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Welcome Newcomers

Welcome to the Wicked Wabbit forum.

I'm posting this for a number of reasons.

#1 ~ It has been sometime since there has been any great interest in playing Dungeons & Dragons from any of the members here.
#2 ~ The last time there was a serious game taking place here was before my divorce, since then a lot has happened and the amount of time available for DMing had declined.
#3 ~ is partially because of #1 and #2 and because I have been putting more effort and resources into learning, teaching and growing Medical Marijuana.

For the newer members please don’t take this the wrong way, I’m a very serious DM and Player! Sometimes I think a bit too serious for my own good but I am still interested in playing/DMing. There was a new game that was in the works but sadly it fell through due to friendship issues, if anyone is interested in a game or would like to host a game of their own here please contact me on Facebook ( It’s the quickest way ) search - Vannabus Cannabus. If you do not have a facebook account you can leave me a message VIA my email account but please send to [email protected], I check this account most often. You can leave me a message here as well but I have not been in the habit of checking the forums for some time.

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T.O.W. History/Background

Posted by Invoker (Admin) at May 1 2012, 04:39 AM. 3 comments

Late in the evening of the ~ _______________ .

* Somewhere in " The Old World ", deep within the Forest of Ardeness a few leagues west of the great river Arco
preparations are being made for a special event. The grey moon is full and will remain so for two more nights and
the others, blue and red are but a night away from being the same.

( OOC: Note ~ The Blue and Red moon are not commonly known, they cannot be seen without visual aids. It is
however routinely used by those that understand and use magic. )

A half a dozen druids in flowing white robes stand in a tight circle among the massive ancient trees, they start to
chant softly and join hands. Soon small stones on the ground begin to glow, dimly at first but then brighter and
brighter until they are uncomfortable to look at. The stones form a circle with a five pointed star in the center,
each of the druids take a position at each point of the star. The remaining druid steps into the center and kneels
down facing north. The chanting continues from the druids standing around the circle while the one in the center
produces something from his robes. He places what looks to be a small branch in both hands then thrusts it into
the air. Small bands of silver can be made out in uneven intervals along the crooked branch, the druid begins to
speak in a strong forceful tone in a tongue unknown to the world of most men, as he makes bowing motions with
the item still held out in front the sounds of the words seem to float up amongst the thick bows of the trees. *

" Ae-ha-lueayah-ha-de ae-ha-luah-ku-deoon-ku oo-fu de-raah fuoonah-ku-de ae-feae-geah-ha, feah ae-ku-ge
ohooee deoo teoo ooeen peeay-te-teeay-ha-kuk. FEah kuahah-ge ohooee deoo fuoon-see ae kuae-lunah-te
lueayn-lumah kuoo de-feoo seeae-geah deae-geah ahae-lu-ra oo-de-raahn eay-ha ae ee-haeayoo-ha eay-ha ae
fuoon-de-haeay-kuk-ra-de. "

( OOC: Which roughly translates to ~ " Ancient ancestors of the forest awaken, we ask you to do our bidding.
We wish you to form a sacred circle so two may take each other in the sacred union in a fortnight. " )

* Soon the leaves and small branches on the ancient trees nearest to the glowing circle begin to move as if there
was a breeze. Although the air is still a wave of movement rustles through the trees outward from the stones, the
chanting ends as the trees themselves begin to move. The ground beneath the great oaks, birch, willow and others
begin to tremble as the roots free themselves from the earth. I huge pine shakes itself as it turns to head away
sending a shower of old needles to the ground where it once stood. Faces begin to appear on the trunks of the
great trees as they uproot themselves and leave. Many look irritated, some look unconcerned and a few even look
like they might be happy about their having to move, none the less all seem to cooperate. *

* The druids on the outside of the circle begin to slowly walk the circumference, as they do they nudge smaller
saplings and shrubs; this seems to get them to do the same as their larger kin but at a much quicker pace. The
druid in the center remains in the kneeling position with the magical twig held high, its tip still glowing brightly. *

* Before long a great circular clearing has been made, the druid stands up slowly and bows to each point of the
star keeping the twig out in front, he repeats the phrase "DE-raae-ha-ge ohooee OOm-te oo-haah-ku" each time.

