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| Hoodlum; The Savage-for-Hire | |
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| Tweet Topic Started: Apr 27 2014, 01:36 PM (185 Views) | |
| T42 | Apr 27 2014, 01:36 PM Post #1 |
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Vault dweller
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Name: Hoodlum Age: Unknown (Reputed to be late to early twenties) Race: Human, Hispanic SPECIAL S:7 P:4 E:8 C:6 I:5 A:4 L:6 Personality: Hoodlum is a semi-psychotic tribal-mercenary with a pension for violence and pyromania. He lives for the thrill of combat, to break another being down with his bear hands or blast them into hails of gore and viscera, getting payed is just a bonus. His upbringing in the warlike Badlanders tribe prepared him for combat, he is brutal, ruthless, and has no moral compunction about killing an unarmed wastelander for entertainment. That being said, Hoodlum is a mostly functioning psychotic, personable and articulate, even if he is crass and thuggish. He has an odd charisma about him, a masochistic flair that often inspires a sense of fearful respect in other wastelanders. He is, by nature and due to his dual buffout and psycho addiction, reckless and destructive, but far from stupid. Hoodlum rarely acts without some raw form of a plan, weather that be a general plan of attack or an explosive distraction. Hoodlum is an honest business man, if he is hired for a job, he will do anything and everything to satisfy the details of the contract, as any Badlander would. However, his unstable and savage behavior can set many of his employers on edge, and makes him an ill choice for missions that need an air of finesse and care. Hoodlums love of chems, drinking, and women is well known, and when he is not beating bounties to death or burning down buildings, he is usually in the nearest saloon, reveling in a nice drink and the concessional bar brawl before retiring for the night with a whore under each arm. Due to this lifestyle, Hoodlum lacks any form of formal education, being practically illiterate and solving most computer related problems by smashing the offending console. However, his understanding of math is rather astounding, capable of even multiplication and division. (one must keep track of all those various currencies somehow) What is very sharp is Hoodlums "Street Smarts", he is quite capable of haggling a chem dealer down to reasonable prices and can construct a firearm or explosive out of odds and ends rather handily. Being raised by superstitious Badlanders, Hoodlum believes in both demons, hauntings, and generally that good luck is only awarded by appeasing the ancestors through prayer and deeds in battle. (the more violent the better) As a result of this, Hoodlum's only real fear is that of robotic constructs, which are considered soul-hungry demons given form. And, also due to his tribal heritage, Hoodlum is a cannibal, albeit not a casual one. Hoodlum will partake in human flesh either ritualistically after a particularly fearsome battle, for survival when hes out in the wastes, or when to terrify his foes with displays of cannibalistic blood-lust. He knows full well that to engage in cannibalism in settlements is ill advised, but occasionally cannot help himself, as he takes great joy in striking pure, unadulterated fear into his enemies. In spite of his savage and masochistic demeanor, Hoodlum is deeply haunted by his shattered relationship with his older brother, Six-Toes. Hoodlum drinks, injects, lays with whores, and generally causes mayhem to forget his painful loneliness he feels every day. He sinks himself into the thrill of combat and torture to run from the fact that he let himself destroy the closest friendship he ever, and most likely will ever, have. Apperance Clad in nothing but a pair of leather straps to hold his backpack and a thick plastic paldroun on his left shoulder, plus a pair of faded blue Levi Jeans and black combat boots, Hoodlum is a muscled, tattooed monstrosity of a man. Standing 6'6, and strong enough to wrestle a grator, Hoodlum is an intimidating sight. His face is concealed by a ceremonial combat mask made of pieces of scrap metal industrial plastics, complete with a jet fighter smile painted onto the mouth area of the mask. His savage visage is completed with a jet black mohawk cresting his otherwise bald head, and a trophy belt of skulls, ammo, and holsters that line his thick waist. Hoodlum's body is