Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
2000pts Imperial Fists
Topic Started: 22 Oct 2011, 10:32 PM (310 Views)
Pyro Pete
Member Avatar
Warrant Officer First Class
Hey guys got a new list for my new Imperial Fist army and wanted to know what you all thought of it all comments welcome

HQ
Lysander
Pedro Kantor

Elite
10 Sternguard Veterans
8 Combi-Meltas
Drop Pod
Locator Beacon

10 Sternguard Veterans
8 Combi-Meltas
Drop Pod
Locator Beacon

Venerable Dreadnought
Extra Armour
Assault Cannon
Drop Pod

Troops
10 Tactical Marines
Melta
Missile Launcher
Drop Pod
Locator Beacon

10 Tactical Marines
Melta
Missile Launcher
Drop Pod
Locator Beacon

Heavy Support
Thunderfire Cannon
Drop Pod
Locator Beacon

Thunderfire Cannon
Drop Pod
Locator Beacon
Offline
 
Tychonaut
Member Avatar
Second Lieutenant
With only 2 troops choices your cutting it fine on numbers for Take & Hold scenarios, which is nicely countered with the inclusion of Kantor and Sternguard. Good work. In games where scoring units don't count, Lysander lets you run around with TL Bolters.. Nasty.

I'd be tempted to replace the Venerable Dread with an Ironclad.. An AV 13 Beast in your opponents deployment zone on T1 can be evil.
Equip him with 2 HK's and drop him with LoS to a tanks rear armour, and it should kill it. (As you won't be able to charge with it on the turn it arrives)

As for the Drop Pods, arming them with Deathwind Launchers makes them slightly more of a threat, forcing your opponent to deal with them (hopefully ignoring something more important in the process) Giving them Pie Plate Launchers will also assist with anti-horde detail.

With the above changes made, Thunderfire Cannons become sort of redundant. But I see what you were going for with 3 lots of Bolster Defenses ;)

I'd consider a Drop Pode mounted Dev squad with 4 Missile Launchers, and uprate the Tactical Squads with Multi-Melta.



Thats my spin on things, but the list you have already does look pretty solid.
Edited by Tychonaut, 24 Oct 2011, 12:55 AM.
Offline
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Warhammer 40,000 · Next Topic »