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Changing the Perks system.
Topic Started: Dec 23 2009, 11:49 AM (856 Views)
Twentyfists
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Five Fingers of Fury
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Do the rewards count for people who've already posted perks? I like the idea of getting rewards for some of my ideas, because I thought that some of them were quite good.
Posted Image
Marcus Castor Williams Level 2 Mercenary. Dark skin, close cut hair, long face, constant scowl. Rudimentary Revolver, Baseball, Hatchet x2, Tribal Food Pouch, Holiday Can of Amarillo Cola, Tribal Linens with Tribal Battle Helmet, 1 Large Hide.
Current Condition--Normal.
4 kills.
Nash Rhodes Level 2 Raider Bruiser. Long greasy hair, black beard, tall, broad, muscles. Rusted Mounted Machine Gun, Rock Knuckles (GC), Modified Tattered Leather Jacket.
Current Condition--Just fine.
3 kills
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Harper
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Dogmeat
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"Creepy-Ass Fucker"
I always had a bad feeling about him.

Requirements: CHA under 5

Effects: Increased Speech/ability you will succeed in conversation. Negative karma.

About: You're unnerving. You're scary. You're downright creepy. And while you may have a mug only a mother could love (well, we take that back - your mom's a bit iffy about you), you scare the bejeezus out of people enough to intimidate them sometimes.

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"Boy Scout/Girl Scout"
Always prepared!

Requirements: Character history of scavenging, salvaging, or otherwise mechanical cleverness. INT above 7.

Effects: Higher chance of finding useful, working objects in missions. More items found per mission due to repair skills.

About: Somebody's taught you the ropes of how the Wastes work. You've gotten your Molerat Slaughter badge, now it's time to go earn the rest!

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"Animal Acquaintance"
They aren't quite to sending you Christmas cards yet.

Requirements: Level 5

Effects: Low-tier animals such as mole rats and wild dogs do not hinder you on missions, and plausibly may be tamed in-character.

About: Maybe it's your stature, maybe it's your scent. Either way, some animals of the Wastes just instinctively don't want to tangle with you. They'll fight back if provoked - but they won't come running to bite your face off like they do to any normal schmuck.

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"Animal Friend"
Christmas cards AND a poke on Facebook! Grats!

Requirements: Level 10, Animal Acquaintance

Effects: Mid-tier animals such as radscorpions do not hinder you on missions, and may be plausibly tamed.

About: Pretty much second verse, same as the first.

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"Animal BFF4rlz"
Aww, look, it made you a friendship bracelet!

Requirements: Level 20, Animal Friend

Effects: High-level animals such as Yao Guai do not hinder you on missions, and may be plausibly tamed.

About: The animals of the wastes love you more than they love tasty, tasty flesh, which is sayin' something. This takes a lot of skill and prowess.

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"The Awesomest Thing Ever"
I am not even kidding.

Requirements: Level 25+. Must write a mission explaining how they acquired the technology.

Effects: Able to plausibly control a deathclaw.

About: You found quite possibly the awesomest thing ever - an Enclave post with a tamed Deathclaw... and the controller for it. As long as you keep that piece of tech on you, that Deathclaw will drool at you cross-eyed and try to obnoxiously rub against you for pets. And it's yours, to ride around the Wastelands wrecking havoc. Yes, on a Deathclaw. I told you it was the awesomest thing ever.

---

"Arcane Knowledge"
No, not the casting magic missile kind

Requirements: INT above 8.
Pre-war ghouls may take this perk without spending a point.

Effects: More likely to hack in to old computers, more likely to solve puzzles/riddles, more likely to be able to repair items successfully

About: You're an old soul... either literally, or figuratively. Either way, you know a lot about pre-war life, either from growing up near a Vault's repository of knowledge, scavenging and reading books, or being there yourself. This knowledge makes navigating the world much easier where things have stayed nearly the same despite the war. An example of this would be knowing interstate routes and being able to use them for navigation.
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Run4
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Iron Crow
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A more in-depth look at the Boxer Perk and the various broad-brush fighting styles. Each style is an individual Perk.

Quote:
 

Boxing - Outside Fighter

Requirements: Level 5, STR 6+, AGI 6+

Description:
"The Classy Boxer. You're trained, or are self-taught in using your reach and movement to their best effect, keeping the opponent at a distance and picking them off jab by nerve-jangling jab. You might not have the knockout power of a Brawler, but it doesn't make a lot of difference when the other fighter can't lay a finger on you with your reach."

Suggested Use:
Particularly suited to tall characters, or characters who are stated as quick on their feet. Think Ali in his prime. Move like you're on roller skates and pick 'em off one hit at a time.



Quote:
 

Boxing - Inside Fighter

Requirements: Level 5, AGI 7+, STR 6+

Description:
"The inside fighter. Tough gig. The quick footwork, the Bob and Weave, you need to read an opponent, keep moving and hit when it suits 'em least. Get inside the guard, and let 'em have it with the big right hand."

Suggested Use:
Agile fighting style that relies on getting inside the opponent's guard and overwhelming them with flurries of hooks and uppercuts.



Quote:
 

Boxing - Brawler

Requirements: Level 5, STR 7+, END 7+

Description:
"You don't fight scientific, you don't fight pretty. You hit hard, and you usually only hit once. Master the old One-Two. If punch one doesn't put his lights out, two will. If the Outside Fighter is the Classy Boxer, you're the opposite. Slugger, barbarian, neck-breaker, whatever. No one's gonna say it to your face. Violent, unpredictable, make sure the opponent has nowhere to go and put him on the canvas."

