Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
A company of wolves; C+C on a WIP 2K list
Topic Started: 17 Sep 2011, 03:22 PM (536 Views)
Octavian Lars
Member Avatar
Warrant Officer Second Class
First of all, I will only be able to buy 3 pack sets, 2 WG termie sets, 1 inquisitor with stand in fenris wolves, a rune priest and ulrik for this army, do not ask me to get anything else. The inquisitor will stand in for a wolf lord in the list (overseeing the wolves). The army list is attached.
Attached to this post:
Attachments: 2K_SW__WIP_.xls (975 KB)
Offline
 
Octavian Lars
Member Avatar
Warrant Officer Second Class
Sorry, this is how most people probably want it to look (I like excell):
HQ
Wolf Lord: Sven "Firewolf"
Terminator Armour, Thunder hammer, Storm Shield, Saga of the Bear, Wolftooth Necklace
Wolf Lord: Inquisitor Octavian Lars
Power Armour, Bolt Pistol, Power Sword, 2 Attack Lizards (fenrisian wolves), converter field (belt of russ), saga of the (lizard)wolfkin.
Wolf Priest: Groth Threadwinder
Plasma Pistol, Power Armour, Crozius, Saga of the hunter, Wolftail talisman, wolftooth necklace, Melta bombs
Rune priest: Vernenson Longclaw
Rune Staff, Runic Armour, Plasma Pistol, Saga of the warrior born, JOTWW, 1 other power

Elites
Wolfguard squad
Arjac rockfist
Torak Twinhammer
Terminator Armour, 2 thunder hammers
Rikard Firespitter
Terminator Armour, Assault Cannon, Chainfist
Garstas Shieldmaker
Terminator Armour, Wolf Claw, Storm Shield
Olaf the Kindler
Wargear: Terminator Armour, Storm Shield, Frost Axe
Eric Ironhand
Wargear: Terminator Armour, Frost Blade, Wolf Claw
Lars Mjodburner
Wargear: Terminator Armour, Heavy Flamer, Powerfist
Lief the Destroyer
Wargear: Terminator Armour, Storm Bolter, Chainfist
Jurgen Ice-Smasher
Wargear: Power Armour, Frost Axe, Storm Bolter
Harkon Bloodfist
Wargear: Power Armour, Wolf Claw, Plasma Pistol

Lone Wolf: Arkahm Foecrusher
Wargear: Power Armour, Thunder Hammer, Plasma Pistol

Troops
10 Grey hunters: 2 p-guns, plasma pistol
7 Grey hunters: Wulfen, Power fist
10 blood claws: power weapon
Edited by Octavian Lars, 25 Oct 2011, 06:41 AM.
Offline
 
Octavian Lars
Member Avatar
Warrant Officer Second Class
Please delete this post.
Edited by Octavian Lars, 25 Oct 2011, 06:39 AM.
Offline
 
# El Diablo
Member Avatar
Warmaster Of Chaos
Octavian Lars
17 Sep 2011, 03:22 PM
do not ask me to get anything else.
By asking this you are shooting yourself in the foot - the list you'we suggested needs transport. But seeing as your not going to buy anything else then there's no sense in telling you why the list doesn't work and how you can fix it.

As for asking for replys to your threads, stop it. Now. You've been told about it before, so please listen.

The Gaming, Fluff & Rules section is one of the quietest on the board so don't be surprised if a topic gets missed for a while.
Offline
 
Tychonaut
Member Avatar
Second Lieutenant
El D raises a good point. We can't help you fix this list if your set on what you have without room for flexibility.
As it stands, you have no transport. In modern 40k games, transport mobility wins games.

I'm one of the more active contributors to this portion of the board, because 'Games & Theory' is my favored niche of Warhammer.


I'd start by insisting those troops choices were all given a Drop Pod with Deathwind Launcher and Locator Beacon.
The relative small size of the army caused by the large number of Terminators/High cost units will cripple your effectiveness Vs horde armies.
The Pods will let you out-position your enemy, then the template launchers will make their numbers work against them.

