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Final Fantasy; Here is a list of summons.
Topic Started: Sep 8 2008, 02:44 PM (105 Views)
Black Swordsman
Member Avatar
Warrior of Sorrow
[ *  *  *  *  *  * ]

Alexander
A giant mechanical tank, looking similar to a castle, with four cylinders that act as support structures. It dishes out Holy damage. In FF9, Alexander was the guardian eidolon for Alexandria Castle (it actually WAS part of the castle); however, it was not summonable in battle.

FF6 (SUMMON)
-Alexander
ATK: Judgement
FF7 (SUMMON)
-Alexander
ATK: Judgement
FF8 (SUMMON)
-Alexander
ATK: Holy Judgement
FF9 (NON-SUMMONABLE CHARACTER)
-Alexander
FF11
-Alexander
The first picture is of the Al'Zadaal Undersea Ruins, which are actually the broken up pieces of the previous incarnation of Alexander, whereas Alexander itelf is a boss which appears towards the end of the mission related to the ruins.
________________________________________
Atomos
This has been both a strong monster boss and a strong summoned monster. Its physical characteristics consist of little else but a large gaping mouth or portal which sucks the enemy in and does gravity-based damage (based on the enemy's HP).
FF1 (Dawn of Souls) (ENEMY)
-Atomos
ATK: Worm Hole
FF5
-Atomos (ENEMY)
ATK: Worm Hole

FF9 (SUMMON)
-Atomos
ATK: G-Force 199
FF12 (ENEMY)
-Atomos (mark)

Although it doesn't look anything like the previous versions, there is a mark called Atomos.

CP: Being a mutant Slaven, its body encrusted with all Manner of precious Crystals. With the passing of Months and Years, the Impurities in these Crystals are gradually absorbed by the Creature, purpling their natural Ochre Hue to beautiful Effect. These Crystals are traded for a high Price, making their Bearers the Target of much Over-hunting by Soldiers tasked with acquiring Funds for Archadia's War Effort. So have these Slaven learned to fear and attack Men, and for this Reason was a Bill for this Mark posted.
FF12RW
-Atomos
ATK: Uppercut, Drain
Unlimited (SUMMON)
-Atomos
• SOIL: Storm Blue + Acid Gray + Silent Black
________________________________________

The black-scaled King of Dragons is nearly always one of the most powerful summons. His primary attack, "Mega Flare", does non-elemental damage. Generally, he is one of the most difficult monsters to beat in order to get him to join you. In FF1, he appeared as a non-summonable character, who upgraded your class if you gave him the Rat's Tail item. In FF4, he was the God of Summons. He's such a popular character that he merited his own strategy/RPG game for SNES - Bahamut Lagoon.
FF1 (NON-SUMMONABLE CHARACTER)
-Bahamut

Bahamut rules the dragons in the Dragon's Cave, and will upgrade your class if you gave him the Rat's Tail item.
FF3
-Bahamut
ATK: Megaflare
FF3 DS
-Bahamut
ATK: Megaflare
FF4
-Bahamut
ATK: Mega Flare

Bahamut is the God of Summons, and resides in the Cave of Bahamut on the Moon.
FF5
-Bahamut
ATK: Mega Flare
FF6
-Bahamut
ATK: Sun Flare
FF7
-Bahamut
ATK: Mega Flare
-Neo Bahamut
ATK: Giga Flare
-Bahamut ZERO
ATK: Tera Flare
FF7AC
-Bahamut SIN
ATK: Mega Flare
Summoned by Kadaj.

FF7CC
-Bahamut (ATK: Mega Flare)
-Bahamut Fury (ATK: Exaflare)
FF8
-Bahamut
ATK: Mega Flare
FF9
-Bahamut
ATK: Mega Flare
FF10/X-2
-Bahamut
ATK: Impulse (Special Attack), Mega Flare (Overdrive)
FF11 (NON-SUMMONABLE)
-Bahamut

Tactics
-Bahamut
ATK: Not named
FF12RW
-Bahamut
ATK: Mega Flare
Unlimited
-Bahamu (not named)
SOIL: Marvelous Orange + Maniac Purple + Ultra Shocking Pink
(V2) Tear Rainbow + Endless White + Soul Steel Gray

Although never named outright, it is evident that Bahamut is the identity of Kaze's ultimate summon.
________________________________________

This cute critter has green or turquoise fur and a ruby embedded in its forehead. It commonly casts Reflect on the whole party. In FF5 it looks quite a bit nastier when you fight him, but then it calms down again. In FF9, various equipped gems can cause Carbuncle's effect to change to Protect, Shell, or Vanish.
FF5
-Carbuncl
ATK: Ruby Light
FF6
-Carbunkle
ATK: Ruby Power
FF8
-Carbuncle
ATK: Ruby Light
FF9
-Carbuncle
ATK: Ruby Light, Diamond Light, Emerald Light, Pearl Light
FF11
-Carbuncle
ATK: Healing Ruby, Poison Nail, Shingin Ruby, Glittering Ruby, Meteorite, Healing Ruby II, Shearing Light (Astral Flow)

12RW
-Carbuncle
ATK: Ruby Balm (heals all characters)
Tactics
-Carbuncle
ATK: Not named
Tactics Advance
-Carbuncle
ATK: Not named
Crystal Chronicles (NON-SUMMONABLE CHARACTER)
-Carbuncle
________________________________________

