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| A carnivores 2 Mod; Carnivores 3 | |
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| Topic Started: Nov 23 2010, 09:34 PM (3,970 Views) | |
| Jim Vance | Nov 23 2010, 09:34 PM Post #1 |
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Hi everyone. It was a while back I found this forum I have browsed it for sometime picking up what I could. This is my first post so I hope it is ok. The name here is Jim and with Christmas coming I finally finished a Carnivores mod for my Grandson. He will be getting it with a small computer for Christmas. So I thought I would post it with its link for others to enjoy. So I don't cause any alarm to those true hunters out there this version is not aimed at hunting par se. It is more aimed at a 10 year old boy whom likes shoot it up bang bang. It contains 4 new supply ships, two from dino rapter, and two of my own. I used rexhunter99 C3ditv .99 and his script file for 3d max in this case version 7 now expired. Jim it's a very nice system but unfortunately 3d max is way to expensive for me to buy. The game contains numerous re-skinned dinos from the forum including skeleton dinos, invisable dinos and the rest as well as master chief, and two poachers. Any redesigned weapons or dinos I did as far as skins were from machf's car program. The software is ment to be extracted into C:\program Files on the CP. The program should run ok when done that way. It contains an auto menu directory which has a carnivores menu exe file with its source bas file. This runs the bat files in that directory which if another location is chosen for the program have to be changed to reflect that. As far as the exe program there it is QB 64 windows basic. The purpose of this menu is to allow changing of the game engine ren files and the carn2 exe and carn2 ice age exe. It switches between the regular carn 2 and the CCE version. The 3dfx is from carnivores extreme and works in both positions on my cp. 4 of the menu postions switch primary dinos as well. The weapons consist of one pistal, two shot guns, a laser rifle, laser pistal, machine gun, laser cannon, Plasma gun and x-bow. The laser rifle has rapid enough fire and power that it is sort of formidable even in the dinoattack mode. There is also eight new locations from the forum in it. Noted Problems : I can not help on this 1.) In the CCE mode shooting into water with any traced weapon causes the game to abort. This game has it, I noted it in the extreme version and the cce version as well. The original engine seems to be ok on that, one of the reasons for the switching ability for the youngster. 2.) when cent is activated it caused the weapons to kick when fired in the CCE version. Last the PC I am using is a Compaq with a 2.8ghz mother board, 500 mbytes ram and Windows XP Professional operating system, my graphic excellerator card is a gforce 4300. With Xp yes on initial boot up of Cp , starting Game menu, and running game caused a black screen. Simply hit control alt delete ,, close the render and it goes back to the menu Restart the game and it runs fine. This only has to be done once after CP boot up. I have this with any carnivores 2 game. I think it is just the XP operating system. Happy Thanksgiving and Merry Christmas everyone!! Link Carnivores3 |
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| AnAlpaca | Nov 24 2010, 12:34 PM Post #2 |
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Modellor
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Nice, I'm sure your grandson will have fun with it. I noticed that when you take out guns the game begins to lag though, but it may just be a problem with my computer. |
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| Jim Vance | Nov 24 2010, 12:46 PM Post #3 |
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Greetings Phenix Rodger phenix you might reduce the trace level on the rayguns those are set at 10 shot guns as I recall 6 that uses memory. Hehe it was set slightly high for effect lots of blood splatter and spraying when hitting a solid object. Like I said little Zack likes that he has been spoiled by X-Box I think. Anyway, a lower trace level should speed things up. Jim |
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| AnAlpaca | Nov 24 2010, 12:53 PM Post #4 |
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Modellor
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Nope, that wasn't it. I had always had lag with the machine gun that came with Carnivores CE I tried lowering the amount of bullets it had and that fixed it, so I did the same thing with these guns and it fixed it. I don't know why that would affect it, but it did.
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| Jim Vance | Nov 24 2010, 01:10 PM Post #5 |
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Good deal pheonix We learn something new about Carnivores 2 everytime we do these mods I think. I personally didn't notice it on my cp but with verying memories and and different operating systems and different excellerator cards anything can happen and does. I will try that on the one at home and see if the rate increases after work. One thing I did notice with anything based out of the current CCE a stray shot that is traced upon hitting water aborts the game. He he he and it is nice to leave trace in for effect. I wonder if Rexhuntor, or Machf, or Aldsoproh could fix that it has to be something in the game play engine ie the ren files. Jim |
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| AnAlpaca | Nov 24 2010, 01:22 PM Post #6 |
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Modellor
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Yeah, I crashed the game sooooo many times doing that accidentally. :lol: |
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| Raptordude | Nov 25 2010, 01:11 AM Post #7 |
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Ankylosaurus
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Im absolutely ecstatic that you decided to include my skeleton Spino. It means alot to me. Thanks
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| Now what John Hammond and INGEN did at Jurassic Park was design genetically engineered theme park monsters. Nothing more and nothing less. -Dr. Grant- | |
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| Jim Vance | Nov 25 2010, 12:58 PM Post #8 |
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No Problem Rapterdudse they were nice skins it gave the enviroment a diffreent effect. JIm |
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| Jim Vance | Dec 1 2010, 12:26 PM Post #9 |
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Hi Pheonix , been a bit busy at lab this week. I did try decreasing the bullet no and the weapons did speed up. Oh I noticed something else no explanation for it but if the bullet no to reload ratio is even ie say 50 bullets reload 10 giving 5 reloads or 60 bullets and reload 20 giving three reloads in the original game play engine when the cheat code DEBUGUP is used the weapons reload after each firing. If the ratio is fractional ie say 50 bullets and reload = 20 giving 2.5 reloads no effect on the weapons occurrs all is normal with DEBUGUP. I did not observe anything like that with the CCE game play engine. Jim |
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