Welcome Guest [Log In] [Register]
Welcome to The Carnivores Saga. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Increased Difficulty Carnivores II
Topic Started: Jun 23 2008, 09:18 AM (889 Views)
Arkona
Member Avatar
Parasaurolophus
Welcome to an experiment I have created. I wanted to make this a more challenging game, and I have succeeded.

Sick of creating a Carnivores II file, engaging in hunting allosaurus with XBow, and gaining mass points on your first hunt? Fear no more. With increased dinosaur costs and stats, increased level/gun/accessory costs, and decreased gun stats, you will find that Carnivores is now much harder than it was before.

With this mode, be sure to keep Agressivity and Sensitivity at their highest. No debugup either, or it is basically the same thing as it was before.

IMPORTANT. You must make a new file or some of the changes will not take place. You do not have to delete your older file.



Posted Image



In order to play with the changes I have made, create a copy of your current _RES and paste this over the text of the _RES in the HUNTDAT folder:

Quote:
 


weapons {
{
name  = 'Pistol'
file  = 'pistol.car'
pic  = 'bullet1.tga'
power = 2
prec  = 0.8
loud  = 1.3
rate  = 1.6
shots = 8
}

{
name  = 'Shotgun'
file  = 'shotgun.car'
pic  = 'bullet2.tga'
power = 1
prec  = 0.3
loud  = 1.6
rate  = 1.2
trace = 6
shots = 4
}


{
name  = 'DB Shotgun'
file  = 'dbsgun.car'
pic  = 'bullet2.tga'
fall  = 1
power = 1
prec  = 0.2
loud  = 2
rate  = 1.2
trace = 6
shots = 4
reload= 2
}


{
name  = 'X-Bow'
file  = 'x_bow.car'
pic  = 'bullet4.tga'
shots = 3
power = 4.5
prec  = 1.0
loud  = 1
rate  = 1.0
}

{
name  = 'Rifle'
file  = 'rifle.car'
pic  = 'bullet3.tga'
power = 3.5
prec  = 1.8
loud  = 2
rate  = 1.0
shots = 4
}

{
name  = 'Sniper rifle'
file  = 'sniper.car'
pic  = 'bullet3.tga'
power = 3.5
optic = 1
prec  = 2.0
loud  = 1.75
rate  = 1.0
shots = 3
}



}  //==== end of weapons =========//


characters {

{
name    = 'Hunter'
file    = 'hunter1.car'
ai      = 0
health  = 1
}

{   
name    = 'Moshops'
file    = 'mosh.car'
ai      = 1
health  = 2
mass    = 0.15 
}

{
name    = 'Galimimus'
file    = 'gall.car'
ai      = 2
health  = 2
mass    = 0.1
}

{
name  = 'Dimorphodon'
file  = 'dimor2.car'
ai    = 3
health = 1
mass  = 0.05
}

{
name  = 'Pteranodon'
file  = 'ptera.car'
ai    = 4
health = 1
mass  = 0.25
}

{
name  = 'Dimetrodon'
file  = 'dimet.car'
ai    = 5
health = 3
mass  = 0.22
}



{
name = 'Brachiosaurus'
file = 'brachi1.car'
ai        = 6
mass      = 9
length    = 12
radius    = 400
health    = 1024
basescore = 0
smell    = 0.4
hear      = 0.8
look      = 0.6
shipdelta = 168
}





{
name      = 'Parasaurolophus'
file      = 'par2.car'
ai        = 10
mass      = 1.5
length    = 5.8
radius    = 320
health    = 9
basescore = 4
smell    = 0.8
hear      = 1.0
look      = 0.55
shipdelta = 48
}

{
name = 'Ankylosaurus'
file = 'ankylo1.car'
ai        = 11
scale0    = 1200
scaleA    = 600
mass      = 0.8
length    = 4.5
radius    = 280
health    = 9
basescore = 4
smell    = 0.75
hear      = 0.8
look      = 0.6
shipdelta = 16
}

{
name = 'Stegosaurus'
file = 'stego.car'
ai        = 12
mass      = 7
length    = 7
radius    = 480
health    = 12
basescore = 5
smell    = 0.6
hear      = 0.8
look      = 0.83
shipdelta = 128
}

{
name = 'Allosaurus'
file = 'allo.car'
ai        = 13
mass      = 0.5
length    = 4.2
radius    = 256
health    = 11
basescore = 7
scale0    = 1000
scaleA    = 600
smell    = 1.0
hear      = 0.7
look      = 0.5
shipdelta = 0
danger    = TRUE
}

{
name = 'Chasmosaurus'
file = 'chasmosa.car'
ai        = 14
mass      = 3
length    = 5.0
radius    = 400
health    = 13
basescore = 6
smell    = 0.6
hear      = 0.7
look      = 1
shipdelta = 108
}

{
name = 'Velociraptor'
file = 'velo2.car'
ai        = 15
mass      = 0.3
length    = 4.0
radius    = 256
health    = 12
basescore = 9
scaleA    = 400
smell    = 1
hearK    = 0.8
lookK    = 0.55
shipdelta = -32
danger    = TRUE
}

