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| Dimetrodon Skin | |
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| Topic Started: Jul 16 2008, 08:19 AM (1,075 Views) | |
| raptorkiller2 | Jul 16 2008, 08:19 AM Post #1 |
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Triceratops
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I thought dimetrodon could use a new skin. Maybe when we get the animations working, i'll make a carnivorous Dimetrodon. Anyway, heres the pics for the skin, and in machf's 3d viewer (and a menu pic for a menu I made if you want it just ask)![]() ![]()
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![]() I'm really optimistic for a pessimist. | |
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| Alien DH | Jul 16 2008, 08:33 AM Post #2 |
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Ultimate Hunter
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Nice skin B).But moschop and dimetrodon ai almost macth perfectly with allosaurus and velicorator only i dont now how they sleep and pouncing and harshly do to the fact that if it kills you,the game will take you back to the menu. |
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I AM ALIEN DINOSAUR HUNTER | |
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| raptorkiller2 | Jul 16 2008, 10:21 AM Post #3 |
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Triceratops
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actually, mochchops perfectly matches stegosaurus and Dimetrodon perfectly matches Parasauralophus. |
![]() I'm really optimistic for a pessimist. | |
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| Alien DH | Jul 16 2008, 12:56 PM Post #4 |
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Ultimate Hunter
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No you said and the people that you guys want carnivorus moschops and dimetrodons.And i,am saying that if you want that,give them allosaurus or veliocorator ai. |
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I AM ALIEN DINOSAUR HUNTER | |
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| P.Rex | Jul 17 2008, 09:31 AM Post #5 |
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Velociraptor
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But then it wouldn't fit perfectly, we need to change the animations first, and we still don't have this kind of technology. |
![]() Banner by RaptorKlaw | |
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| machf | Jul 17 2008, 09:49 AM Post #6 |
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Brachiosaurus
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What gives me a headache is that apparently if you want to export the animations to .obj for example you'd have to export each frame separately... Still considering how to design a (text?) file format that can then be used to import the mesh and animation data together into some modeling program... probably with texture coordinates but without the textures, for simplicity. |
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| raptorkiller2 | Jul 17 2008, 10:39 AM Post #7 |
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Triceratops
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anim8tor works well and it opens .obj |
![]() I'm really optimistic for a pessimist. | |
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| machf | Jul 17 2008, 10:47 AM Post #8 |
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Brachiosaurus
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Yes, but I think you didn't realize the meaning of what I said... exporting each frame individually... for each animation... if a .car file has for example 6 animations and each one is 15 frames long, that's 90 separate .obj files! And when you wanted to import them back into the original .car file, you'd have to import each of them again. No, aniamtions will have to be handled in a different way... |
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7:28 PM Jul 10