Catoblepas / Shoat
A large animal resembling a canine/bovine cross with red eyes. Its attack, "Demon's Eye", petrifies enemies. Its form is the most inconsistent between games, but its unusual name makes it a FF mainstay.
FF1 (Dawn of Souls)
-Catoblepas
FF2 (Dawn of Souls)
-Catoblepas
FF3
-Catoblepas
FF3 DS
-Catoblepas
FF4 GBA
-Catoblepas
FF5 (SUMMON)
-Shoat (NA) / Catoblepas (JP)
ATK: Demon's Eye
FF6 (SUMMON)
-Shoat (NA) / Catoblepas (JP)
ATK: Demon's Eye
FF8
-Catoblepas
FF9
-Catoblepas
FF10
-Catablepas
FF11
-Catoblepas (Dhalmel)
FF12
-Catoblepas
CP: A Tyrant among Behemoths, possessed of evil, red Eyes. Such who face it are consumed with fear upon meeting its Glare, their bodies becoming as Stone with their Terror. A Garif who fought the Catoblepas long ago and lived to tell of his Failure posted a Bill for this Mark.
Cerberus
Cerberus is a three-headed demonic dog with red eyes. In FF9 and MQ, its body becomes more dog-like, but its face becomes that much more grotesque. As a summoned creature in FF8, it casts Double and Triple on the party.
FF1
-Cerberus
-Cerebus
FF3
-Cerberus
-Garm
FF8 (SUMMON)
-Cerberus
ATK: Counter Rockets
FF7CC
-Cerberus
Cerberus is actually just a palette swap of the generic dog enemies.
FF9
-Cerberus
FF11
-Cerberus
FF12
-Cerberus
Mystic Quest
-Cerberus
-Werewolf
Crystal Chronicles
-Cerberus
________________________________________
Phantom Train / Doomtrain
The two trains of FF6 and FF8 are likely unrelated to each other, but it can't hurt to speculate. FF6's Phantom Train carried the dead to the "other side", and caught Cyan and Sabin on the way. It also appears as an optional boss in FF1: Dawn of Souls. In FF8, on the other hand, Doomtrain is a summon which rams into the enemy for Poison damage and causes a variety of status ailments, including the always useful Vit 0.
FF1
-Demon Train (Dawn of Souls)
FF6
-Ghost Train (NA) / Phantom Train
FF8 (SUMMON)
-Doomtrain (NA) / Grasharaboras (JP)
ATK: Runaway Train
________________________________________
Fenrir
Fenrir is primarily a summon, even though other wolf creatures retain that name in other incarnations. Its attacks vary greatly from game to game. In FF6, Moon Song creates Images of the party. In FF9, it calls forth what looks like a giant owl statue to cause earth-based damage to the enemy, and the Maiden Prayer accessory can cause Fenrir's attack to change and do wind-based damage instead.
FF2
-Fenrir (NA) / Wolf Devil (JP)
FF6 (SUMMON)
-Fenrir
ATK: Moon Song
FF9 (SUMMON)
-Fenrir
ATK: Terrestrial Rage, Millennial Decay
FF10
-Fenrir
FF11 (SUMMON)
-Fenrir
ATK: Moonlit Charge, Crescent Fang, Lunar Cry, Lunar Roar, Ecliptic Growl, Ecliptic Howl, Eclipse Bite, Howling Moon (Astral Flow)
FF12
-Fenrir (ENEMY)

Not really resembling the wolf Fenrir in the least; it's more meant to be Byak-ko, the White Tiger, of the four Chinese God-Beasts.

CP: Being a Giant in the Form of a great white Cat, revered as a Guardian Spirit high in the snowy Crags of the Mountains far to the West. Its sharp silvery Stare robs those who face it of their Will to Fight, and its vicious Claws rip through Flesh with Ease. It is called the White Tiger for its striped body, and worshipped as an Anima of the Sun.
________________________________________
Gilgamesh
Gilgamesh looks like an Arabian or Greek warrior wearing a red hood and cloak, often with multiple arms.
FF1
-Gilgamesh (Dawn of Souls)

Gilgamesh appears as a boss in one of the secret dungeons in the game.
FF5 (CHARACTER & ENEMY)
-Gilgamesh

This is where Gilgamesh first appears. One of the coolest villains around, Gilgamesh is the only sidekick to have his own sidekick! Enkidu the flying menace helps him out from time to time. He also has his own theme music. 8-) He's mostly there for comic relief, but you can steal Genji equipment from him. At one point he tries using a sword he THINKS is Excalibur against you; it's really called Excalipur and does single-digit damage. 8-) He's dressed in a wild-colored red robe thingy; he later morphs into a many-armed Kali-like menace. He's got a good heart, though - after Exdeath exiles him to the Rift, he begins to like Bartz and company.
FF8 (SUMMON)
-Gilgamesh
ATK: Zantetsuken, Masamune, Excalibur, Excalipoor

Gilgamesh here looks like a hybrid of his two forms from FF5. He has four arms with four different swords for four different attacks - Zantetsuken works the same as Odin's attack, Excalibur does medium damage to enemies, Masamune does high damage to enemies, and Excalipoor does 1 HP of damage. Unlike other GF's, Gilgamesh's appearances can't be controlled; he appears randomly at the beginning of battles (including boss fights!) and uses one of the four attacks. He replaces Odin at the end of Disc 3 after Seifer slices him in half.
FF9 (CHARACTER)
-Alleyway Jack/Gilgamesh

Here, Gilgamesh goes under the pseudonym of Alleyway Jack for most of the game, and only reveals his real name if you talk to him in Daguerreo with a Treasure Hunter rank of S. He plays a minor role in a few Active Time Events.
FF11 (CHARACTER)
-Gilgamesh

The character of Gilgamesh in FF11, a pirate king, appears to have no ties to its previous incarnations.
FF12 (ENEMY)
-Gilgamesh