( OOC: : Which roughly translates to ~ Thank you Old Ones or Ancient Ones. )

When he finishes the twig stops glowing. The trees begin to settle in, thrusting there large roots back into the
soil and reorienting themselves back to into their desired positions. Surprisingly enough the ground where the
trees once were does not appear to be greatly disturbed, one would never know that this opening had not naturally
occurred on its own. The druids at the edge of the circle begin to what at first looks like the trees, but soon it is
apparent that is wasn’t so but rather small forest animals. A few at first but then what seems to be dozens of
rabbits, squirrels, raccoons and beavers start to appear, some stop seemingly listening to the druids words others
just continue into the clearing knowing just what they want from them. As the druids head to the center where
the stone circle is the one already there begins to gather the stones starting with the ones forming the star. Once
he finishes the others begin gathering the ones that make up the circle, by the time the robe figures begin to leave,
a path has appeared that must have been created at the same time as the clearing, it heads east towards the river
and is large enough for carriages to pass side by side if need be. A group of clouds obscure the moonlight allowing the
clearing to fall into darkness; however the small woodland animals can still be heard for a little while longer. *

Reference Materials

Posted by Invoker (Admin) at Sep 23 2011, 07:04 PM. 0 comments

Example of critical hits rule.

Posted by Invoker (Admin) at Jun 13 2011, 01:14 AM. 0 comments

Example of how critical hits rule works ( Not the “Natural 20” rule ) :

Current ghouls have AC 14.

Character attacks with say a Short Sword (crit threat 19-20)

He has a total bonus of +5.

He rolls the die getting an un-modified roll of 14 (a hit), although with the bonus he has rolled a 19 the
crit check is based on the un-modified roll. Now if he rolled an un-modified 19 (still a hit) this still does
not make it a crit, it’s a Possible Crit.

At this point it can go one of two ways depending on the next roll.

The character must now roll a ‘Normal Attack with Bonuses

Example: Second Roll # 1.

Said character rolls a 12 (un-modified) plus his bonus of +5 making the total of 17 (a hit) so the Crit was a success!

Example: Second Roll # 2

Said character rolls a 8 (un-modified) plus his bonus of +5 making the total of 13 (a miss) so the Crit was a failure!

Summary: Roll your attack roll, if your un-modified d20 is high enough to hit AND falls within the crit range
of the weapon then roll another d20 with normal modifiers in place. If this is a successful ‘to hit’ then you apply
your crit bonus to your damage (with normal bonuses). If this roll fails then you have hit normally and still get
your regular bonuses added to your damage.

Character Sheets ( PDF )

Posted by Invoker (Admin) at Jun 7 2011, 11:16 PM. 8 comments

If you are looking for a copy of your character sheet for ease of use online then look no further. Each of
you can download a PDF copy of your character sheet complete with picture, description, background and
any notes you added at the time of their creation. If you have any further information you wish to add feel
free to PM it to me or leave it in this thread. ~ Thank You

T.O.W. - Common Knowledge

Posted by Invoker (Admin) at May 14 2011, 11:41 PM. 0 comments

Most folks that live within are aware that the kingdom of “The Old World" has been lost to the other realms
for many thousands of years. To enter or leave the realm has only been done by a very small group over
centuries, all at different times and probably accidentally on most occasions. The entire land mass is surrounded
on three sides by a great ocean known to many as “Infinity’s Well”; any sailor knows the stories of those who
have tried to sail to the edges of the world. None who have tried have ever returned.

No one knows ( at least their not saying ) what is beyond The Old World but there are plenty who know a cousin or
a brother-in-law or a friend of a friend who knows a friend that knows someone that has returned from the other
side. Nothing more than rumor and legend.

The one side of T.O.W. that is not locked by the sea is blocked by an ancient mystical energy barrier that was
only discovered within the last 400 years. The reason for this has always been assumed to be the lack of settlements
that far west. The ‘Dark’ Forest of Ardenness is a dangerous place and this magical veil takes the form of an
impassable thickness among the twisted trees deep within. Stories of these trees taking other unworldly forms
and possessing the souls of the unwary have been told among the people for generations. To the south of this
dark forest is an expanse of desert, so vast most have never attempted to cross it, no one has been able to carry
enough water to make the journey.


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