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| Grace Van Vliet; Burning Love | |
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| Tweet Topic Started: Nov 28 2013, 09:06 AM (525 Views) | |
| Cewebwalz | Nov 28 2013, 09:06 AM Post #1 |
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Henshin a go-go baby
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Character Name: Grace Brown Van Vliet Character Stats: 5.7.7.5.5.4.7 Character Race: Human, Western European decent Approx. age: 23 Level: 3 Character Personality: Grace is typically straight forward and to the point, which is often misinterpreted as her being grumpy or bad-mannered, but she considers herself somewhat amiable and easy going. Courageous to a fault, Grace has practically hard-wired herself to have no fear of death, which deprives her of some almost-basic survival instincts whenever she finds herself in a fight. She is almost always up for compromise at the least, which stems from her own keen awareness of what she wants to do typically being perceived by others as bat-shit nutty, but this never deters her from making the suggestion. Van Vliet is oddly ambitious, with great hopes for herself regardless of her situation, which is oddly perpendicular to her lack of real goals or means of attaining them. Contrast is almost a recurring theme in her personality, she is rarely hotheaded or volcanic, and is more often absent-minded then angry when slighted. She is also somewhat competitive; although she has no real passion or drive when it comes to winning or improving, and would rather succeed at the few things she’s naturally good at rather then try to learn something new. Character Appearance: ![]() Grace’s most identifiable characteristic is her unique choice in prewar clothing. Most southern wasters have an affinity for light clothing, suitable for a desert climate. Grace on the other hand is form over function defined; she would rather dress in dark colored layers, even on miserably hot days. It’s rare that you see her sans her scarf, oversized black sweater, and messenger bag, and as such they are easily the signature elements of her ensemble. Grace is pale, which differentiates herself from other members of the post-apocalyptic community. Thick bundles of dark brown spill out from her neck length, messy, uncombed hair, and what little make-up she wears when she can isn’t very noticeable. Van Vliet inherited her mothers looks, so while sharing some of her charm, Grace finds and prefers that she isn’t very approachable, in part thanks to the make-shift flamer strapped to her back. Five feet, seven inches tall, and hovering around a hundred and thirty pounds on a good day, Gracie moves like she’s making an effort not to be a nuisance. Van Vliet’s big, chocolate eyes are oft partially veiled by her hair, leading to a habit of blowing her locks out of her eyes. Owned Goods: Molotov Cocktails: x3 Homemade Flamer: A fire extinguisher filled with makeshift napalm and an extended nozzle with a stove lighter, strapped to her back like a backpack. Requires two hands to operate. Gunpowder Mine Dirty Pre-war Clothes, elaborated upon in appearance. Fancy Faux Gold Zippo Gator Underbelly Container of Used Oil Medium Hide (holiday giveaway) Glass Broach (Old Looking Glass Jewelry - Easter Giveaway) Flame Thrower Nozzle Attachment Swamp scarab armor plates [Rare] MC Jesus Lid (Dispensed Here) Figherfighter’s Flamer Schematics x1 (tier 2) Figherfigher's Fuel Tank Firefighter Pin-Up Calendar [RARITY] Greek Fire Tank Pyro Cocktail Dress (Tier 2 Fancywear) Sour Candy - This pre-war candy is high in sugar and it coated in a sickly strong sour flavor. You could probably use this strong taste to mask just about anything. Hand Cranked 'Torch' - Keeping up the common fire theme, this 'torch' as the tribal called it, is actually a hand cranked flashlight. Normal Hide 1x Stained foreign cartoon shirt (Crows) Withered Rocket Launcher. (PC) (From Jon Creaver) SPECIAL SCRAMBLE - You're not sure if everything is still in one piece yet. You get the opportunity to adjust and fine tune your SPECIAL distribution if you want.