Gilgamesh returns as a "Man of Mystery" in a special hunt offered by Montblanc. The Hunt is titled "Battle on the Big Bridge" (the same as the title of his theme track in FF5) and in fact does take place on a bridge in the Lhusu Mines, and he again has his sidekick Enkidu (with a vastly different appearance). He even has his theme music back! After beating him once, he runs away, leaving a replica of the Wyrmhero Blade behind, which he quickly yanks back when your party leader's back is turned. He shows up once more during a fishing sidequest, where he gives you a fishing rod called the "Matamune". He has an obsession with weapons, and is apparently searching for one more ultimate weapon - most probably the Masamune, the best katana, which you actually get as a reward from Montblanc for beating him. As a series first, Gilgamesh has a voice: John DiMaggio, better known as Wakka and Kimahri from FFX, and Migelo from FF12.

CP: An ancient Man of Mystery, traveling the Dimensions with his lone Companion, Enkidu, in search of a legendary Sword. It is said he confronts all Adventurers he meets and challenges them for their Weapons. Each of his six Arms bears a Weapon of great Fame, yet there is no Evidence that any are the genuine Article. Petitioned as a Mark by a Swordsman bereft of his beloved Blade.
FF12RW
-Gilgamesh

Gilgamesh ends up lost in the Gates of Shattered Time, where he meets Vaan and challenges him to a duel, backed up by a neverending stream of Enkidus. When you beat him, you get to use him as an Esper. He comes equipped with a triple slash and the Masamune.
________________________________________

Golem's primary status in the FF series is as a summon, where he appears as a stumpy rock-man who protects the party from physical attacks. There are also various golems who appear as monsters made of stone, steel, mud, etc.
FF1
-Mithril Golem (Dawn of Souls)
-Iron Golem
-Mud Golem (NA) / Clay Golem (JP)
-Rock Golem (NA) / Stone Golem (JP)
FF2
-Mythril Golem
-Stone Golem
-Wood Golem
FF4
-Iron Man (NA) / Mithril Golem (JP)
-Stale Man (NA) / -Steel Golem (JP)
-Stone Man (NA) / Stone Golem (JP)
FF5 (ENEMY & SUMMON)
-Golem
ATK: Earth Wall
-????
-Adamant Golem
-Iron
-Lumber Beast (NA) / Undead Rusk (JP)
-Stone Golem
FF6 (SUMMON)
-Golem
ATK: Earth Wall
FF7
-Golem
-Armored Golem (NA) / Full Armor Golem (JP)
-Ice Golem
FF9
-Sand Golem
FF11
-Golem (many varieties)
FF12
-Golem
-Treant
-Clay Golem
-Mythril Golem
-Babil
-Tower (rare)
-Juggernaut (rare)
-Goliath (mark)
-Roblon (mark)

CP: Being a great, soulless, vegetative creature that supports its mass and moves about by means of extraordinarily long arms. Said to be the manifestation of tree spirits, from trees burned down on battlefields, golems are peaceful by nature, though they suffer no intrusion upon their territory. They are as strong as their life-trees were old, so old that some are already in advanced stages of petrifaction even as they stand.
FF12RW
-Golem
ATK: Wild Charge (Immobilize + Earth Damage)
Mystic Quest
-Stone Golem
-Ice Golem
Tactics (SUMMON)
-Golem
ATK: ???

Crystal Chronicles
-Golem
________________________________________

Ifrit
This fire demon often appears early in the game and acts as Shiva's foil. His attack is usually called "Hellfire", but was translated to "Inferno" for FF6 (NA) (man, those Nintendo guys are really heavy on the censorship!). His early name translation was inconsistent - in FF3, an early boss was called "Jinn", and he was a palette swap of the Ifrit summon spell; whereas in FF4 (SNES), Ifrit was actually called "Jinn". The creators of MQ made the confusion worse by including a fire monster named "Jinn" who had a palette-swap twin named "Iflyte". In FF12RW, there was yet another low-level Esper named "Djinn" along with Ifrit.
FF3
-Ifrit
ATK: Flames of Fury, Recover, Hellfire
FF4
-Ifrit
ATK: not named
FF5
-Jinn (NA) / Ifrit (JP)
ATK: Hellfire
FF6
-Ifrit (NA) / Efreet (JP)
ATK: Inferno
FF7
-Ifrit
ATK: Hellfire
<> FF7CC
-Ifrit
-Experiment No. 113
-Mako Ifrit
ATK: Hellfire
FF8
-Ifrit
ATK: Hell Fire
FF9
-Ifrit
ATK: Flames of Hell
FF10
-Ifrit
ATK: Meteor Strike (Special Attack), Inferno (Overdrive)
FF11
-Ifrit
ATK: Punch, Fire II, Burning Strike, Double Punch, Roar, Fire IV, Flame Crash, Inferno (Astral Flow)

FF12
-Ifrit
ATK: Hellfire
Tactics
-Ifrit
ATK: Not named
Tactics Advance
-Ifrit
ATK: Not named
Mystic Quest (ENEMY)
-Iflyte (NA) / Cyclops (JP)
Unlimited
-Ifrit
SOIL: Cardinal Red + Dark Crimson + Burnt Sienna
________________________________________

