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| Energy Drain; Please read and comment. | |
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| Topic Started: Aug 15 2011, 04:47 PM (180 Views) | |
| Invoker | Aug 15 2011, 04:47 PM Post #1 |
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Lich King
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I read this a little while ago and tend to agree with most of it. Energy Drain is a pain in the *** when it comes to game mechanics. I would like to develope a 'House Rule' on this subject and would like everyones input on the matter.
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Do you ever feel like someone is watching you? It's me! ~ Invoker Just because it don't have bars and locks doesn't means it's not a prison! ~ Invoker | |
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| Jimu113 | Nov 1 2011, 04:24 AM Post #2 |
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Lich King
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Firstly, I understand that energy drain is supposed to represent a "life draining attack" for the game. Since hit points are supposed to also represent one's "luck and training to avoid that one killing blow", the idea, i would guess would akin to being so soul-drainingly weakened that one couldn't perform things with the vigor as normal. In fact, somewhere floating in some of the older rules is a rule that higher level spealls, being charged with so much power, leave the caster needing to sleep x amount of hours before casting again. That being said, one thing I disliked about energy drain is that it's tacked to vampires. If you think about it, the main (real world legends) vampire attack is a blood drain. As the most familiar version goes, a vampire would drain a victim of blood in three seperate times, then the victim dies and comes back as a subservient vamp. With the vampire, my idea is that the victim loses x amount of constitution points equal to the energy drain amount listed. However, they have to make and maintain a grapple attempt (unless the victim is charmed). As for the other level sucking monsters, there was an article in Dragon #126 that might help. Although the main thrust is giving a brief description of the undead (as per 1e), it did give a table for variety in the level drain area. it was pretty much: Roll 1d6. 1-2=The creature gains the hit points it just dealt to the victim, up to the max for hit dice; 3=strength (does an additional point damage for every point drained); 4-5=dexterity (armor class improves by 1 for every point drained); 6=level (gains 1 HD per level drained). The DM determines if the benefits to the creature are permanent or temporary (if temp, then the length of time possessed). If you would like to see the article, let me know |
![]() The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own." - Gary Gygax Blesed are the cracked, for they let the light in "What the large print giveth, the small print taketh away". Tom Waits. come on, I been through so many editions, I'm 10th level just from character creation | |
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8:48 PM May 22
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8:48 PM May 22