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Recommended Classes
Topic Started: Jul 14 2008, 02:39 PM (72 Views)
Stealth
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Recommended Classes.

Here are a few combinations to consider as a function of playing style. Future articles will discuss recommended classes for gametypes. Note that, in the end, each of these classes should be tailored to your own playing style.

Sniper

This package of perks combines the requirements for stealth and long range power. It also contains Martyrdom which will catch a few players by surprise. Though I have dismissed Martyrdom as a useful tool, I have included it in the Sniper's tool kit. The reason for this is that Snipers in CoD4 are wonderfully disguised and sometimes you just accidentally run into them. Though they are minced meat when discovered by anyone with a pea-shooter for a gun, the surprise factor is enough to make the popped-nade at death, a useful weapon.

Primary Weapon: M21
Side Arm: M9
Special Grenade: Smoke
Perk 1: Deep Impact
Perk 2: UAV Jammer
Perk 3: Martyrdom

Rusher

The Rusher is usually the first into a house, the first around the blind corner and usually the first to be shot at. For this reason he needs the M4 fully automatic assault weapon. To back that up, give him Double Tap, which provides him with unparalleled fire rates. A Bandolier keeps the Rusher from looking for ammo and a Steady Aim will mean tons of run'n-gun frags!

Primary Weapon: M4 Carbine
Side Arm: USP .45
Special Grenade: Stun
Perk 1: Bandolier
Perk 2: Double Tap
Perk 3: Steady Aim

Assaulter

Backing up the Rusher is the Assault team. While your mates storm the house, the Assault team can cover them by pounding the house and pick off the snipers and campers with their unstoppable arsenal of RPG's and M16 rounds which will go through light skinned buildings like they were made from paper mache'. The additional stopping power will be needed given the fact that the M16 only manages 3-round bursts.

Primary Weapon: M16A4
Side Arm: USP .45
Special Grenade: Flash
Perk 1: RPG-7x2
Perk 2: Stopping Power
Perk 3: Deep Impact

Heavy Gunner

If you need especially stiff defensive power, the Heavy Gunner's load out might be suitable for you. I have also added Juggernaut to give some added protection from the coming onslaught.

Primary Weapon: RPD
Side Arm: M1911 .45
Special Grenade: Stun
Perk 1: Juggernaught
Perk 2: Stopping Power
Perk 3: Steady Aim

Scout Hybrid

Stealth and positioning are key to this kit. The ability to take out enemies at range like a sniper and still remain a mobile fire platform can be useful in many situations. This kit hinges on the versatility of the G3 assault rifle and your own ability to aim precisely. Luckily enough the G3 carries a large clip and is fairly forgiving in that respect. I'd highly recommend the the mouse-wheel alt fire button for this setup for those preferably avoided close encounters.

Primary Weapon: G3 Reflex Sight
Side Arm: DE/Either .45
Special Grenade: Smoke/Stun
Perk 1: Claymores/Nades
Perk 2: Stopping Power
Perk 3: Deep Impact

Assassin

My personal favorite... Completely silent and invisible with close to medium range. They cant see you or hear you coming until it is too late. The P90 fitted with a silencer fits this description well, and with a few traps and careful tactics, this is a very viable kit in all but the most open of maps.

Primary Weapon: P90 Silenced
Side Arm: M911 Silenced
Special Grenade: Stun
Perk 1: Claymores
Perk 2: UAV Jammer
Perk 3: Dead Silence

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(Nw@)Shadow GT- The K Bomb
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My Curent fav wepon class is this
Snyper

50 cal.
RPD or M4
Perks:
Claymore
Overkill
Iron Lungs

This is usefull if you dont mind hevy recoil and are good at snyping but need help on ur close range and should only be used on hardcore modes because of the lack of one shot kills with the 50 cal on normal mode with out stoping power
Also since there is no UAV Jammer u should not stay in the same spot for long
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Ohem
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Offense 1 (for some distance maps):

M4, Red Dot Sight
M9
Bandolier
Sleight Of Hand
Extreme Conditioning

With this class I'm able rush (ie sprint) into the enemy territory and can hold the position and move forward with sleight of hand.

Offense 2:

Scorpion (experimenting with this one)
Bandolier
Sleight Of Hand
Extreme Conditioning

S&D Defense:

G36C
Bandolier
Stopping Power
Steady Aim

S&D Offense:

P90, Silencer
M9, Silencer
Bomb Squad
UAV Jammer
Dead Silence
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