You only need 1 squad of Wolf Guard: Fact.
With the layout you'e got here, you can fit all of them into one unit and still tender out a few of them to lead the other units.
This will also reduce your available Kill Points by 1.


Just because you can take 4 HQ choices, doesn't mean you have to. The points you save by taking just the Terminator armed Wolf Lord and a Rune Priest could be spent elsewhere, like a Dread in a Drop Pod.


9 Blood Claws in a Drop Pod with Locator Beacon and Deathwind Launcher, and an attached Wolf Guard with pair of Wolf Claws is far more effective then 10 Blood Claws with a Power Weapon.


Wolf Guard weapons allocation:
If the unit numbers 10 models before you move a few to lead units, you can take 2 heavy weapons.
These NEED to be Cyclones, you just don't have the Anti-Tank needed to give you a chance against Armor.


I'll leave these suggestions to sink in for a bit, then i'll present you with my 'Art of the Wolf' Vol.2
Edited by Tychonaut, 24 Oct 2011, 02:31 PM.
Offline
 
igknot
Member Avatar
Iron Priest
you can save a lot of points by keeping Arjac out of it too. Also just because space wolves are know for there heroes does not mean you have to have one in every squad. When I play mine I love to load up on generic grey hunter squads maxed out they are between 205 - 235 points and can do anything! Also you have no anti tank. Yes you have thunder hammers but they will do you no good if you are walking across the board.
Offline
 
Octavian Lars
Member Avatar
Warrant Officer Second Class
Sorry about all of the reply problems and I wanted an all foot, fluff first tactics second army so I chose the sons of russ. I normally only play against MEQ/Deamons so hordes are no big deal. Thanks for the replies though!

Will start writing the fluff soon (lost company allied with Inquisitor [nutshell])
Edited by Octavian Lars, 25 Oct 2011, 06:37 AM.
Offline
 
Octavian Lars
Member Avatar
Warrant Officer Second Class
Apologies about earlier questions. My main aim was to do with wargear options on characters/wolf guard.
Offline
 
igknot
Member Avatar
Iron Priest
if thats the case there is no reason to take saga of the wulfkin as that only effect squads of wolves and will have no value other then raising the initiative of two wolves.

Also the wolf guard with the frost axe, and the wolf claw these do not stack its one or the other so you are either attacking with str 5 or rerolling. If you want something fluffy pay for a fist instead of the axe. Or swap the assault cannon for one or the other. That way you will not have to between apple pie and cherry pie it'll between pie and cake.

If you are only taking Saga of the Hunter for stealth you may want to reconsider that as well. Sure he gives it to the squad but are you going to spend you entire advance up the field in cover? This build of a wolf priest would work great with a unit of scouts though plus that would still fit with your foot slogging them.(outflank with 11 melta bombs and 3 power weapons!)
Offline
 
Octavian Lars
Member Avatar
Warrant Officer Second Class
Quote:
 
Also the wolf guard with the frost axe, and the wolf claw these do not stack its one or the other so you are either attacking with str 5 or rerolling. If you want something fluffy pay for a fist instead of the axe. Or swap the assault cannon for one or the other. That way you will not have to between apple pie and cherry pie it'll between pie and cake.

Replaced the axe with a power fist and added some wargear (WT necklace+M-bombs) to the inquisitor WL

Quote:
 
If you are only taking Saga of the Hunter for stealth you may want to reconsider that as well. Sure he gives it to the squad but are you going to spend you entire advance up the field in cover? This build of a wolf priest would work great with a unit of scouts though plus that would still fit with your foot slogging them.(outflank with 11 melta bombs and 3 power weapons!)

the WL leads the grey hunters with wulfen as a high power flank attacker using outflank.

Quote:
 
if thats the case there is no reason to take saga of the wulfkin as that only effect squads of wolves and will have no value other then raising the initiative of two wolves.

removed wolfkin
Offline
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Warhammer 40,000 · Next Topic »