Leviathan
This is a long, thin snake-like dragon who controls the power of water. It looks similar to a Japanese dragon, which is usually assosciated with water rather than fire. In FF4 and FF5, this monster (not Bahamut) was the King of Phantom Beasts/Summons. In FF7, it was the personal god of Wutai and its scales could calm the fires in Da-Chao Statue.
FF3
-Leviathan
ATK: Stony Glare, Tempest, Tsunami
FF4
-Leviathan
ATK: not named
FF5
-Leviathan
ATK: Big Wave
FF7
-Leviathan
ATK: Tidal Wave
FF8
-Leviathan
ATK: Tsunami
FF9
-Leviathan
ATK: Tsunami
FF11
-Leviathan
ATK: Barracuda Drive, Water II, Tail Whip, Slowga, Spring Water, Water IV, Spinning Drive, Tsunami (Astral Flow)
FF12 - Transportation
CP: The Leviathan: No. 1 Dreadnought Class Airship. Being the flagship of the 8th Fleet of the Archadian Imperial Army. The 8th Fleet was assigned to the Galtea Tactical Force of the Western Armada, under the command of Judge Ghis. Fitted with a skystone made to resist the effects of jagd, the Leviathan was a linchpin of the Imperial army's main force. Sunk in an explosion caused by the uncontainable reaction of the nethicite fragment known as the Dawn Shard.
12RW
-Leviathan
ATK: Tidal Wave
NOTE: Leviathan, the ship from FF12, also appears in this game.
Tactics
-Leviathan
ATK: ???

Unlimited
-Kigenjuu
Madeen/Maduin
Maduin and Madeen don't bear much resemblance across incarnations. In FF6, he is Terra's father as a character and looks like a strange knight; as a summon, he gives non-elemental damage on all enemies. In FF9, he masquerades as Eiko's moogle companion and dishes out Holy damage as her most powerful summon. He also shows up in FFTA. See also FF6 Characters.

FF6
-Maduin
ATK: Chaos Wing
FF9
-Madeen
ATK: Terra Homing
Tactics Advance
-Madeen
ATK: Not named
________________________________________

Odin
An ancient king who wears an antlered helmet and rides a horse. After FF4, his steed changes to a six-legged horse named Sleipnir, who also appeared in FF3 as a regular enemy. He has two weapons which are related to his attacks. His main attack is a sword which slices the enemy in half, often known as the "Zantetsuken" or "Steel-Bladed Sword", for an instant kill. If the enemy can't be killed in one hit, such as a boss, he uses his Gungnir Lance for damage (the lance only appeared in FF5 and FF7). In FF6, Odin was upgradable to Raiden, whose "True Edge" attack had a higher success rate than Odin's "Atom Edge". In FF4, Odin was the king of Baron, killed by Cagnazzo, whose spirit still lived in one of the castle's towers. In FF8, Odin wasn't controllable, but appeared randomly at the beginning of battles for an easy victory. In FF9, the "Odin's Sword" accessory allowed him to deal damage if he couldn't kill an enemy, but without using the Gungnir.
FF3
-Odin (w/ Sleipnir)
ATK: Sword Cut, Barrier, Atom Edge
FF3 DS
-Odin
ATK: Sword Cut, Barrier, Atom Edge
FF4
-Odin
ATK: not named
FF5
-Odin
ATK: Zantetsuken, Gungnir
FF6
-Odin / Raiden
ATK: Atom Edge, True Edge (as Raiden)
FF7
-Odin
ATK: Steel Bladed Sword, Gunge Lance
FF7CC
-Odin
ATK: Zantetsuken
FF8
-Odin
ATK: Zantetsuken
FF9
-Odin
ATK: Zantetsuken
FF11
-Odin (ENEMY)
ATK:Zantetsuken
He has many other skills as well as Zantetsuken. You can apparently avoid his trademark attack by using the /kneel emote.
X FF12:
The Odin is mentioned as part of the Imperial 1st Fleet in a dialogue by Al-Cid.
FF12RW:
-Odin
ATK: Zantetsuken
Tactics
-Odin
ATK: ???

Unlimited
-Odin
SOIL: Brit Silver + Destroy Black + Steel Gray
________________________________________


Phoenix
A bird composed of fire who revives all dead/knocked-out allies and sometimes gives a fire attack as well. In FF5, the Phoenix was Lenna's Dragon who killed itself, then rose to become Phoenix. Usually it can be summoned at will, but in FF8, Phoenix could only be called using Phoenix Pinions. Once this item was used, Phoenix appeared randomly if all playable characters were knocked-out in battle.
FF5
-Phoenix
ATK: not named
FF6
-Phoenix
ATK: Rebirth

FF7
-Phoenix
ATK: Phoenix Flame
FF7CC
-Phoenix
ATK: Rebirth Flame
FF8
-Phoenix
ATK: Rebirth Flame
FF9
-Phoenix
ATK: Rebirth Flame
X FF11
-Phoenix (NON-SUMMON)
Phoenix does indeed play a role in FFXI; however, she has been slain and her spirit is bound into a Katana weilded by a Samurai NPC. She later fuses with the NPC Kuluu Selh'teus, however, and he fights alongside you in the final boss fight in Chains of Promathia.
FF12
-Phoenix (boss)

It's not a summon, but a boss. However, since it's part of four bosses representing the four Chinese God-Beasts (Gen-Bu, Seiryu, Byak-ko and Suzaku) it's probably more meant to be Suzaku than the more Western Phoenix.
CP: Being a legendary Avion said to have been tasked with the Protection of the southern Lands by the Gods themselves. Its Body is covered in Feathers of rich Amber, and its Head is adorned with elegant Horns. Called the Firebird for the way it flames when climbing into the Sky, and revered as an Anima of the Sun.
Tactics Advance
-Phoenix
ATK: Not named
Unlimited
-Phoenix / Giga-Phoenix
SOIL: Mother Black + Fire Red + Burning Gold
________________________________________

Ramuh
An old, wizened man who wields a staff and has power over thunder at about the same standing as Shiva and Ifrit. His attack is usually called Judgment Bolt. In FF6 and FF9, he was given a much larger character role as a speaker for the summons. See also FF9 Characters.

