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Playing Guard Help; Mostly Load Out Help
Topic Started: 17 Oct 2012, 07:25 PM (279 Views)
wasd
Warrant Officer First Class
Hey,
Ive recently received all the bits i need for part of my guard army (check my sig*) and am now faced with the dilemma of how to build it. I know how i want the infantry etc but what im stuck on his HQ.
First of all i know i want a ten man command squad so max advisors including body guards and astandard and a commisar.
So whats my best build for this? Im running a mixed guard list and just want to see what you guys have got.
Second I know i want to use a 3 man sentinel squad which will be ran as armoured so whats the best load out and way to use them?
Ill add other questions later,
Cheers
*yes im completely shameless, i know;)
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Cuthbo
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Corporal
Hey Wasd,

For your HQ, you have a few choices, the main ones are:

1-how many points do you want to spend?
2-do you want it mobile or static?
3-close combat or ranged?

so my answers:

1a- big points, Creed with Kell, medic, 2x snipers, 2x bodyguards, master of ord, master of fleet, astropath commissar yarrick and upgrades like carapace armour, and cammo cloaks plus a chimera with pintle mount, cammo netting and hunter killer missile

this squad weighs in at 710 points

1b- small points, standard officer, standard, 3x snipers, 2x bodyguards, master of ord, master of fleet, astropath, and lord commissar with cammo cloak(giving the whole squad stealth). add upgrades to suit

this squad totals 295

both of these are static units, letting the snipers and master of ord fire every turn, this unit is best used to anchor your home firing line.

for a more mobile unit-

1c- big points, iron hand straken, kell, medic, heavy flamer, melta/flamer, 2x bodyguards, master of the fleet, astropath, commissar yarrick carapace armour in chimera with dozer, extra armour, pintle and a heavy flamer

no Master of ord in this unit as it will be moving and he wont be able to fire, cost 675.

for me personally i use, commander with bolt pistol and power sword, standard, plasma gun, medic, vox, with cammo cloaks plus astropath, master of ord and master of fleet, this unit never moves, just sits in my back line issuing orders, soaking up fire and letting the master of ord pound away. but with the new rules, and the way snipers work im thinking about swapping out the vox and plasma gun for snipers.

...................................................


for the sentinels its really down to how you are going to use them and what armies you usually face, 6th edition has curbed plasma cannons a little. i run a 3 strong unit with multilasers and hunter killer missiles. lots of shots at a good strength with a chance of popping a tank if they get a good side on shot with the HKs. other than that i use them to tarpit units that cant hurt them, but 6th has turned that away a little as well wit the "our weapons are useless" rule


well thats it from me, hope it helped/gave you some ideas.

cheers Cuthbo
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# Digits
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Shadowkin
For sentinels, I like to take autocanons or lascanons. Las for stopping power, but I probably kill more with autocanons. Good strength agains any creatures and small vehicles, but with a greater number of shots, a better chance of popping side armour and even front armour on all but the best protected. So....autocanons.

As for guard HQ - as a guard player, I learned long ago that well placed ordnance round will account for any HQ, no matter how tooled up they are. When I then realise what firepower I could bring to the party instead of spending huge HQ points, I would trade an expensive HQ for a pair of manticores or armoured basilisks ANY day of the week. It is VERY rare for a guard HQ to inflict large points of damage to an enemy. But a pair of manticores can be devastating! Go cheap, and add arty!!!
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wasd
Warrant Officer First Class
Cheers Guys,
Some really awesome advice. What i have decided to do is to have two HQ to swap around one company level, so pretty basic, the other a fully tooled out regimental command. One more one the field compared to the other.
Im thinking armoured sentinels with uto cannons and hunterkillers. Pretty much use them as a mobile heavy weapon squad, using the HK for the odd tank and the auto cannons as a all round weapon.
Thanks alot for the advice.
Cheers,
Wasd
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