criss-crossed with hundreds of tribal tattoos, most depicting skulls and broken bones, while others are occult runes and lucky symbols. Still others are simple tally marks, and several bulls eyes over old bullet wounds. On his arms are vivid flame tattoos, as if to hammer home the damage his fists do when the connect with their target. His heavy plastic paldroun is spiked with bits of scrap metal and roughly shaped into a crude, skull like visage, and a length of chain wraps around his thick, scarred and tattooed chest. On his back is a worn, beaten, faded dark-blue backpack that is at least two sizes too small and missing its original straps. Various odds and ends, including several water bottles of varying sizes, are lashed to the backpack in a haphazard fashion, but all are within reach of its wearer. Starting Equipment: Clothing/Armor: Badlander Industrial Plastic Mask- A ritual mask made of plastic and bits of steel, this ritual mask not only protects Hoodlum from malevolent spirits, but also fists, melee weapons, and the desert winds. Leather Straps- Simple, black leather straps designed to hold Hoodlums backpack and paldroun to his body. Spiked Heavy Plastic Paldroun- Fashioned from the remains of Humvee and roughly seventy plastic water bottles in an old recycling plant, this scraped together piece of shoulder armor is designed to deflect blows from Hoodlums primary arm, it was crudely shaped into a skull like visage for the sake of intimidation. Its long, scrap metal spikes can be quite handy in melee combat. Chain- A simple heavy chain wrapped around Hoodlums chest and midrift, this chain provides minimal protection from bladed weapons. It can also be unraveled from his body and used as a brutal melee weapon. Trophy Belt- Designed to hold most of Hoodlums weapons and ammo, Hoodlums ceremonial trophy belt is most notably adorned with skulls and bone charms of both man and beast. Hoodlum, and most Badlanders, believe that such totems give a warrior good luck. Levi Jeans+Black Combat Boots- Simple, durable jeans and boots, these reliable pieces of attire have served Hoodlum well in his treks and battle across the wastes. Weapons: Triple-Tap (Homemade Revolver)- A clunky, three barreled, three chambered revolver made of scrap metal and duct tape, Triple-Tap may not be much to look at, but it certainly gets the job done in a messy way by firing 12 Gauge shotgun shells. Hoodlum's older brother, Six-Toes, made it himself. Bolt Knuckles (Rock Knuckles)- Simply two plates of scrap metal with grips and inverted bolts welded on as crude spikes, Hoodlums Bolt Knuckles will knock out more than teeth. Also created by the infamous weapons dealer, Six-Toes. Story: Hoodlum was born to the Badlanders tribe, specifically an offshoot pack that roamed its way through the Gulf Cost area, hunting the swamps and beaches for mercenary jobs and survival. He grew up tough, raised by his caring, but alcoholic father. His mother was killed by Swampers when he was just two years old, and, like any proper Badlander child, swore undying vengeance upon the Swapers with his entire tribe, including his older brother by three years, Six-Toes. The Swampers had long been his packs natural enemies, and the two tribes had dealt each other brutal blows in along standing feud. The Badlanders were technologically advanced and organised enough to keep the upper hand in many battles, but the Swampers always outnumbered them. When Hoodlum reached the age of thirteen, he got his revenge. His father had uncovered the location of the local Swamper village responsible for his wife's death, and Hoodlum was given the great honor to spearhead the Badlander assault on the village and avenge his mother. He was armed with nothing more but a scrapped together hand-cannon and a lead pipe, and sent alone to kill the Swamper warrior who had slain his mother. Hoodlum stalked his way into the village, sighting his target by his distinct facial warts. Hoodlum shadowed his target for half an hour before ambushing him in his own shack. Hoodlum took the Swamper on in deadly hand to hand combat, and, due to the Swamper being weakened by a recent contraction of malaira, Hoodlum succeeded in beating him to death. Hoodlum then turned his fury on the Swampers wife, who was cowering in the corner, screaming for her life. Hoodlum bashed her skull in, lodging the Pipe firmly into her misshapen skull. When he emerged, gore splattered and surrounded by alarmed Swampers, he held aloft the head of the Swamper