FF3
-Ramuh
ATK: God's Thunder, Mindblast, Heaven's Rage
FF4
-Indra (NA) / Ramuh (JP)
ATK: not named
FF5
-Ramuh
ATK: Bolt of Judgment
FF6
-Ramuh
ATK: Bolt Fist
FF7
-Ramuh
ATK: Judgement Bolt
FF9
-Ramuh
ATK: Judgement Bolt
FF11
-Ramuh
ATK: Shock Strike, Thunder II, Thunder Spark, Thunder Drum, Thunder Armor, Thunder IV, Chaos Strike, Judgement Bolt (Astral Flow)
FF12RW:
-Ramuh
ATK: Judgment Bolt
In this game, Ramuh has groupies; the Rank I Thunder Espers are called Ramih and are described as an "Automaton crafted by Ramuh, Archon of Storms".
Tactics
-Ramuh
ATK: Not named
Tactics Advance
-Ramuh
ATK: Not named
________________________________________

Shiva
The ice-based summoned creature takes the form of a beautiful frost-woman, adorned with jewels and costuming. Her attack, Diamond Dust, freezes the entire battle arena and shatters, causing ice-damage to the enemy.
FF3
-Shiva
ATK: Hypno Beam, Icy Glare, Diamond Dust
FF4
-Shiva
ATK: not named
FF5
-Shiva
ATK: Diamond Dust
FF6
-Shiva
FF7
-Shiva
ATK: Diamond Dust
FF8
-Shiva
ATK: Diamond Dust
FF9
-Shiva
ATK: Diamond Dust
FF10
-Shiva
ATK: Heavenly Strike (Special Attack), Diamond Dust (overdrive)
FF11
-Shiva
ATK: Axe Kick, Blizzard II, Freeze Armor, Sleepga, Double Slap, Blizzard IV, Rush, Diamond Dust (Astral Flow)
FF12 - Transportation
CP: The Shiva: No. 1 Light Cruiser Class Airship belonging to the 8th Fleet of the Archadian Imperial Army. Ordered to return to Rabanastre after the nethicite fragment known as the "Dawn Shard" was recovered, but sank in an explosion thought to have been caused by the relic before she could make port.
12RW
-Shiva
ATK: Diamond Dust
Shiva has helpers in this game; the Rank I and II Espers are children called Shivan ("Heir apparent to Shiva's chilling might") and males called Shivar ("Shiva's cold-hearted paramour").
Tactics
-Shiva
ATK: ???
Tactics Advance
-Shiva
ATK: Not named
Unlimited
-Shiva
SOIL: Dark Green + Virgin White + Ice Blue
________________________________________
Siren
Siren is a beautiful blond woman, who plays a harp and causes silence. In FF8, she sits on a rock in the water and also does damage with her spell.
FF5 (ENEMY)
-Siren
FF6
-Siren
ATK: Hope Song
FF8
-Siren
ATK: Silent Voice
FF12RW
-Siren
ATK: Kickline Dance (Stop + water damage)
________________________________________
Sylph
The Sylph summon consists of several pixies that steal HP from the enemy and give it to the characters. In FF4, it only gave HP to the caster; in FF5, the entire party. In Tactics, Fairy did not steal HP, but did heal the entire party. In FF12RW, Sylph is non-elemental (despite having an attack called Aero).
FF4
-Sylph
ATK: not named
FF5
-Sylph
ATK: Whispering Wind / Whisperwind (GBA)
Tactics
-Faerie
ATK: ???
Tactics (PSX)
-Fairy
ATK: ???

FF12RW
-Sylph
ATK: Aero
________________________________________
Titan
The Titan has had multiple roles, but the majority of those is as a summon. He looks like a giant man with white eyes and a loincloth. He shakes the ground or lifts it above the enemies' heads to crush them. As with most earth attacks, it does not affect flying enemies. He's usually stronger than Ifrit, Ramuh, or Shiva. There was a Titan in FF1 (renamed Giant in Dawn of Souls) who ate rubies. (See also FF1 Characters)

