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Xbox Live 3.0 features
Topic Started: Feb 10 2004, 03:42 PM (117 Views)
Ayane
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Tsugi wa omae no ban da!
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Here's a list of rumored features that may be included with Xbox Live 3.0

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These features require release 3.0 of the Xbox Live service. The Xbox Live 3.0 release is sometimes referred to as "Tsunami". The Xbox group is releasing Xbox Live 3.0 around the beginning of April 2004. Titles that take advantage of these new features should schedule their releases to occur after the release of Xbox Live 3.0. Titles that intend to release before the release of Xbox Live 3.0 should not use any these features.

Voice Mail in UIX Friends
The Voice Mail feature allows users to include voice mail when they send or accept game invitations and friend requests. Users can include up to 15 seconds of voice data with each invitation or request to provide more context for the recipient.

Title Managed Storage
Title Managed Storage allows a game to store information on the Xbox Live storage servers. The feature is divided into two parts: global storage and per-user, per-title storage. Global storage is read-only to the title and stores matchmaking queries, rosters, weather data, and so on. Per-user, per-title storage provides 32 KB of storage for each player of the title, to store playbooks, settings, and so on.

Family Title ID
Family Title IDs allow title-managed storage, teams, and messages to be shared across a family of titles. A given title can belong to as many as four title families. The way in which storage, teams, and messages are shared across the title family is up to the publisher and title developers. For example, a publisher with multiple sports titles could have a developer use a Family Title ID that allows a user to create a team that spans all of the publisher's sports titles.

Teams
The Teams feature allows players to form teams within a title that persist between game sessions. Titles expose this functionality using the XOnlineTeamXXXX and XOnlinePeerXXXX functions. The infrastructure, permissions, display, and role of teams depend on the design of the title.

Competitions
Titles can use the Competitions feature to run automated in-game single-elimination tournaments. The participants in a tournament can be either teams or individuals. Tournaments are created either by the title publisher or by the players themselves.

Messaging
With Messaging, titles can send and receive any kind of game-specific message (including voice and text attachments) using the XOnlineMessageXXXX functions. Messages can be sent between teammates, friends, or players.

New Xbox Live Statistics Features
The updated Stats APIs enable titles to group users into dynamic teams, called "units". Each unit can contain up to four players. Users can compare how their units rank against each other on the new Unit Leaderboards. Also, titles are now able to resolve contested stats using the Xbox Live Arbitration servers. Additionally, titles can now post all of the stats for a game session with a single write call."
"Some found Ninja Gaiden too hard. Any comments to those gamers?"

Tomonobu Itagaki "That's the spirit of Team Ninja. We do whatever we want to do - take it or leave it"
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NeoNemesis
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I have heard of these features as well. They sound pretty cool, just can't wait to make clans and play some DOA online. Now, imagine what xbox live is gonna be like by the time Xbox 2 comes out. :o
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Ayane
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NeoNemesis
Feb 20 2004, 08:45 PM
I have heard of these features as well.  They sound pretty cool, just can't wait to make clans and play some DOA online.  Now, imagine what xbox live is gonna be like by the time Xbox 2 comes out. :o


Yeah, I can't wait B) , by the time Xbox 2 is here, Xbox Live should have even more features available , wow :blink:
"Some found Ninja Gaiden too hard. Any comments to those gamers?"

Tomonobu Itagaki "That's the spirit of Team Ninja. We do whatever we want to do - take it or leave it"
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