who killed his mother, and struck down the nearest warrior with his hand-cannons single shot. At the sound of the gun, Hoodlum's kin lept from the surrounding foliage, clad in their battle armor and brandishing their assault rifles and scrap-metal swords. Alongside his older brother and his father Hoodlum wiped out the Swampers, and though this babtisem of blood and fire, became a man. The tribe celebrated over the ashes of their former foes, from that day onward, the Louisiana Swamps belonged to the Badlanders. Hoodlum took on his name, selecting as it had been his nickname amongst his fellow children for years. His name was the only thing he was allowed to take with him from childhood into adulthood. His tribe celebrated his much honored success, and many of the elder said that the ancestors had blessed Hoodlum with the spirit of a Yao Guai. (such an accolade is no small honor in the Badlanders) From that day onward, Hoodlum became a brutal warrior of his tribe, and brought his name great honor and accolades for his exploits. Alongside his brother, whose side he rarely, if ever left, they carved a bloody swath throughout the bayous. Though they were still in their teens at the time, by the time Hoodlum was sixteen, he had killed twenty men and ancestor's know how many large animals. Hoodlum would continue to live with the pack for many years, until his father passed away from a combined case of sclerosis of the liver and a Swamper tomahawk to the skull. After his fathers funeral, Hoodlums brother, Six-Toes, decided to go on the road, turning his skill at cobbling together weapons from scrap into a traveling business, and Hoodlum, not about to let his beloved brother leave alone, followed. The tribe wished the brothers well, and were seen out of the swamps by the elders, who prayed to the ancestors to bring the brothers and their cohorts luck in their venture, and that they may one day return and bring even greater prosperity to the tribe. Six-Toes arms dealing business took off quickly, and they earned quite a bit of cash from all over, selling to settlements and raiders alike. However, during these times, Hoodlum turned to psycho and buffout, having been exposed to these powerful chems as they traveled the South. Hoodlum found that he enjoyed the battle hungry haze Psycho gave him, especially when it was coupled with the subtle but gratifying feeling of invincibility brought on by Buffout. These drugs, coupled with Hoodlums already dangerous drinking, took a great toll on his already fiery disposition. His addiction would soon dominate him, though Hoodlum believed himself totally in control. Even when he began to graft costumiers and fence stock to get the needed funds to get his fix, he managed to convince himself that nothing was wrong with his behavior. Eventually, Six-Toes caught wind of his brothers addiction, as it was impossible to hide his growing aggression and recklessness. But Six-Toes never beleived Hoodlum would go so low as to steal from their business until the day he caught Hoodlum red-handed, trading weapons to raiders for more and more doses of psycho. When Six-Toes confronted his brother about his addiction, he had done so with the intention to help his brother, to get him off the chems. Hoodlum refused to quit his chems, and accused his brother of pocketing more of his fair share of the profits in a vain attempt to justify his thieving ways. The argument became heated, and eventually came to blows. The brawl was a bloody one, but in the end, Six-Toes prevailed. He threw Hoodlum out of the caravan, and told him that he was no longer welcome, that until he got clean, Six-Toes disowned him as a brother and fellow tribesman. Hoodlum retorted that, so long as he had his fix, he didn't need anyone, especially a double dealing brother. Hoodlum then made his living as a mercenary and hunter, his addiction taking its toll on his already volatile temperament. He would do various odd jobs all around the south, from working as a Slaver for the Confederate Reminant in Georgia, to acting as a hitman in Texas for the infamous Tribal-Raider Overlord Fisticuffs. He could never hold a steady mercenary job for long, as he would eventually let his temper and addiction get the better of him and be forced to another town or even another region. Hoodlum has done and seen a lot in his short time on this hellish, brutal earth, and none of it has even phased him. He has burned down villages, destroyed lives, and not once has he been