FF3
-Titan
ATK: Kick, Punch, Earthquake
FF4
-Titan
ATK: Gaia's Wrath (FF4A)
FF5
-Titan
ATK: Rage of the Earth
FF7
ATK: Anger of the Land
FF11
-Titan
ATK: Rock Throw, Stone II, Rock Buster, Megalith Blow, Earthen Ward, Stone IV, Mountain Crush, Rage of the Earth (Astral Flow)
FF12RW:-Titan
ATK: Gaia's Wrath
Tactics
-Titan
Unlimited
-Titan
SOIL: Gaia Brown + Deep Vermillion + Ever Green
________________________________________
Typhon / Chupon
This character is a jagged, pink apparition who turns the world upside down to attack the enemy for wind-based damage.
FF1
-Typhon (Dawn of Souls)
FF6
-Chupon (NA) / Typhon (JP)
FF7 (SUMMON)
-Typoon / Typhoon / Chupo
Unlimited (SUMMON)
-Typhoon
ATK: Sky Blue + Grand Brown + Magic Violet
________________________________________
Unicorn
A horse with a horn jutting out of its forehead, which it uses to heal all status problems in the party. Heals HP in FFTA.
FF1 DoS
-Unicorn (MONSTER)
FF6
-Unicorn
ATK: Heal Horn
Tactics Advance
-Unicorn
ATK: Not named
________________________________________
Yojimbo
A very strange fellow dressed in ornate traditional Japanese clothes, and accompanied by a little red doggie. He only attacks when paid. The strength and type of attacks depend on a number of compatibility factors, the most significant of which is how much gil he is given.
FF5
-Yojimbo (NA) / Bodyguard (JP)
FF6
-Katana Soul (NA) / Samurai Soul (JP)
-Retainer (NA) / Bodyguard (JP)
-Samurai
FF10 (SUMMON)
-Yojimbo
ATK: Daigoro, Kozuka, Wakizashi, Zanmato
________________________________________
Adremmelech
The Bangaa Totema. He also shows up as a character in Tactics. See the FFTA section for more information. In FF12, Adremmelech the Wroth represents Capricorn, and is the Esper of thunder.
Tactics (CHARACTER)
-Adrammelech
Tactics Advance (TOTEMA)
-Adrammalech
ATK: Not named
FF12
-Adremmelech
ATK: Curaga, Thundara, Bio, Flash Arc, Judgement Bolt
________________________________________
Angelo
Although not technically a GF, he does have a GF card. He's actually part of Rinoa's Limit Break, doing different things like counterattacking, reviving, and finding items.
FF8
-Angelo (LIMIT BREAK)
ATK: Angelo Rush, Angelo Cannon, Angelo Strike, Angelo Recover, Invincible Moon, Angelo Reverse, Angelo Search, Wishing Star
________________________________________
Anima
This fish-like beast is the second most powerful Aeon in FF10, and is Seymour's mother's fayth. It can cause instant death with normal attacks. Though it is mostly used against you throughout the game, it can become yours through a side-quest.
FF10 (SUMMON)
-Anima
ATK: Pain (special attack), Oblivion (Overdrive)
________________________________________
Ark
This is the most powerful summon of FF9. The long introduction sequence (straight out of Transformers) involves it coming in as a huge dragon-headed airship, and changing into a vaguely robotic humanoid. It pounds the enemy repeatedly with Shadow damage.
FF9 (SUMMON)
-Ark
ATK: Eternal Darkness
________________________________________
Asura
The Queen of the Summoned Monsters, Asura gives one of three effects depending on which face she displays. She either heals the party, gives Protect status, or casts Raise (Life). In FF2 (NA) there was no Protect status, so that effect was replaced with a stronger healing spell.
FF4
-Asura
ATK: Armor, Cure 3, Life 1
________________________________________
Belias
Belias the Gigas, the Esper of fire, represents Aries, and is the weakest Esper of the game. He is the incarnation of Belias in Tactics.
Tactics (CHARACTER)
-Belias
FF12
-Belias
ATK: Painflare, Hellfire
________________________________________
Bismark
Thar she blows. Bismark is a white humpback whale who has a strong water-based attack.
FF6
-Bismark
ATK: Sea Song
Unlimited
-Bismark
SOIL: Shark Grey + Water Blue + Crusher White
________________________________________
Chaos
Chaos the Walker of the Wheel, the Esper of wind, represents Taurus. He may represent Chaos, the final boss of FF1. His four swords are said to represent the four fiends - Tiamat, Kraken, Lich, and Malarith.
FF12
-Chaos
ATK: Aeroga, Firaga, Thundaga, Blizzaga, Scourge, Darkga, Whirlwind, Tornado
________________________________________
Crusader / Knights of the Round
The ultimate Summon in FF6 and FF7. In FF6, Crusader consists of three knights who attacked for non-elemental damage. Unfortunately, the attack damaged allies as well. In FF7, there are thirteen different knights, based on King Arthur's Knights of the Round Table (hence the name) that cause an insane amount of damage which is only useful for fighting the optional bosses. The different knights fly through a psychedelic background and slice and dice the enemy using multiple weapons.
FF6
-Crusader (NA) / Jihad (JP)
ATK: Purifier
FF7
-Knights of the Round
ATK: Ultimate End
Cuchulainn
Cuchulainn the Impure, the Esper of poison, represents Scorpio. He is the incarnation of Cuchulainn in Tactics. (Note: Pronounced Koo-kuh-linn)
Tactics (CHARACTER)
-Cuchulainn
FF12
-Cuchulainn
ATK: Curaja, Malaise, Blight
________________________________________
Cyclops
A blue one-eyed giant who causes ultimate ice damage.
Tactics
-Cyclops
ATK: ???

