deception will include. Now we're sharing it with you, and breaking the chain. Sorry, Nevada… guess you'll need a new slogan. First things first: Fatalities. We know it's what you want to know about, so we won't make you wait. In Mortal Kombat: Deception, each fighter will have two unique Fatalities, and from what we've seen, they're more gruesome than anything the series has ever offered. But that's how we like our Kombat… bathed in blood. In addition to individual fighter Fatalities, each character will also be able to trigger a hari-kari move. So when the ring announcer announces the famous words "Finish Him!" both characters will have an opportunity to do a finishing move. Pull off the hari-kari maneuver before your foe does his/her finisher, and you'll rob them of the satisfaction. Did we mention that the hari-kari moves are also horrendously bloody? But wait, there's more! Since Midway is committed to giving Kombat fans all of the liquid red krovvy they desire, they have added some extra goodies in the area of Fatalities. For the first time ever, players will be able to use the actual fighting environments to produce what Boon referred to as "Background Fatalities." Those who took a look at the Mortal Kombat: Deception trailer will recognize one of these areas—the meat grinder that resulted in the blood storm at the end of the trailer. The mechanic for triggering the Fatality is simply a red square on the arena floor. Step in it and trigger the Fatality, and you could completely change the outcome of the match in one move. Background Fatalities are primed to make Deception a much more wide-open, free-for-all affair than Deadly Alliance, as fighters will have the ability to use them as a sort of "ring out" from anywhere in the environment. Speaking of arenas, Boon revealed even more interesting information about how they will be used to enhance the fighting experience. First off, as suspected, Deception will feature destructible areas and multi-tiered fighting, much like that in Dead or Alive 3. What's more, players will be able to interact with elements of the environment. In the exclusive screenshots included in this article, you'll see this dynamic at play, as Baraka interacts with the hanging corpses in an especially brutal stage. ![]() Gearing up for a bloodbath. ![]() Interaction with the flailing corpses. In addition to being able to destroy arenas, certain environments will change on their own, posing new threats and challenges. One such arena is beach that flips continuously throughout the fight. At first it's a bright, cheery day conjuring up images of bikinis and pineapple drinks, and then it flips into a dark, stormy and dangerous map. When it changes to the dark side, different elements of the arena become danger zones, forcing players to adapt quickly. Another fight we saw took place atop a large, crumbling spire of rock. As the battle raged on, rings around the outside of the fighting surface sloughed off, leaving less and less real estate to battle on. As far as the fighting mechanic is concerned, the biggest change is the inclusion of indicator lights that show you what state your opponent is in. For instance, if an opponent launches an attack that misses, he may be open to a counter, and the lights will indicate that. By the same token, if you unleash a strong attack, your own fighter's light will show that, and give your opponent information on how to go about attacking you. While some fans may balk at this concept, it seems like it will add an interesting dynamic to each fight. Those well-versed in reading the indicators should do a lot better. And of course, there is always the option to turn the lights off completely. Perhaps the biggest revelation of the day, however, was the inclusion of three new modes of gameplay: Konquest, MK Chess and Puzzle Kombat. The Konquest mode will greatly expand on the story mode that was included in Deadly Alliance, including tons of extra gameplay. The Konquest will play out like an RPG, where the character begins as a teenager and grows older as you play the mode. Time is a huge factor in Konquest mode, as there will be specific events staged at specific times (as in a game like Animal Crossing), where if you are standing at a predetermined place at the right moment on the game clock, you will meet a person who will give you an exclusive unlockable tied to that place and time. This should come as good news to the collection fiends out there. MK Chess is perhaps the most intriguing of the new modes, as it seeks to combine the MK aesthetic with the old school charm of Archon. In the presentation, that game was mentioned directly several times, and it appears the concept behind the mode is right on par with Archon's mix of strategy and action. For those unfamiliar with the game, it is essentially a form of chess, where players try to control the board and maneuver their pieces into power positions to be victorious. However, whenever two pieces meet on a square, there is combat—or in this case, Kombat—to determine who gets to keep that chunk of real estate, and who gets toppled. In this mode, you will have the ability to set a role for each of your fighters before going into battle, enhancing their abilities in strategic ways in order to ensure victory. Another interesting addition to the already plump package is Puzzle Kombat, a Tetris-style puzzle game that is similar to the Super Puzzle Fighter series. In this mode, cartoonish MK characters hang out beneath each puzzle and contribute to the action as it feverishly unfolds above. The mini-MKs will each have their own Fatalities as well, so rest assured that the blood doesn't stop at the main game. ![]() Bloody uppercut. Both Puzzle Kombat and MK Chess will also support online play, in addition to the main head-to-head game. The PS2 version will go online thanks to GameSpy, and the Xbox game will, of course, use Xbox Live. This promises to be a huge element of gameplay, and we'll keep you posted as we get more information about exactly what the online experience will entail. From what we've seen, Deception promises to be a huge upgrade to an already robust fighter. The teaser footage was awesome, and we can't wait to get our hands on all the new tweaks and game modes. Color us Anticipatory Red. Which of the 24 Mortal Kombat characters will be in the game? Which 14 will be available right off the bat? Keep your dial tuned to IGN for future updates, coming soon. http://ps2.ign.com/articles/501/501479p1.html |
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"Some found Ninja Gaiden too hard. Any comments to those gamers?" Tomonobu Itagaki "That's the spirit of Team Ninja. We do whatever we want to do - take it or leave it" | |
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12:31 AM Jul 11