bothered with the moral implications of his actions. The only time morality has ever affected him has been forcefully buried under a mountain of chems and booze, he can never forgive himself for betraying his brother, and feels he dose not deserve to ever be forgiven. Hoodlum became used to living alone in the wastes, only coming into contact with his fellow man when he came into town to get his fix and find some contracts. Hoodlum spends most of his time in the middle of the wastes, either getting blind drunk or pumped up on psycho and fighting the local wild life, or on a mercenary job. On occasion, when he is in need of more drugs or soft company, he will wander into town and stay there until he is thrown out or gets bored enough to move on. Strengths and Weaknesses: Though Hoodlum is certainly no slouch in combat, in fact hes quite the opposite, his lust for brawls and shootouts can lead to most situations being handled rather messily, weather that's an argument over the cost of his alcohol to a hostage situation. Hoodlums aggressive nature, combined with his psycho and buffout addiction, can make him borderline feral when the prospect of a big fight comes his way. When hes not on the withdrawal, and pumped full of his chosen poison, he is usually in such a haze of manic, aggressive energy that he might start a fight for really no reason. Hoodlum may be deadly in battle, but he is not unstoppable. His reckless, psycho induced charges can make it quite easy for any level headed enemy to gun him down in a hail of lead, even if Hoodlum can shake off minor wounds in his chem induced berzker rage. Hoodlum is also a shoddy marksman at best, incapable of good long range marksman ship due to his manic, almost dog-like excitement for combat. However, at close range, with the foe close at hand, Hoodlum can be a devastating force. He can easily break skulls with his armored knuckles, and his shotgun-shell firing magnum can handily rip opponents to shreds. Aside from his anger management issue, Hoodlum is also extremely superstitious, often refusing to travel in areas that are rumored to be haunted or curse, especially if robots may be involved. Hoodlums cannibalism can also be an issue, as it is rarely an accepted practice. Though far from stupid, Hoodlum has lacking education, due to his upbringing and lifestyle, and has little knowledge on advanced subjects such as chemistry and robotics. He is only semi-literate, capable of making out a few choice words such as "Job", "Price", and "Mercenary", but little else. His spelling is also below the grade school average. That being said, he is quite educated in basic mathematics, which is more than most can say for the rest of the wastelands inhabitants. Traits Duelist- Hoodlum is one dangerous foe in close quarters shootouts, fast on the draw and even faster on the trigger. However, his marksmanship is mediocre at best. Heavy Handed- Hoodlum is not the most careful or soft person in the wastes, and, while he may have a tendency to crush delicate objects, he also has a tendency to break limbs and snap necks with his punches. Weather he be swinging his trusty chain or beating something within an inch of its life (and sometimes beyond) with his bare hands, Hoodlum is downright dangerous when hes up close and personal. Kamikaze- Some call Hoodlum reckless... but most think hes either borderline psychotic or has a death wish. Either way, Hoodlum is practically fearless when the bullets fly, and often eschews cover and even basic tactics to make the fight more enjoyable. However, this dose not extend to robots, which Hoodlum will usually lob explosives at after he finds a safe, fortified place to pray to his ancestors for deliverance. Running Inventory: Weapons: Armor/Clothing: Misc: Rollplays: Deadmen, Steal from a Psychopath, Pay the Price Link: http://z3.invisionfree.com/The_wastes/inde...?showtopic=1779 Hoodlum gets double-crossed by a pair of star-crossed lovers. A rampage ensues. |
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Spook Race: Human, Hispanic Level:1 Equipment: Dart Gun, Combat Knife, Bandoleer, Utility Belt, Canteen Armor: Wastehound Helmet, Rags, Brahmin leather pants Inventory: Jet, Dart(16), Cactus Juice, Jar of Spooky Appearance: Gangly, rag clad tribal covered in bone charms and bits of scrap metal. Wastehound helmet has piercing yellow eyes. Hoodlum Race:Human, Hispanic Level 1 Equipment: Homemade Revolver, Bolt Knuckles, Backpack, Trophy Belt Armor:Shoulder Paldroun, Chain, Industrial Plastic Mask Inventory:12 Gauge Shells (18), Dirty Water (5), Canned Beans (3) Appearance: Industrial Plastic mask with jet fighter smile, black mowhawk, bare chested save for chain and leather straps holding his small blue backpack and spiked, skull shaped shoulder pladroun. Trophy belt lined with skulls, both human and animal. Various tribal and flame tattoos. | |
