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game maker 7; i cant waite
Topic Started: Sep 25 2006, 07:58 PM (1,299 Views)
ari_aaron
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Mark Overmars
Sep 25 2006, 04:23 PM

Let me give some information.

There will not be a version 6.2. The next version will be 7.0. It will be released at the beginning of december. At the end of october a beta is planned.

Major changes are:

- Better ana additional room transitions, plus the possibility to define your own

- A new extension mechanism , making it possible to extend the functionality in many different ways. Three extension packages will be provided: one for accessing all sorts of Windows Dialogs, one with 50 room transitions, and one to access the printer. I hope this will in the future lead to many more extension packages.

- An extended file inclusion mechanism

- Better splash screens, e.g. to show a movie in the game window.

- Many other small additions and bug corrections


I hope this satisfies the curiosity of people for a while.

Mark
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He did not post a new topic. Just replied to one of the questions.

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fsd
3a4

i know it is awesoem
but i think it has alot of room transitions
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Big J
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Game Maker 7? Sounds awesome! I hope I can open GM 6.1 files, and simply have it become a GM 7.0 game!

I sure hope we will see the return of Push transitions from GM 5.3, along with some new ones!
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fsd
3a4

here is what we know

Quote:
 
Interesting speculation. Some promises:

- People that are registered will not have to pay again for version 7.0.

- Version 7.0 will be able to read version 6.1 files and is (almost) fully compatible with it.

- The extension mechanism can be use by everybody to create extension packages. Extension packages can be based on DLL files or on GML files (or a combination). They integrate within the system (including the help system) so all that a user needs to do to use one is to indicate it in a list in the Global Game Settings. They will be easy to make.

- The security issue will (I think) be solved.

- It should run under Vista. (But the beta will show whether I am right.)

- No additional system requirements.


Mark


Quote:
 
Let me explain the extension mechanism a bit more. You can either create a DLL file with a number of functions or a GML file with a number of scripts (by exporting these). Also you can optionally create a help file. Next you create a description file. This file describes which functions are available in the DLL or GML file, which of them should be visibile to the user, what constants you want to add, what the help file is, what other files are being used by the packages, what other DLL or GML files it depends on, what initialization function to call, etc. All these files are then put in a folder extensions in the Game Maker folder.

Now when a user runs Game Maker, under the Global Game Settings there is a new tab called Extensions. Here there is a ist of available extensions. The user can select which ones to use in the game. The functions are then immediately available, they are recognized by the script editor, and they show up in the function help at the bottom of the script editor. Also, all help files of extension package are accessible through the help menu.

When a game is run or an executable is created, automatically all relevant files for the used extension packages (the DLL, the used files, the dependent DLLs, etc.) are included in the executable. The users does not have to do anything for this.

The main differences with the current DLL mechanism are: no need to have a separate set of scripts that the user must import, also GML based, more versatile, help integration, and no need for the user to take care of inclusion of the right files.

I also plan myself in the future to make more additions available in the form of extension packages and I might even take some parts out of Game Maker and turn them into extension packages. This would indeed reduce the file size of games. (Although unfortunately this size will be considerable larger in version 7 anyway, cause that is required for compatibility with Vista.)

Mark
Quote:
 
Let me give some information.

There will not be a version 6.2. The next version will be 7.0. It will be released at the beginning of december. At the end of october a beta is planned.

Major changes are:

- Better ana additional room transitions, plus the possibility to define your own

- A new extension mechanism , making it possible to extend the functionality in many different ways. Three extension packages will be provided: one for accessing all sorts of Windows Dialogs, one with 50 room transitions, and one to access the printer. I hope this will in the future lead to many more extension packages.

- An extended file inclusion mechanism

- Better splash screens, e.g. to show a movie in the game window.

- Many other small additions and bug corrections


I hope this satisfies the curiosity of people for a while.

