Welcome Guest
[Log In]
[Register]
| Welcome to The Wastes. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Amelia Harington | |
|---|---|
| Tweet Topic Started: Aug 17 2014, 07:30 AM (265 Views) | |
| fablemerc | Aug 17 2014, 07:30 AM Post #1 |
|
The Big Daddy
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Character Name: Amelia Harington Character Stats: Strength (6) Working the skiffs in the putrid swamps of the Florida everglades can turn even the scrawniest of teenagers into a stronghold of strength, both physical and metal. Amelia’s upbringing as a skiff guard and operator has toughen her body and mind, perfect for the post-nuclear world. And she has the gator bite marks to prove it. Perception (8) Again Amelia’s keen senses evolved during her early life in the everglades. Life was tough and dangers lurked in every pool, behind every rotting tree. Her father taught her to always keep an ear out, and eye and even a nose. She shaped her keen eyes and ears as a guard in her teens watching out for gators and raiders (and worse but we won’t go there right now, especially if you’ve just had lunch.) Endurance (8) journeys between settlements in the everglades can take days, even weeks depending on the weather and local wildlife, who had a taste for human flesh. The hard going and constant challenges has given Amelia a high endurance; that and all the diseases that riddle the swamps which have also strengthened her endurance. Charisma (3) Amelia is not one for words, she never has been. The life of a skiffer is one of loneliness, of weeks or months away from loved ones and friends. By coming into the trade at such an early age Amelia never had many friends, and thus she never thought much about getting to know people or making friends. She’s a loner through and through. Intelligence (5) Amelia went to school like all the other children growing up around her, and she turned out average just like any other average kid. She displayed flare in mathematics and wished to learn as much as she could, however her father had different ideas and took her out of school to begin working on the skiffs. She can figure her way out of most situations, like when in Incident happened, though she’s never going to invent a new kind of skiff or gator spear-gun. Agility (6) Her years as a guard/lookout on skiffs have resulted in heightened senses and movement for Amelia. Learning to quickly loose a spear or shoot a round accurately has done wonders for her agility. Luck (4) Amelia has not always had the best of luck in life. Mainly because of her father, though the Incident a few years ago has just a stroke a bad luck, sent down by the gods of the old world. Character Race: Human Caucasian female. Approx. age: 30 Character Personality: Amelia is a woman of few words, preferring to remain the silent observer in conversations (and life in general), sometimes to her advantage. Her steely exterior might make her seem cold and hard to an outsider, yet within herself beats a heart of love. This love she does not give easily, with only her father (for a time) and the rest of her close family knowing the true warmth of Amelia. But returning to her outside Amelia is stern in her actions and has a tendency for violent action which can result in others marking her as ruthless and merciless; those who confronted her during her skiff piloting days know only too well. Amelia also has a steadfast resolve to do something at any cost. At times this is a good thing, allowing her to learn new ideas quickly or see a difficult task through to the bitter end. However this can also result in her coming to harm, and those close to her as well. Character Appearance: Amelia stands taller than most woman coming in a six foot two, and is well built with lean but tough muscle. Her skin is olive due to her living in the south and spending much of her life under the glare of the sun. Her arms and legs are long, with a small body and broad shoulders. A large scar runs down her left arm, curved and 20cm in length. Another scar of 10cm can be found of her right thigh, and her right forearm and hand are discoloured due to burn damage. Her hair is auburn brown and a tangle of unkempt curls, often dirty, unwashed and overgrown. Her eyebrows are of the same auburn colour and bushy and unkempt like her hair. Her eyes are of a dirty blue, like the swamp waters and her nose is crooked, having been broken several times. Her mouth is small and teeth gleaming white. Amelia is not considered a beautiful woman, rather tough, worn and unwieldy in appearance. She wears a long leather duster coat, covered in residue from the swamps and littered with twenty plus years of hardship and pain. Underneath is a grey t-shirt, faded and usually caked in sweat. Amelia also wears tan-coloured cargo trousers and a set of worm leather boots, with the lace in the left hand boot missing. Both are covered in dark, hardened mud. Upon her hands Amelia wears fingerless grey cloth gloves. Starting equipment: Duster Coat – A long brown leather duster, coated with mud, swamp water and blood. Scratched, burned and torn the duster is evidently very old. Upon the back is the symbol (very faded) of the Everglade swamp pilots, the black airboat and white courier bag. A nametag can be seen, again faded, in black stencilled letters of the right-hand breast reading Amelia: Lead Pilot. Pipe Rifle – A single shot, lever action homemade pipe rifle, which fires 9mm rounds. The barrel is dented and rusting, it’s clearly seen better days. The stock is wooden and if scratched and caked with mud. Along the right side of the rife are 21 chalked white lines. Kitchen Knife – The blade of this knife is a dull grey colour, with dried red blood specking the sharpened blade. The original hilt has been removed and replaced by a (poorly) crafted gumbo limbo tree one. Sawgrass has been used to tie the blade and hilt together. Bottle of water – A plastic bottle of cool fresh water. Character story: Amelia was born and raised in the Everglade swamps in southern Florida, in a bustling settlement known as Ripplewater, located between the Sawgrass plains and Western pine Flatwoods. Born to her father Brandon and mother Jessica who died during childbirth, Amelia was raised by her father and her uncle Albert. Her father worked as a chief skiff pilot, whose job it was to transport cargo, people and messages through the dangerous southern swamps, often battling the savage creatures and cannibals which lived in-between the settlements. Due to her father being away for most of her early life Amelia grew close to her uncle and her cousin Ralf and was inducted (along with Ralf) into the local school. She enjoyed schooling, especially mathematics which she excelled at beyond all her classmates. As the years past her love for maths grew and grew, it was the sole thing she loved about school. Even the other children, including her cousin, were of no interest to her and she was quickly ignored. That didn’t bother her one bit. They could leave her alone for all she cared, why should she have needs of friends? From what she had seen, sitting quickly at her desk in the classroom or standing in the corner of the play yard was that friends talked behind each other’s back, were mean in words and their apologies when discovered were paper thin and meant nothing. No she didn’t need to make friends, only learn maths and one day…well she didn’t know what, but she was young and didn’t care. It was after her tenth birthday when things changed for Amelia. Her father decided it was high time she entered the skiff business, and learn all the skills needed to give her a future. You’ll never do anything with mathematics, those words still echo in her dreams today the day her father dragged her away from school forever. In her misery she suffered silent and alone, never crying out or voicing distain towards her father. She loved her father, more than anything else in the world and would never go against his judgement. During the next five years she crewed on her father’s airboat, learning how to fix a boat, which waterways were dangerous and which were safe, how to shoot and kill a beast, the right plants to eat, a plethora of teachings that had been passed down through her family for generations, for even before the bombs had dropped her family had known the swamps better than almost anyone else. Wealthily city folk paid her family thousands of dollars to take them on vacations through the swamps, which were dangerous even then. This pedigree of her family meant they were the largest and most respected skiff company in the northern Everglades. Her father owned a whole fleet of the fastest airboats in the south, with the quickest and most efficient service provided for their customers. Some say that her father had fifty boats at his disposal, though Amelia only knew her father’s flagboat, Wave Cutter. Once she was fifteen Amelia was promoted to a skiff guard, having showed impressive skills at rifle shooting and was gifted with her skiff duster and rifle, crafted by her father’s quartermaster. From then on she left her father’s boat and joined one of the fleet’s smaller craft, where she was one of two guards on the five man crew. For the next five years she ran with that crew, whose names she can no longer remember, she didn’t care who they were. Most likely they were dead now, such as is life in the Everglades. No she ignored her crew, just doing her job as best she could, which was outstanding if you can believe it. Amelia soon gained notoriety in the swamps for her skills with her gun and fearlessness in the heat of danger. Other crews wanted her, and even rival companies had one greedy eye turned and an ear upon the tepid waters on her progress and situation. It was at aged twenty when she left her father’s company, though not for money or fame as some might tell it. One day on a regular cargo run to Mangrove Hollow the skiff was attacked by a great beast, like of which had naught been seen in decades. The creature of children’s nightmares was ten foot in length, black horned scales covered its gargantuan body, teeth like cruel curved knives and a tail as thick as a black southern oak. It reared out of the dark depths and crashed against the skiff, mouth open as its teeth sunk down into the captain’s skull, the bone cracking like an egg and the blood leaching out of the weeping wounds. Amelia was gripped with fear. An iced chill crept up her spine and through her frozen arms. Her insides her screaming yet her father had always taught her to be strong on the outside and on the inside, to steel herself against any hardship, any fear. With her fellow guard cowering in fear she raised her rife and fired straight at the monster’s head, as the huge beast snaked towards them, mouth open with the head of the captain still inside, crying tears of blood. Five rounds she fired, her alone into the beast and still it didn’t die, and it clamped its jaws down on her left leg. Unsheathing her knife she grabbed the monster’s upper jaw, in deep writhing pain and a steely hand and plunged the blade into the dazed beast’s brain. The scar she would wear forever as a trophy. The words her father spoke when they returned bloody and battered. The town rejoiced in her victory, though she did not care. Her father was pleased and that was all that mattered. For the other guard on the boat Amelia never heard from him again, for embarrassed and disgraced he had fled from the scorn of the town’s folk to the north. For a year she healed up before a rival company offered she the position of captain with them. The company situated themselves in the same town as her father, and with neither the prestige nor wealth as her father’s company they were just small fry in the business. Amelia faced a tough choice, she loved her father