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| Midnight Rider | Apr 28 2014, 10:15 AM Post #2 |
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The Super Cereal
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Well we've done this whole song and dance before. The instructions are the same as last time. |
![]() Gordon "Stone" Hennigan, SPECIAL: 5.6.9.3.5.10.3. Level: 6 HC Peter McCullough SPECIAL: 4, 4, 4, 10, 10, 4 , 4, Level 3 HC THE CURSE OF THE MUMMY The spirits have taken an interest in you for all the wrong reasons! Unexpected challenges will come to you during your RPs but the rewards doled out will be much juicier. It is possible to live with such a curse, but if you would rather live curse free, you could simply sell the corpse and wash your hands of the whole situation. Lmgthev: MBP is handsome LonesomeDrifter23: Sometimes I think MBP is a being made entirely of satire. | |
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| Cewebwalz | Apr 30 2014, 03:00 PM Post #3 |
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Henshin a go-go baby
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To me it feels like you are being overtly critical of your character pages. I read through, and your complaints in the chat seemed to focus on how you perceive it to be a laundry list. A lot of people on site that feel that way over the years seem to have made it a concern out of laziness or lack of effort involved, but here it seems like you thought of a cornucopia of details to implement into your character's sections, particularly personality. Perhaps eliminating repeated details would help surmount this, and maybe restructure the personality itself? A cleaner fix I think, would be for you to try and turn this into more of a story than a char profile. You never have to read every detail of a character in 10 paragraphs in a book, so that's probably why you personally are having trouble dealing with it and perceiving in this format. Most often it's spread out over often hundreds of pages, and stuff like personality traits is discovered and theorized by the reader rather than outright given. So perhaps string it together more as story elements rather than raw details, and perhaps cut the fat? If it isn't important for what you want your character to be and how others to perceive them, it might be in your interest to deal with that. Your appearance is much more refined, at least to me, then your personality. If you want to try and make your personality feel more fluid, take a look at this section! The use of metaphor and other word play makes it stand out I'd say, use the tools other pretentious authors use to make it feel less like a list and more like an extension of your minds perception of the character. Your starting equipment is fine, if I complained I'd be stretching. It is literally exactly what you were complaining about, but I've never seen it done in a way that doesn't make it feel like what it is. Perhaps your problems with the story stem from the details, rather then what it means to him? You namedrop the swamper massacre like it's nothing, but what did your character think of it? The tribes reaction? History is meaningless without context, it's a series of events intertwined afterall. Mindless vengeance towards swampers is a theme alright, but one that seems just like generic barbarian blood lust, rather than the beginning of a tribe war or a long continuation of bad blood. Context is vital my friend! Even stuff like how his tribe reacted to him leaving the village seems important. He and his brother fighting over the addiction is a good example of what to do, because it elaborates well. Strengths and Weakness's, on all accounts, seem solid. PS: Jesse Winters and Hoodlum should team up and wreck shit some time. |
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Jesse Winters - Penitentiary Pugilist 8(+2).5.7.5.5.8.4, Level: 4 -HC- Grace Van Vliet - Indie Incinerator 5.7.7.5.5.4.7, Level: 3 -HC-
full-sized avatar "What is Adderal, anyhow?" - Funky Fan | |
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4:54 PM Jul 10