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| Get down! - The Diver Battle Honour | |
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| Tweet Topic Started: 27 Aug 2014, 03:44 PM (402 Views) | |
| Erorior | 27 Aug 2014, 03:44 PM Post #1 |
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Corporal
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After a while in our campaign we have found that the battle honour Diver might need some adjustment, since it can be so awesomely good e.g. all flavours of eldar while being practically pointless for Orks or Necrons- While I like that initiative can be more important in Kill Team (such as when you climb) I dislike that it is a really cheap battle honour which essentially gives stealth to an eldar model, and that it can be bought to a majority of the team so easily. I would vouch for a change where the model can always get up on 4+ instead. It would still be good for everyone, unlike the current situation. Thoughts? |
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| oddjustice | 27 Aug 2014, 04:12 PM Post #2 |
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Hard to say, I know that as an eldar player, there are definitely a gang of perks that I don't care about or can't really use and it's nice to have at least one perk that is really good for me. That said, I can definitely see how Ork players would be disappointed with their results using it, although it still gives them a 30% chance to get up after going to ground that they would never get before. |
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| Erorior | 29 Aug 2014, 08:15 PM Post #3 |
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Corporal
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Yeah, I can understand that re-rolling climbing- and jumping tests are pretty underwhelming for the Eldar. The reason that I react to Diver is that is has such a huge impact on probably the most important aspect of the game: Combat. As cover saves can be so prominent in KT, it becomes even better. It wouldn't be possible to make every Battle Honour equally good for all, but in my opinion it should at least be attempted with the more powerful ones. |
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| foto69man | 5 Oct 2014, 08:28 AM Post #4 |
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Sternguard and scouts with the Initiative Battle Honour and then Diver...bane of my existence... It is or can be a little OP, but not sure how to tone it down without nerfing it completely. |
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| Erorior | 5 Oct 2014, 08:57 AM Post #5 |
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Corporal
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My suggestion (as shown earlier) is to make it a flat 4+ for all. Then you have a fair chance, while still actually taking a risk of not shooting the next turn when you go to ground. |
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7:35 PM Jul 11