| Welcome to The Carnivores Saga. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Carnivores 2 Patch Release; Version 3.1 Patch | |
|---|---|
| Topic Started: Oct 10 2011, 11:09 AM (1,856 Views) | |
| Rexhunter99 | Oct 10 2011, 11:09 AM Post #1 |
|
Master Programmer
![]()
|
Carnivores 2 patch - v3.1 Release This is plain, vanilla Carnivores, except for the fact I removed the debugup cheat and replaced it with a command console. Direct3D is 100% finished, it looks and works the same way as the old one did. OpenGL, while it is finished, there are some graphical bugs that I don't think I can fix. I won't go into the details though. Just be glad it works and is an alternative to D3D. Both of them support all the same hardware features ![]() Please notify me of any little graphical hiccups you may notice. Download: http://www.mediafire.com/?aif8xip5cmc1r5e Same as before, contains two .REN files, follow the instructions inside the UPDATE.TXT Next major release will have an auto-updater included
|
| C3Dit Topic | |
![]() |
|
| « Previous Topic · Forum Maintenance · Next Topic » |









9:50 AM Jul 11