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Dimetrodon Skin
Topic Started: Jul 16 2008, 08:19 AM (1,075 Views)
raptorkiller2
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Triceratops
I thought dimetrodon could use a new skin. Maybe when we get the animations working, i'll make a carnivorous Dimetrodon. Anyway, heres the pics for the skin, and in machf's 3d viewer (and a menu pic for a menu I made if you want it just ask)

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I'm really optimistic for a pessimist.
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Alien DH
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Ultimate Hunter
raptorkiller2,Jul 16 2008
08:19 AM
I thought dimetrodon could use a new skin. Maybe when we get the animations working, i'll make a carnivorous Dimetrodon.

Nice skin B).But moschop and dimetrodon ai almost macth perfectly with allosaurus and velicorator only i dont now how they sleep and pouncing and harshly do to the fact that if it kills you,the game will take you back to the menu.
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I AM ALIEN DINOSAUR HUNTER
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raptorkiller2
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Triceratops
Alien DH,Jul 16 2008
07:33 AM
raptorkiller2,Jul 16 2008
08:19 AM
I thought dimetrodon could use a new skin. Maybe when we get the animations working, i'll make a carnivorous Dimetrodon.

Nice skin B).But moschop and dimetrodon ai almost macth perfectly with allosaurus and velicorator only i dont now how they sleep and pouncing and harshly do to the fact that if it kills you,the game will take you back to the menu.

actually, mochchops perfectly matches stegosaurus and Dimetrodon perfectly matches Parasauralophus.
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I'm really optimistic for a pessimist.
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Alien DH
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Ultimate Hunter
No you said and the people that you guys want carnivorus moschops and dimetrodons.And i,am saying that if you want that,give them allosaurus or veliocorator ai.
Posted Image HALF ALIEN,HALF HUNTER

I AM ALIEN DINOSAUR HUNTER
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P.Rex
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Velociraptor
But then it wouldn't fit perfectly, we need to change the animations first, and we still don't have this kind of technology.
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Banner by RaptorKlaw
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machf
Brachiosaurus
Admin
What gives me a headache is that apparently if you want to export the animations to .obj for example you'd have to export each frame separately...

Still considering how to design a (text?) file format that can then be used to import the mesh and animation data together into some modeling program... probably with texture coordinates but without the textures, for simplicity.
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raptorkiller2
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Triceratops
anim8tor works well and it opens .obj
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I'm really optimistic for a pessimist.
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machf
Brachiosaurus
Admin
Yes, but I think you didn't realize the meaning of what I said... exporting each frame individually... for each animation... if a .car file has for example 6 animations and each one is 15 frames long, that's 90 separate .obj files! And when you wanted to import them back into the original .car file, you'd have to import each of them again.

No, aniamtions will have to be handled in a different way...
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