Mark


i have also found this picture Posted Image
witch has to be fake becasue the folder should say somthing like
"extensions" not "3D models"

also some one made this Posted Image
to replace these Posted ImagePosted Image
"mmmmm i love the internet. every time i go to a website i get a cookie HOW AWESOME IS THAT!" - Quote from me


"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction." - Albert Einstein
"Imagination is more important than knowledge."- Albert Einstein
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King Elemento
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Nice! Only the smilie won't replace them, only be added to them.
Maybe it's fake, maybe it's not. Depends where it was found really.
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fsd
3a4

i ment it to be added
and that one was made by some guy but they might use it
"mmmmm i love the internet. every time i go to a website i get a cookie HOW AWESOME IS THAT!" - Quote from me


"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction." - Albert Einstein
"Imagination is more important than knowledge."- Albert Einstein
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ari_aaron
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1a4
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I'll merge the this with the announcment.


EDIT: Also, that picture isn't even registered.

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fsd
3a4

the creator said it was going to be game maker 6.3 (explains why it has 3d models)
but he just changed it to gm 7.0

atleast he isent saying it is real
"mmmmm i love the internet. every time i go to a website i get a cookie HOW AWESOME IS THAT!" - Quote from me


"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction." - Albert Einstein
"Imagination is more important than knowledge."- Albert Einstein
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fjaw

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I can't wait either
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leeroyjenkins


Yeah
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Big J
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Well, I might as well bump this topic, this forum is a bit dead...

Well, it's December 2nd! Now we wait... for Game Maker 7.0!

I checked www.gamemaker.nl, and I didn't see any word of GM7. Mark is probably working on it at this moment.
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fsd
3a4

i believe the beta is to be released December 15
and it is for registered user only.
You have to get a new key for it.
to bad i forgot my email i used to regester with
i had it writen down but i cant find the paper :(
o well i can re regester
help pay for the awesome forum and gm itself
after i get my Chirstmas money :P


Quote:
 
Now that a beta release of Game Maker version 7.0 will come out rather soon, I feel it is good to update all you people on the new extension mechanism in this version. This extension mechanism will replace the current mechanism of using action libraries and DLL and GML imports.

In the new extension mechanism people create an extension package. This will either be a library file (created with the library builder) or a DLL file or a GML file. The package must also contain a description file that describes the contents of the package. In Game Maker 7 there will be an additional item on the resource tree at the left of the screen in which the user can select which extension packages to use for the game. Just one click and the extension is there. It is integrated in Game Maker (e.g. functions are color coded in the script editor) and when running the game all required files are automatically packed into it.

The mechanism is very powerful. E.g. you can specify what additional files to pack, extension packages can automatically include other packages (whcih can be hidden to the user), help files for extension can be indicated, etc.

For a first version of the documentation about this go to
http://www.gamemaker.nl/extensions.html where all information about extension packages will be collected.

You might already want to start thinking how to turn your work into a proper extension package.

Mark Overmars

and the main know miscompatability is a minor issue with room transitions.
"mmmmm i love the internet. every time i go to a website i get a cookie HOW AWESOME IS THAT!" - Quote from me


"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction." - Albert Einstein
"Imagination is more important than knowledge."- Albert Einstein
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Big J
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I'm registered, so I'll be able to check out GM7 beta when it comes out!
I create and modify my own code... I'm advanced AI!
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fsd
3a4

well I'm pretty sure you will have to get a new key from mark
"mmmmm i love the internet. every time i go to a website i get a cookie HOW AWESOME IS THAT!" - Quote from me


"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction." - Albert Einstein
"Imagination is more important than knowledge."- Albert Einstein
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Big J
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The only thing I might not like about GM7 is the bigger created EXE file size. (Compatibility with Windows Vista)
I create and modify my own code... I'm advanced AI!
Big J's Domain
I am an Posted Image in the GM Quiz!
Listen to what the robot has to say... CLICK HERE.
(Macromedia Flash Player 8 required)
GM7 Posted Image is now available!
Super Mario Pong v2.0
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