________________________________________
Diablos
This summon looks very much like a winged demon from hell and bears a slight resemblance to Chaos (see FF1 and FF7). He emerges from a ball of liquid blackness, doles out gravity-based damage (one of the only summons who do), and transforms into a flock of bats that fly away.
FF8
-Diablos
ATK: Dark Messenger
FF11
-Diablos
ATK: Ruminous Omen, Camisado, Somnolence, Ruinous Omen (Astral Flow), Ultimate Terror, Noctoshield, Dream Shroud, Nether Blast, Cacodemonia
FF12
-Diabolos (ENEMY)
Though not directly related to the Diablos summon, it does share a few characteristics.
CP: What strange Change does Magicite work on creatures, a perfect Example being this Gargoyle of the Lhusu Mines. Its Form inspired the commonly held Misconception in Bhujerba that the Creatures in its Magicite mines are Visitors from an Otherworld.
FF12RW
-Diabolos
ATK: Nightmare, Gravity
________________________________________
Eden
Most people have no idea WHAT Eden is is, though some postulate that it is the Garden of the future (which would fit in with the name, as in the Garden of Eden). It looks like a giant spaceship which blasts the enemy into a black hole.
FF8
-Eden
ATK: Eternal Breath
________________________________________
Exodus
The Viera Totema. See the FFTA section for more information. In FF12, Exodus the Judge-Sal is the non-elemental Esper, representing Libra. He may be a representation of Ex-Death, the final boss of FF5.
Tactics Advance (TOTEMA)
-Exodus
ATK: Not named
FF12
-Exodus
ATK: Comet, Meteor
________________________________________
Famfrit
The Moogle Totema. See the FFTA section for more information. In FF12, Famfrit the Darkening Cloud is the Esper of water, representing Aquarius. His name indicates he may represent Cloud of Darkness, the final boss in FF3.
Tactics Advance (TOTEMA)
-Famfrit
ATK: Not named
FF12
-Famfrit
ATK: Briny Cannonade, Tsunami
________________________________________
Hades
As a summon in FF7, Hades is a skeleton-man, cloaked in a black robe, who stirs a cauldron and spills it on the enemy, causing status effects and damage. He returns in FF9 as an optional boss with many status attacks and the Doomsday spell. If defeated, he allows you to access to his synthesis shop, and gives Dagger the Ark summon.
FF5 GBA (MONSTER)
-Hades
FF7 (SUMMON)
-Hades
ATK: Black Cauldron
FF9
-Hades
________________________________________
Hashmal
Hashmal the Bringer of Order, the Esper of earth, represents Leo.
Tactics (CHARACTER)
-Hashmal
FF12
-Hashmalim (JP) / Hashmal
ATK: Roxxor, Gaia's Wrath
________________________________________
Hydra / Syldra
Translated as Hydra in the English version of FF5, Faris's childhood dragon friend piloted her ship until the loyal dragon died in battle with a monster. Her soul returns to help out by using a Thunderstorm attack. dragon died in battle with a monster, but was resurrected as a summon. She casts a lightning and ice attack.
FF5
-Hydra (NA) / Syldra (JP)
ATK: Thunder Storm
________________________________________
Ixion
Ixion is a magical unicorn brimming with electrical energy. As Yuna's mid-level summon, it casts powerful lightning attacks.
FF10
-Ixion
ATK: Aerospark (Special Attack), Thor's Hammer (Overdrive)
FF11 (MONSTER)
-Ixion
A Notorious Monster boss enemy.
FF12
-Ixion
A Rank VI mark in the Pharos at Ridorana.
CP: Being a variety of Nightmare, oft told of Legends of Ridorana. Having the power to turn the Dreams of Men to Terrors, then feeding off its Victims' Anguish.
FF12RW
-Ixion (Esper)
ATK: Hoof Kick
Unlimited
-Ixion / Ixion Type Zero
SOIL: Steel Grey + Heat Crimson + Lightning Yellow
________________________________________
Kirin
This creature resembles a kind of sheep which casts Regen on the party. Kylin from SaGa Frontier may be the same character. In FF11, it is a manticore "god" that appears when the seals of the other four "gods" are used.
FF6
-Kirin
ATK: Life Guard
FF11
-Kirin
Tactics Advance
-Kirin
ATK: Not named
________________________________________
Kjata
Kjata looks like a cross between a warthog and a donkey, and turns the battle area into a bunch of sparks and ripples with a Fire/Ice/Lightning attack.
FF7
-Kjata
ATK: Tetra Disaster
________________________________________
Magus Sisters
The Magus Sisters consist of Cindy (the fat one), Sandy (the tall one), and Mindy (the small one). In Japan, they are known as Mag, Dog, and Rag. They are enemies in FF4, but return in FF10 as summons (in insect costumes for some reason). They're nearly impossible to defeat because of the way they complement each other with healing, status effects, and physical attacks. They cannot be defeated until all three of them are down, but their Overdrive requires the trio to be active with full overdrives. You can't command them to use specific actions, but you can "suggest" what you want them to do. They're pretty smart, though, and incredibly powerful (as long as they're not "taking a break")!
FF4 (ENEMY)
-Sandy (NA) / Dogu (JP), Cindy (NA) / Magu (JP), Mindy (NA) / Lagu (JP)
FF10 (SUMMON)
-Magus Sisters (Sandy, Cindy, Mindy)
ATK: Special Attacks:
• Sandy - Razzia
• Cindy - Camisade
• Mindy - Passado
• Delta Attack (Overdrive)
________________________________________
Mateus
The Human Totema. See the FFTA section for more information. In FF12, Mateus the Corrupt is the ice Esper, representing Pisces.
Tactics Advance (TOTEMA)
-Mateus
ATK: Not named
FF12
-Mateus
ATK: Cura, Flash-Freeze, Frostwave
________________________________________
Mist Dragon
The first summon received in FF4, belonging to Rydia's mother. It attacks with non-elemental damage.
FF4
-Mist Dragon
ATK: not named
________________________________________
Moomba
The Moomba is actually a species in FF8 and, like MiniMog, can only be summoned by using an item gained from the PocketStation accessory. He does non-elemental damage. See Species for more information.
FF8
-Moomba
ATK: ???