{
name = 'Spinosaurus'
file = 'spino.car'
ai        = 16
mass      = 0.3
length    = 4.0
radius    = 256
health    = 15
basescore = 11
scaleA    = 400
smell    = 0.9
hearK    = 0.85
lookK    = 0.7
shipdelta = 60
danger    = TRUE
}




{
name = 'Ceratosaurus'
file = 'cerato1.car'
ai        = 17
mass      = 0.3
length    = 4.0
radius    = 256
health    = 20
basescore = 13
scaleA    = 400
smell    = 0.95
hearK    = 1
lookK    = 0.7
shipdelta = 96
danger    = TRUE
}




{
name = 'T-Rex'
file = 'tirex.car'
ai        = 18
mass      = 6
length    = 12
radius    = 400
health    = 1024
basescore = 15
smell    = 1
hear      = 1
look      = 1
shipdelta = 168
danger    = TRUE
}

} //===== end of characters ==========//


prices {
start = 80
area = 30
area = 75
area = 145
area = 200
area = 350

dino = 15
dino = 25
dino = 40
dino = 55
dino = 100
dino = 195
dino = 310
dino = 550
dino = 800

weapon = 35
weapon = 150
weapon = 230
weapon = 85
weapon = 150
weapon = 300

acces  = 10
acces  = 20
acces  = 10
acces  = 40
}

.



Here is the complete list of changes that I have made:


Weapons:

1.Pistol
...Volume increased by .5

2.Shotgun
...Volume increased by .1
...No. of shots decreased by 3

3.DBShotgun
...Volume increased by .1
...No. of shots decreased by 2

4.Xbow
...No. of shots decreased by 3
...Power decreased by 1.5
...Volume increased by .6

5.Rifle
...Power decreased by .5
...Volume increased by .5
...No. of shots decreased by 3

6.SniperRifle
...Power decreased by .5
...Volume increased by .35
...No. of shots decreased by 4


Dinosaurs:

1.Parasaurolophus
...Health increased by 3
...Base score decreased by 1
...Sight sense increased by .15

2.Ankylosaurus
...Health increased by 3
...Base score decreased by 2
...Smell sense increased by .35

3.Stegosaurus
...Health increased by 5
...Base score decreased by 2
...Smell sense increased by .2
...Sight sense increased by .23

4.Allosaurus
...Health increased by 5
...Base score decreased by 3
...Audibility sense increased by .7

5.Chasmosaurus
...Health increased by 5
...Base score decreased by 3
...Audibility sense increased by .2
...Sight sense increased by .6

6.Velociraptor
...Health increased by 6
...Base score decreased by 3
...Smell sense increased by .05
...Audibility sense increased by .1
...Sight sense increased by .05

7.Spinosaurus
...Health increased by 3
...Base score decreased by 4
...Audibility sense increased by .25

8.Ceratosaurus
...Health increased by 4
...Base score decreased by 6
...Audibility sense increased by .3

9.Tyrannosaurus
...Base score decreased by 10
...Smell sense increased by 1.5
...Audibility sense increased by .2
...Sight sense increased by .2


Prices:

Start off
1.Starting score decreased by 20

Areas
1.Delphaeus Hills price increased by 10
2.Fort Ciskin price increased by 25
3.Vengar Fjords price increased by 45
4.Manya Jungle price increased by 50
5.Mount Ravan price increased by 150

Dinosaurs
1.Parasaurolophus price increased by 5
2.Ankylosaurus price increased by 10
3.Stegosaurus price increased by 20
4.Allosaurus price increased by 25
5.Chasmosaurus price increased by 50
6.Velociraptor price increased by 95
7.Spinosaurus price increased by 60
8.Ceratosaurus price increased by 250
9.Tyrannosaurus price increased by 300

Weaponry
1.Pistol price increased by 15
2.Shotgun price increased by 50
3.DBShotgun price increased by 80
4.XBow price increased by 35
5.Rifle price increased by 50
6.SniperRifle price increased by 100

Accessories
1.Camouflage price increased by 10
2.Radar price increased by 20
3.Cover Scent price increased by 10
4.Double Ammo price increased by 40


Tested and works.
Bölvat es okkr, bróðir,
bani em ek þinn orðinn;
þat mun æ uppi;
illr er dómr norna.

Posted Image
Offline Profile Quote Post Goto Top
 
machf
Brachiosaurus
Admin
Interesting, a simple mod to make the game more challenging... congratulations for being the first one to think of something like that. And welcome to the forums.
Offline Profile Quote Post Goto Top
 
Arkona
Member Avatar
Parasaurolophus
Quote:
 
Interesting, a simple mod to make the game more challenging... congratulations for being the first one to think of something like that. And welcome to the forums.


Thankyou...
Bölvat es okkr, bróðir,
bani em ek þinn orðinn;
þat mun æ uppi;
illr er dómr norna.

Posted Image
Offline Profile Quote Post Goto Top
 
« Previous Topic · Mods · Next Topic »
Add Reply