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Ammo?
1 0 (0%)
2 5 (71.4%)
3 1 (14.3%)
4 1 (14.3%)
5 0 (0%)
Total Votes: 7
The ammo poll.
Topic Started: Apr 16 2009, 03:08 PM (231 Views)
Zilabus
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Er'ry day I'm overseein'
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(1)I was debating if ammo should be in-game, and a set amount of ammo given on character creation and for missions well done,

(2)a trust system (no set ammo, but players have to be responsible enough to do realistic amount).

(3)A third option, having about a three full loaded limit on most missions. This will give a decent ammount, but still leave the feeling that munitions are rare after the nukes fell. (If it's a revolver, you'll likely have (6x3) 18 rounds to start. If you have Double barrel, you'll have (3x2) 6 shells. Ect.

(4)Number 4, is the same as three, however with a different number of full loads.

(5) Is other.

VOTE VOTE VOTE!
Eli "Slim" Ambrose
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Kelly "Featherweight" Capozzi
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Kuhblam
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(2)
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Solbur
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Zilabus
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Alright, it looks like we're going with a trust system. But, as your all either staff/future staff of senior members, make sure newbies don't go blowing clip after clip of ammo.

As far as grading, that'd probably be factored into realism.
Eli "Slim" Ambrose
SPECIAL: 3, 9, 2, 7, 9, 3, 7
Level: 5
Bucket town reputation: -175
Equipment
Weaponry: Molotov, Cherry bombs, Combat Knife, Laser pistol, Tack Mines, Smoke grenades, Syringes.
Armor:Post-war suit Tattered leather jacket
Inventory
Homemade shotgun, Gumballs, Bedspread
Mentats x3, Psycho x2, Jet x1, Wiskey x2, vodka
4 1/2 x Hides, 15 LSB dollars
Appearance
Caucasian
Very tall, lanky, and slim, jet black hair in a greased into a subdued pompadore style. Dark eyes and a cleanshaven face. Brown Windowpane suit.

Kelly "Featherweight" Capozzi
Offline Mini Profile Goto Top
 
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