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| Confused about gear choices | |
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| Tweet Topic Started: 7 Jun 2015, 05:25 PM (410 Views) | |
| ColdBlood | 7 Jun 2015, 05:25 PM Post #1 |
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Corporal
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In the Tau list it says in some of the entries that it can take from "Leader only" items, which I assumed was a pointless sentence, as obviously a leader can take from Leader only items - But then it turns out neither Kroot nor Vespids can take Leader only items - or the sentence is simply missing. At least the Kroot Shaper gets unique choices, while the Vespid Strain leader can take... nothing that the special choices cannot. So aside from allowing you to take Vespid as Core, what else does it do? Ld9, which the suit leaders does as well? It just feels strange having a leader which is practically identical to your standard choices. Looking at the Tau list, I feel like I HAVE to take the Crisis Shas'vre, unless I want to handicap myself - something that could easily be avoided by simply allowing each team leader a more clear advantage compared to each other, unlike the current situation, where the Crisis Shas'vre just feels like the only leader of the bunch, and the rest just being... well, more expensive core choices. I guess my primary question would be: Can all LEADERS take "Leader only" items, or are some of the leaders just not allowed to? If no, why not? Looking through the Eldars list, I see tons of cool choices and options, and in the Tau, I just see core choices that have been given Inspiring presence, and then just left like that. Some of the supposed "Team Leaders" has nothing aside from Inspiring Presence to distinguish them from a stock standard Core or Special choice of the same kind. Some of them are truly puzzling too, and the Tau list is confusing me even more when I get to the Vespid. EDIT: Revised the post a bit to make my issue more clear. Edited by ColdBlood, 7 Jun 2015, 05:30 PM.
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| Narmet | 8 Jun 2015, 06:21 PM Post #2 |
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Sadly, I think they may indeed not be able to take the "Leader" items. Given what the items are, it seems like "Leader Only" was used as meaning "extra-special battlesuit only" so that your other Crisis suits couldn't take the Kodachi, say. I agree it's very confusing terminology, though, and personally I'd love to see a Vespid Strain Leader with a Kodachi.
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| ColdBlood | 8 Jun 2015, 06:50 PM Post #3 |
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Corporal
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Man, that's a shame. I would indeed have loved a Strain Leader with a Kodachi and Vicious Strain, though the larger command radius would have been really nice as well. For a team of super mobile Vespids jumping around, 6" just isn't quite good enough, and the poor leadership makes them a risky choice when out of their leaders inspiring presence. Really wish I could base a list around Vespids, but even for a "fun" list, it just seems awfully weak. EDIT: I think my biggest problem is how much cool stuff Kroot got, while Vespids were just kinda left like they were... It would have been cool to have options like "Sonic Speed", which grants them an additional attack on the charge, or reduced the enemy weapon skill, or SOMETHING interesting to compliment them. As they are, they can't even get an invul, which makes them far too squishy. Edited by ColdBlood, 8 Jun 2015, 06:59 PM.
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| Narmet | 8 Jun 2015, 07:17 PM Post #4 |
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I know the feeling. Kill Team does make it possible to field non-epic leaders, though, as tempting as it might be to spend 70+ points on a single crazy model. Taking along 5 stingwings, 2 suits, a Kroot Shaman, and a mini Kroot gunline is totally doable, and scares MEQs to no end. Having the leader along with the Vespids/suits keeps them from getting Nerve-pinned by a lucky shot, and then you just pop out and aim those blasters at a couple Sternguard and an upgraded Lexicanium or something and watch the Stingwings earn their points back real quick. Edited to add: Also, another specifically Kill-Team complication is battle honours. If you're in a campaign, you can "Group" stingwings you've taken as "Core" models, and then give them all Furious Charge, +1 BS, or Lightning Assault all as one set. Edited by Narmet, 8 Jun 2015, 07:33 PM.
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| ColdBlood | 12 Jun 2015, 08:02 PM Post #5 |
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Corporal
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Honestly, I'd still prefer Suits with plasma, as they are also better at penning the odd transport/walker you might encounter, not to mention terminators. I had a weird thought though, looking through the FAQ - Could I actually take a Vespid Strain Leader, take as many Stingwings as possible, like, say, 1 Strainleader and 12 Stingwings, and then after the first battle just buy a Crisis Suit leader, and keep the Stingwings as core while using the suit? From the sounds of it, the leader just gives the ability to buy them for your FORCE as core, and has no actual relation to the team. So I could technically do it the other way around as well, building up a normal team, buy a Strain Leader, and never use him for anything other than buying Vespids as core? Seems kinda strange, and cheap (28 point tax for moving Vespids to core? That's pretty damn cheap) for some pretty nasty core choices. Not many armies can bring groups of 5 T4 models with a S5 AP3 gun, that has Jump Pack, Fleet, Hit and Run at initiative 6, and Move through Cover (Which is pretty much the single best rule in this game IMO because of how much it matters here). Throw a Ballistic Skill increase on both and them, and maybe Diver, and you have a hard to kill, and highly mobile, unit that will chew through marines with no issue. I wouldn't even call them expensive, 18 points may be a lot, but not at all compared to how good they are in kill team. My only problem is their mediocre leader, which, if replaceable, is not really any issue anyway if I understand the FAQ right.
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7:34 PM Jul 11