________________________________________
Palidor
A bird of paradise who picks up the party and allows them all to do a Jump attack.
FF6
-Palidor
ATK: Sonic Dive
________________________________________
Pandemona
This bizarre creature sucks up the enemies into a vacuum cleaner-like sac on its back and spits them out, causing wind damage.
FF8
-Pandemona (NA) / Pandemonium (JP)
ATK: Tornado Zone
________________________________________
Phantom
A ghostly character cowled in darkness who causes all allies to vanish.
FF6
-Phantom
ATK: Fader
________________________________________
Quetzalcoatl (12RW), Quezacotl (8)
Yes, that IS the way it's spelled in FF8; they didn't have room for the full name. This featureless bird casts thunder-based damage. The 12RW version is much cuter but still thunder-elemental.
FF8
-Quezacotl
ATK: Thunder Storm
________________________________________
Ragnarok
In FF6, you are given a choice between Ragnarok the sword (see weapons) and Ragnarok the summon. The summon looks like a sword and turns one enemy into an item. It also teaches the Ultima spell. (See also Transportation for info on the Ragnarok of FF8. )
FF6
-Ragnarok
ATK: Metamorph
________________________________________
Raiden
Odin can be upgraded to the form of Raiden near the end of FF6. He has the same method of operation as Odin, but his attack, "True Edge", has a higher success rate (see Odin).
FF6
-Raiden (NA) / Raijin (JP)
ATK: True Edge
________________________________________
Remora
Remora is just a bunch of little fish that attach themselves to the enemy and leech MP.
FF5
-Remora
ATK: Constrict / Latch On (PSX)
FF12 - Transportation
The Draklor CB56 Remora Fighter is one of the airships Reks fights with Basch in the introduction.
CP: Small fighter airship of the Imperial army. Gun turrets placed on the keel, and turrets on the deck make this an effective weapon against air and ground threats. A mainstay of the Imperial Armored Forces together with the newer *CB58 Valfarre* fighter. The initials of the craft's designer, Dr. Cid, and the year of its production adorn the hull.
FF12RW
-Remora
ATK: Thunderchop
FFX
-Remora
________________________________________
Salamander
A lizard who causes fire damage.
Tactics
-Salamander
ATK: ???

________________________________________
Shemhazai
Shemhazai the Whisperer, the Esper of soul, represents Sagittarius.
FF12
-Shumihaza (JP) / Shemhazai (NA)
ATK: Devour Soul, Soul Purge
________________________________________
Sraphim
An angel-like summon who heals the party.
FF6
-Sraphim
ATK: Reviver
________________________________________
Starlet
A pretty woman who heals the party.
FF6
-Starlet
ATK: Group Hug
________________________________________
Stray
Stray is a cat who walks (on two legs in boots) across the enemy and causes confusion (as a walking cat would). Its Japanese name, "Cait Sith", was also used as a Coeurl-like creature in FF4 and a character in FF7 (see also FF7 Characters).
FF6
-Stray (NA) / Cait Sith (JP)
ATK: Cat Rain
FF11
-Cait Sith
ATK: ???

________________________________________
Silf
Looks kind of like a little nymph/gnome creature, which silences the enemy.
Tactics
-Sylph
ATK: ???
Tactics (PSX)
-Silf
ATK: ???

________________________________________
Terrato / Midgar Zolom
A giant snake who delivers an earth attack. "Midgar Zolom" reappears in FF7, and in an attack by Elidibus in Tactics. Midgar is a city in FF7 (see Places).
FF6 (SUMMON)
-Terrato (NA) / Midgar Zolom (JP)
ATK: Earth Aura
FF7 (ENEMY)
-Midgar Zolom
FF12 (ENEMY)
-Midgardsormr
CP: Primordial basilisk, thought to be of an ancient, if not original, species.
________________________________________
Tritoch
A cross between a snake and a dragon, it unleashes a Fire/Ice/Thunder attack. This attack will unfortunately heal any enemy who can absorb even one of the elements.
FF6
-Tritoch
ATK: Tri-Dazer
________________________________________
Ultima
The Nu Mou Totema. See the TA section for more information. In FF12, Ultima the High Seraph, the Esper of Holy, represents Virgo.
Tactics (CHARACTER)
-Ultima
Tactics Advance (TOTEMA)
-Ultima
ATK: Not named
FF12
-Ultima
ATK: Flare, Redemption, Eschaton
________________________________________
Valefor
Valefor is a giant, feathered bird with a chain of rings coming down from one of its wings. It has a non-elemental attack and is Yuna's first Aeon.
FF10
-Valefor
ATK: Sonic Wings (Special Attack), Energy Ray, Energy Blast (overdrive)
Other Appearances
FF12
According to the Clan Primer, the CB58 Valfarre is the newest of the small fighter airships of the Archadian Imperial Air Force.
________________________________________
Zalera
Zalera the Death Seraph, the Esper of death, represents Gemini.
Tactics (CHARACTER)
-Zarela
FF12
-Zalera
ATK: Holy, Shock, Kill, Condemnation
________________________________________
Zeromus
Zeromus the Condemner, the Esper of gravity, represents Cancer. See also Zeromus.
FF12
-Zeromus
ATK: Gravity Well, Big Bang
________________________________________
Zodiac
The most powerful summon of Tactics, it is a strange beast that causes non-elemental damage. In FF12, Zodiark, the Keeper of Precepts, is the dark Esper, representing Ophiuchus. It is the most powerful summon of FF12 and FF12RW as well. (Note: Ophiuchus is not a constellation of the Zodiac; however, it is the only constellation the sun passes through every year that is not one of the Zodiac twelve). Zodiark is one of the toughest monsters to beat in either FF12 or FF12RW, the latter of which has him sitting pretty on the Well of Whispered Oaths.
Tactics
-Zodiark
ATK: Not named
Tactics (PSX)
-Zodiac
ATK: Not named
FF12
-Zodiark
ATK: Flare, Scathe, Banish Ray, Final Eclipse
________________________________________
ZoneSeek
It's hard to tell exactly what this creature is. It's vaguely Lich-like, with a robe, skeletal body, and horns. It casts Shell and Safe on the party.
FF6
-ZoneSeek
ATK: Wall



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For all of the pics, go to this site.
http://www.ffcompendium.com/h/summon.shtml
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