Welcome Guest [Log In] [Register]
Welcome to Wickedwabbit. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Energy Drain; Please read and comment.
Topic Started: Aug 15 2011, 04:47 PM (180 Views)
Invoker
Member Avatar
Lich King
I read this a little while ago and tend to agree with most of it. Energy Drain is a pain in the *** when
it comes to game mechanics. I would like to develope a 'House Rule' on this subject and would like
everyones input on the matter.



Quote:
 
Energy Drain

I've never really had any serious problems with level-draining creatures in D&D. Granted, it's a very deadly form of attack, but I think there ought to be some very deadly attacks in the game. That said, perhaps under the baleful influence of RuneQuest, I've started to question level-draining on two fronts.

1. On the purely mechanical level, I'm slowly coming round to the point of view of Dan "Delta" Collins that most, if not all, magical effects ought to grant a saving throw. I think saving throws tend to be undervalued in D&D and should be used more broadly. There are plenty "save or die" effects in the game, so why should something like level drain not grant a save as well? I certainly can see arguments against granting one -- and that's how I currently use level drain -- but I'm not convinced that the danger the attack is supposed to have is lessened by the possibility that a character might, with a good enough roll, escape it this time he's struck by a wight.

2. On a naturalist level, what exactly does level drain represent? It's here, actually, where I find the case against the current implementation of the ability to be strongest. I really like the notion that some types of undead are so evil and reality-warping as to be able to wreak devastating damage on their opponents, but level drain seems very mired in game mechanics. No characters in the settings of my campaigns talks about character levels; they're purely a construct of the rules (unlike spell levels, which I at least take to have a meaning within the game world). So, what precisely is it that a level drain is doing within the context of the world? How can you explain it without recourse to the rules?

I don't have any answers to these questions yet, but I'm increasingly leaning toward both allowing a saving throw for level drain and substituting something other than levels for the drain. I don't think this is unwarranted and, done correctly -- permanent hit point or ability score drain, for example -- the effect would be just as deadly and more (potentially) explainable within the context of the setting (Yes, yes, I know hit points are a problematic concept too; I'm just thinking out loud here).

Still, there's also a part of me that rebels against the notion of changing level drain. It's one of the few attacks in D&D that genuinely puts the fear of God into even the most foolhardy players and encourages cleverness to avoid it. I like that and would hate to lose it. But it feels like such a clunky, frame-breaking mechanic that I have find myself wanting to find a way to make it work in ways I find less problematic.

Anyone else have any insights here?
Do you ever feel like someone is watching you? It's me! ~ Invoker

Just because it don't have bars and locks doesn't means it's not a prison! ~ Invoker
Offline Profile Quote Post Goto Top
 
Jimu113
Member Avatar
Lich King
Firstly, I understand that energy drain is supposed to represent a "life draining attack" for the game. Since hit points are supposed to also represent one's "luck and training to avoid that one killing blow", the idea, i would guess would akin to being so soul-drainingly weakened that one couldn't perform things with the vigor as normal. In fact, somewhere floating in some of the older rules is a rule that higher level spealls, being charged with so much power, leave the caster needing to sleep x amount of hours before casting again. That being said, one thing I disliked about energy drain is that it's tacked to vampires. If you think about it, the main (real world legends) vampire attack is a blood drain. As the most familiar version goes, a vampire would drain a victim of blood in three seperate times, then the victim dies and comes back as a subservient vamp.

With the vampire, my idea is that the victim loses x amount of constitution points equal to the energy drain amount listed. However, they have to make and maintain a grapple attempt (unless the victim is charmed).

As for the other level sucking monsters, there was an article in Dragon #126 that might help. Although the main thrust is giving a brief description of the undead (as per 1e), it did give a table for variety in the level drain area. it was pretty much:

Roll 1d6. 1-2=The creature gains the hit points it just dealt to the victim, up to the max for hit dice; 3=strength (does an additional point damage for every point drained); 4-5=dexterity (armor class improves by 1 for every point drained); 6=level (gains 1 HD per level drained). The DM determines if the benefits to the creature are permanent or temporary (if temp, then the length of time possessed).

If you would like to see the article, let me know
Posted Image

The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
- Gary Gygax

Blesed are the cracked, for they let the light in

"What the large print giveth, the small print taketh away". Tom Waits.

come on, I been through so many editions, I'm 10th level just from character creation
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · DM / HM / GM Section · Next Topic »
Add Reply