dearly and would do almost anything for him or her rest of her small family. One the other hand the life of on the skiffs suited her well, she enjoyed the peace and lack of people on the open waterways. She had envied becoming a captain for some time and now this was her chance, for it would be many years still before her father let her captain on of his. And then she remembered her early life, at school when her father had dragged her away from what she’d loved the most. It had scared her deep, like the beast but this one laid unseen in her heart. For once she wanted to make her own decision, lead her own life and make her own choices right or wrong. Surprisingly her father accepted her decision with no argument and she left to become one of the youngest ever skiff captains at aged 21. For another seven years she captained her skiff Scared Lady mission after successful mission. Her wealth grew and the company she worked for began to grow bigger, and bolder. Her father would often ask her how she was doing when she returned home, over dinner and inquired after the company: who was in charge, what direction it was going in, stuff like that. Amelia never questioned her father, wasn’t it perfectly natural for her father to ask these questions? He just wanted to know how she was doing, if she was going to be successful like him one day. He’s told her once that’s what he wanted for her. At aged 28 she was the best captain in the company, who were fast becoming a competitor of her fathers. The rivalry was becoming ugly with fist fights between skiff crews in the bars and brothels around the Everglades, and even hushed whispers of whole crews being murdered by the other company and blaming the incident of the cannibals. Amelia had stopped seeing her father, after fearing she was fuelling the ‘war’ but unwittingly telling him secrets. Her bosses no longer trusted her and started sending her out on more dangerous and deadly missions, even going so far as to change her skiff on would be her final run. Taking her new boat and crew, they were a tough much of meat machines which scared her deep down even if she didn’t show it, she left with an assignment of Nuka Cola for Withered Palms. Three days into the journey they were attacked by a large skiff deep in the Big Cypress. She’d rarely killed a man but her crew certainly had, that much was obvious to her. They were geared to fight and knew this would happen and in the middle of it was her, what a fool she had been. She should have seen it back at the docks when she’d first laid her eyes of the crew. Picking up her rifle she joined her crew in the battle and managed to storm the opposing skiff. Seeing the silhouette of the captain she raised her gun and fired. The show caught him in the eye and dashed his brains out and he was dead. When she laid her eyes upon the captain she almost cried out, almost. It was her father, this was her father’s crew. She’d been so concentrated on carrying through what she was doing she hadn’t realised! It was with shame that she killed her crew, though she cared not about them, just what she’d done to her father. Sinking the skiffs and the crews she left on foot never to be seen again in the Everglades. They’d some after she knew they would, but they’d never catch her. And if they did she’d kill them, no matter who it was. Even her uncle, cousin, grandfather. She left and headed north and west, not knowing what laid before her. Character strengths and weaknesses: Amelia has enhanced senses of hearing and concentration than the average person, due to her choice to silently observe from the outside. She also has a vast knowledge of the southern marches, the plants and wildlife there and is an expert hunter, being able to stalk and slay almost any creature. Her mental resolve hardens her against her horror of the post-apocalyptic world and keeps her going through no matter what. This is also a disadvantage as she puts her life in danger without thinking, often leading her into life-threatening situations. She lacks good social skills causing others to ignore her or even revile away from her. People don’t trust her silence and she has a difficult time gaining or accepting someone’s trust. She also has a fear of the water after her betrayal in the Everglades and despite living there for her whole life, she cannot swim. Up to three Traits: Hunter |
|
Amelia Harington 6.8.8.3.5.6.4 Lvl: 1 Weapons: Pipe Rifle, Worn Kitchen Knife Armour: Old Leather Duster Coat Items: 1 Water Bottle | |
![]() |
|
| Cewebwalz | Aug 18 2014, 12:04 AM Post #2 |
![]()
Henshin a go-go baby
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Fablemerc I missed u
|
|
Jesse Winters - Penitentiary Pugilist 8(+2).5.7.5.5.8.4, Level: 4 -HC- Grace Van Vliet - Indie Incinerator 5.7.7.5.5.4.7, Level: 3 -HC-
full-sized avatar "What is Adderal, anyhow?" - Funky Fan | |
![]() |
|
| fablemerc | Aug 18 2014, 04:15 AM Post #3 |
|
The Big Daddy
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Awh thanks Cewebwalz I've missed this whole place. But you the most
|
|
Amelia Harington 6.8.8.3.5.6.4 Lvl: 1 Weapons: Pipe Rifle, Worn Kitchen Knife Armour: Old Leather Duster Coat Items: 1 Water Bottle | |
![]() |
|
| Cewebwalz | Aug 22 2014, 02:28 PM Post #4 |
![]()
Henshin a go-go baby
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I'm approving this, as you've dealt with all the length requirements nicely. I anticipate your return to form! |
|
Jesse Winters - Penitentiary Pugilist 8(+2).5.7.5.5.8.4, Level: 4 -HC- Grace Van Vliet - Indie Incinerator 5.7.7.5.5.4.7, Level: 3 -HC-
full-sized avatar "What is Adderal, anyhow?" - Funky Fan | |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Character Database · Next Topic » |
| Theme: Zeta Original | Track Topic · E-mail Topic |
4:54 PM Jul 10
|





![]](http://z1.ifrm.com/static/1/pip_r.png)




I've missed this whole place. But you the most
4:54 PM Jul 10