Character story: Grace Van Vliet, named after her aunt on her father’s side, was born in a sleepy little town on the Atlantic-coast in Georgia called Roseland. Her father was the town priest; her mother was the daughter of the mayor, but seeing as the town only numbered in the dozens, her relatively high-standing family didn’t do her many favors. The town was practically a commune, under protection of a local confederate baron; the town never had any fear of raiders or slavers. The town didn’t have any raiders or slavers in it either, no sheriff was even necessary, and the mayor’s basement served as the jail, which went unused. Grace however, was put to use regardless. At a tender young age she was apprenticed to the only blacksmith in town, and spent her child hood listening to sermons and caring buckets of water, being blasted with steam daily. The only thing peculiar or interesting about her at all was her learning, a prewar ghoul was the only slave in town and belonged to her grandfather. He taught her how to read and write, and although he was likely to be Grace’s property in two decades, he showed no resent over his situation, and as long as Grace learned her letters he didn’t get the belt. But Grace always had a strange fascination as a child. In the smithy, whenever the man training her went on break, she’d just sit and stare at the burning flames for a while. She wasn’t stupid enough to try and touch it, no, but she always found herself enamored in the light, The burning flames just always gave her a particular passion, and as she got older and matured, she started to see some comparisons with her father and her. Her dad always used to love god, almost fanatically so, studying his bible for hours at a time. Grace on the other hand used to find salvation in the fires, just watching them crackle and burn. If anything, she was different though. Her father pledged himself to his book, he was practically a slave to the text. Grace on the other hand was a lot more interested in controlling her salvation than worshipping it, almost having a professional relationship with her obsession. Later in her life she’d meet other people that shared her trade, and they on the other hand were lunatic pyromaniac arsonists, more fascinated with the destruction the fires wrought than the warmth. Van Vliet always tried to respect it, but she’d have been lying if she said the screams bothered her. Grace grew tired of the settlement and hopped on a caravan one day, making her way up north until she hopped on a railroad nomad train. She made her way south from there until finding herself in Louisiana, and has been moving haphazardly since, with no real goals other than sustainability, wanderlust, and the ability to live luxuriously. Character strengths and weaknesses: Grace is a magician with fire. She uses Molotov cocktails, flamers, and other assorted tools to burn her way any fight she’s been in, and she’s made dozens of perimeters with ridiculously simple tools that have the capabilities to stop an army in it’s tracks, or at least for a little bit. She is insanely brave, and her definition of a bayonet charge is not to be trifled with. One of her few (only) hidden talents, is that she’s also a exquisite chef, and can cook up a great variety of post-apocalyptic cuisine, and experiments often when out on the road. Graces strengths are her own weaknesses. Her bravery is also ridiculously stupid, and getting within flamer range when gangs of raiders are down the street has never been intelligent. She is crippled by the lack of range her arsenal offers, and also is a terrible shot with anything not strapped down to prevent recoil, and to her knowledge she’s never even operated an energy weapon. The world is her oyster, and her inability to stay in any specific place makes a life plagued with loneliness. Up to three Traits: Jinxed, Kamikaze, Scatterbrain |
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Jesse Winters - Penitentiary Pugilist 8(+2).5.7.5.5.8.4, Level: 4 -HC- Grace Van Vliet - Indie Incinerator 5.7.7.5.5.4.7, Level: 3 -HC-
full-sized avatar "What is Adderal, anyhow?" - Funky Fan | |
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| Midnight Rider | Nov 28 2013, 01:35 PM Post #2 |
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The Super Cereal
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Oh Allison Reynalds, you were every 80s man's quirky gal. I may be controversial but I preferred her to Phoebe Cates. Starting equipment is a little much but you've earned it I think at this point CP.![]() You Pass Welcome to the wastes! Hip Hip Hooray! You've been through this all before. Do what you've supposed to do. |
![]() Gordon "Stone" Hennigan, SPECIAL: 5.6.9.3.5.10.3. Level: 6 HC Peter McCullough SPECIAL: 4, 4, 4, 10, 10, 4 , 4, Level 3 HC THE CURSE OF THE MUMMY The spirits have taken an interest in you for all the wrong reasons! Unexpected challenges will come to you during your RPs but the rewards doled out will be much juicier. It is possible to live with such a curse, but if you would rather live curse free, you could simply sell the corpse and wash your hands of the whole situation. Lmgthev: MBP is handsome LonesomeDrifter23: Sometimes I think MBP is a being made entirely of satire. | |
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| Cewebwalz | Apr 26 2014, 08:54 PM Post #3 |
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Henshin a go-go baby
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Adventure Log: Credence Clearwater Revival - It's hard to find good companionship in the wasteland, and Grace finds and almost loses it in the same afternoon. Platonic relationships were maintained, along with the local apex predator getting replaced for an afternoon. Who knows how the temp will stack up though? Rewarded: Grator Underbelly, Used Oil Container, Old glass Jewelry Swamp Fire - Grace hangs out with the deceased then makes some grumpy friends Rewarded: Swamp Scarab Armor Plates, MC Jesus Lid Not By The Grace of God Showdown verus Ardghal Kane, VICTORY BY GRACE Rewarded: Amazon Loin Cloth (spoils), Jean Pant (Rewarded) A Gracie Brown Thanksgiving - Grace is once again shanghaied to kill a massive beast, and ends up making a friend along the way. Thanksgiving invitations as well! Rewarded: Flame thrower nozzle attachment, CROW the robot Roboner(s) - A lid fetch quest goes roughly as planned, while Grace's robro makes his formal entrance. Rewarded: Firefighter Pin-Up Calendar [RARITY], Figherfigher's Fuel Tank, Figherfighter’s Flamer Schematics Beach Party - Caravan to Paradise Pier goes wrong. Real wrong. Wake up and can't remember and don't really ever forget wrong. Rewarded: Greek Fire Tank, Pyro Cocktail Dress, SPECIAL Scramble, Pier Lid Fireside Chat 2 - Grace meets up with Augustus Hugo, the artist formerly known as Marshel Vic. They talk pleasantries by a fire side before parting ways. Rewarded: Medium Hide, Sour Candy, Hand Cranked "Torch" Finders Aren't Keepers - Grace and Crow find themselves at odds with Jon Creaver, a ghoul scavenger looking for a robot and trying to offload a piece of junk rocket launcher. Luckily, Crow knows where to find one (maybe?), and walking dumpster fire Grace Van Vliet has a place in her heart for death traps! Rewarded: Stained foreign cartoon shirt, Rocket Launcher (Junk) |
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Jesse Winters - Penitentiary Pugilist 8(+2).5.7.5.5.8.4, Level: 4 -HC- Grace Van Vliet - Indie Incinerator 5.7.7.5.5.4.7, Level: 3 -HC-
full-sized avatar "What is Adderal, anyhow?" - Funky Fan | |
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