Suggested Use:
The fighting style that gave boxing it's bad name, this is suited to burly, heavy hitters who seek to perfect the art of making someone's face switch places with the back of their head. Your fights will probably be over so fast people won't even be in their seats before you're finished with your opponent.



Quote:
 

Boxing - Swarmer

Requirements: Level 5, END 7+, AGI 7+

Description:
"A quick kid huh? Good stamina? Swarmer it is then. Fight by piling on the pressure, don't give 'em room to breathe. Keep moving forward, keep attacking. Get the Bob and Weave going so they don't know where the next punch is coming from, and to make sure your head won't be there if you hit back."

Suggested Use:
Good handspeed and footwork, stay on your toes in a fight and keep up the pressure. Primarily for agile characters, but bigger brawlers can mix it up too. Endurance requirement primarily represents Stamina, rather than physical toughness.

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HenchmenF
 
"Anyway. Then me and CP were like "Lul, wut?" and then Run had to step in and use his e-peen as a riot baton and then Doffa sorta left."

Caleb Wolff, Level 7 Tribal Ranger. (Inventory)
Jackal, Level 5 Glowing Ghoul. (Inventory)[/align]
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Zilabus
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Er'ry day I'm overseein'
[ *  *  *  *  *  *  *  *  *  *  *  * ]
To answer cewebwalz question, yes it's a good idea to star converting old perks over to the new format. For Twenty's question. Yeah, previous entries will count too, now that you made me think about it. When we have this all sorted out, I'll probably throw entries into a random selector or judge them based on quality and PM the selected users about rewards.

I only got one idea right now, and I'm not sure if it's very good.



An elegant weapon
Aha! Le lame! The blade!
Level 5? 7 or higher charisma.

Description:
And elegant weapon for an elegant gentlemen or lady. It's a time honored tradition in the wastes to be armed at all times, although you're more of a talker then a fighter. You need some protection other then your mouth though, and you've decided to take up a weapon of class, the knife.

Suggested use:
This perk means you've likely bought a knife and learned to use it. You're skill with small/short blades and knifes is raised quite a bit, regardless of agility. Use it as a last resort for your smarts or talking oriented character, just make sure to pick a suitably small blade. (Works best with stabbing knifes)
Eli "Slim" Ambrose
SPECIAL: 3, 9, 2, 7, 9, 3, 7
Level: 5
Bucket town reputation: -175
Equipment
Weaponry: Molotov, Cherry bombs, Combat Knife, Laser pistol, Tack Mines, Smoke grenades, Syringes.
Armor:Post-war suit Tattered leather jacket
Inventory
Homemade shotgun, Gumballs, Bedspread
Mentats x3, Psycho x2, Jet x1, Wiskey x2, vodka
4 1/2 x Hides, 15 LSB dollars
Appearance
Caucasian
Very tall, lanky, and slim, jet black hair in a greased into a subdued pompadore style. Dark eyes and a cleanshaven face. Brown Windowpane suit.

Kelly "Featherweight" Capozzi
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Run4
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Iron Crow
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One for the meaner characters.

Quote:
 

Mile-wide Mean Streak

Requirements: Level 5, Charisma 3 or lower

Description:
"Whatever it is about you, you're not a nice person. Maybe it's the smirk that invites people to go ahead and try to wipe it off your face. Maybe it's some animal gut reaction. That sense of this guy's killed a lot of people in his time. Maybe it's the look in your eyes or the tone of your voice. Whatever it is, it ain't charm that makes you get your way. It's intimidation."

Suggested Use:
Obviously not one for the polite characters. This would be the kind of person who'll use whatever intimidation they can to shift an argument in their favour, or who always plays the Bad Cop, even when there's no Good Cop in the equation.
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HenchmenF
 
"Anyway. Then me and CP were like "Lul, wut?" and then Run had to step in and use his e-peen as a riot baton and then Doffa sorta left."

Caleb Wolff, Level 7 Tribal Ranger. (Inventory)
Jackal, Level 5 Glowing Ghoul. (Inventory)[/align]
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Cewebwalz
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Henshin a go-go baby
[ *  *  *  *  *  *  *  *  *  *  *  * ]
So..... it's main advantage is being mean?
Jesse Winters - Penitentiary Pugilist
8(+2).5.7.5.5.8.4, Level: 4 -HC-

Grace Van Vliet - Indie Incinerator
5.7.7.5.5.4.7, Level: 3 -HC-
Quote:
 
Lmgthev:� Like tbh I agree CP is not the golden boy at all
Lmgthev:� You're like John Candy from Cool Runnings
Lmgthev:� Washed up has been who teaches the newcomers the trade� :D

full-sized avatar

"What is Adderal, anyhow?" - Funky Fan
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Run4
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Iron Crow
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Cewebwalz,Feb 20 2010
06:25 PM
So..... it's main advantage is being mean?

Not always, it offers an alternative to making a charming character for interactions. It's more like browbeating people when it matters than walking into rooms and glaring at people non-stop.
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HenchmenF
 
"Anyway. Then me and CP were like "Lul, wut?" and then Run had to step in and use his e-peen as a riot baton and then Doffa sorta left."

Caleb Wolff, Level 7 Tribal Ranger. (Inventory)
Jackal, Level 5 Glowing Ghoul. (Inventory)[/align]
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