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| Making a huge spinosaurus; Is this how I do it? | |
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| Topic Started: Mar 8 2008, 09:59 PM (1,159 Views) | |
| Jrv2008 | Mar 8 2008, 09:59 PM Post #1 |
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Moschops
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Ok, I want to make the spinosaurus in C2 really big (bigger than the T-rex). Do I just simply change the scale/length/mass, etc, or is it more complex than that? |
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| raptorkiller2 | Mar 8 2008, 10:15 PM Post #2 |
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Triceratops
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scale0 = 1400 scaleA = 1200 just this |
![]() I'm really optimistic for a pessimist. | |
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| Jrv2008 | Mar 8 2008, 10:17 PM Post #3 |
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Moschops
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I tried that and it still doesn't seem like they are big enough. Can I just start randomly changing the scales? |
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| Zirgon | Mar 9 2008, 03:53 PM Post #4 |
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Stegosaurus
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I use this scale0 = 1600 scaleA = 850 I like having a size range so i can compare them in the trophy room but 1600 should make it a little bigger than the rex |
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| Jrv2008 | Mar 9 2008, 07:03 PM Post #5 |
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Moschops
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Kthx. |
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| BlueT-rex71910 | Sep 30 2008, 04:32 PM Post #6 |
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Gallimimus
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I want to make the T-rex HUGE, but he doesn't have a scaleA or a scale0 How do I make the T-rex Bigger???????!!!!!!!!!!!! |
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| machf | Sep 30 2008, 06:02 PM Post #7 |
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Brachiosaurus
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Any creature that doesn't have a Scale0 or a ScaleA value in the _res.txt file is simply using the default values from the game, I think they are something like 800 and 600, respectively. You can add new values if you want, not just replace the ones that are present in the file. Scale0 is for the minimum size, ScaleA is for the amount of variation. So, if you have Scale0 = 1000 and ScaleA = 500, it means the minimum will be 1000 and the maximum 1500 - the dinos wil have random values between those two ones. |
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| Dinoguy1000 | Oct 1 2008, 12:32 PM Post #8 |
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Hunter
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Question, what formula does the game use to translate those values into height/length/weight? This is something that's bugged me for (literally) years. |
| Carnivores Wiki | XeNTaX and MultiEx Commander | |
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7:28 PM Jul 10