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| PDH's =I= 28 | |
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| Topic Started: 1 Aug 2011, 05:30 PM (18,756 Views) | |
| PDH | 1 Aug 2011, 05:30 PM Post #1 |
Second Lieutenant
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Good afternoon. This seems like a good place to post some of my Inquisitor models. I'll also update this with the warband I'm building for The Helios Succession. ![]() Inquisitor Emil Haxtus and warband. Inquisitor Emil Haxtus Haxtus has been in the service of the Inquisition for nearly one hundred and seventy seven years, since his mentor tested his psychic strength aboard one of the black ships. During his tenure as an Inquisitor he moved towards the ranks of the Ordo Hereticus destroying the cancer from within. It was here he originally came across the Istvannian philosophy, believing the human race was its best at times of peril. Here he sought out and organised heretical cults, then brought the dangers to the attention of the authorities to be smote upon the anvil of the Emperors’ Justice. Though a firm believer in the methods of the Istvannians he was never reckless in his endangerment of any world’s population. His view was that while good can come from conflict if a planet is overcome with corruption, it can no longer have a place in the domain of the Emperor on Terra. He regularly destroyed dangerous chaos cults intent on and capable of daemon summoning. It was at this stage his personal library of un-prescribed texts took form, originally to only help him conquer the blasphemous creatures brought forth using them. Eventually he started to dabble in the rituals within the texts, to bring forth minor daemons for interrogation into the nature of the enemy. Forty years ago he carefully began his research into the process of making his own daemon host, to use against the enemy. This first attempt failed and left him severely scarred as the daemon broke its bonds and briefly used Haxtus as a play thing. Since then he always wears billowing hooded robes to hide his disfigurement and has armed himself more appropriately for destroying the daemon. His second attempt eleven years ago was successful and the daemon host Judge Rhinehart is still bound to Haxtus. Master Savant Todial Galvisum Many centuries has Master Savant Todial Galvisum worked for the Inquisition and with the death of his last three masters he has he been reassigned to the next generation. Galvisum does not judge the methods used by the Inquisition, only the results and is willing to openly play devil’s advocate with his masters. An expert in investigative work he often becomes obsessed with tasks until they are completed to his exacting standards. Having worked for Inquisitor Haxtus for the last one hundred years he was present during the failed attempt at daemon host creation and has been nearly killed during numerous incidents. With his dangerous occupation and his advanced age he is slowly becoming more machine than man so that he can continue to serve. Not only has his body been repaired, it has been modified to improve his role in investigative work and can now link directly with logic engines. Having come into harm’s way frequently he has had sensors and bionics installed and has become adept at defending himself. The demands of controlling extensive bionic and electronic data storage has necessitated Galvisum being powered by a small generator. Hierophant Yektor Pritov Originally came into Haxtus’s service during an investigation into mutant cults in the lower districts of Hive Finnder Terceius on Finnder’s World. Pritov was a young priest in a small church on the edge of the mutant shanties. The Inquisitor interrogated the priest asking him for any leads with his enquiries. During the ensuing investigation it came to light that the chaos worshipping cult was actually in the higher echelons of the hives government. With Pritov’s help Inquisitor Haxtus persuaded the mutant population to rebel against the corrupt leaders. For two months the Haxtus, Pritov and the mutants hid within the hive making daring raids against the cult until it became apparent the majority of the hive were secretly worshipping the chaos gods. During this Pritov continued his devotion to him on earth leading the mutant population in prayer. The rebellion was ended when Haxtus got a message for help off world, answered by the Relictor Chapter of Space Marines. After the rebellion Pritov asked to join Haxtus off world. As he had visions that is was his position to administer to the Inquisitor spiritual guidance. Since the creation of the daemon host Pritov has removed his eyes, ears drums and tongue. This protects him from ever looking upon, speaking with or hearing the daemon’s evil. So Pritov can function and as a compromise he has had bionic implants to replace his natural senses. He believes now more than ever he is needed to protect Inquisitor Haxtus from falling to the will of the dark gods. PDF Trooper Brandhof Inquisitor Haxtus recruited Brandhof after a mission to bring down a rogue psyker on the ice world of Felixus IV. Trooper Brandhof was a member of a squad assigned as an honour guard to the Inquisitor. During the investigation the psyker made his presence felt by ambushing the Inquisitor and his party. The surprise attack mutated the PDF squad and the psyker ignored their altered remains, leaving them for dead. This left Haxtus and Judge Rhinehart to battle the psyker alone. During the ensuing combat Brandhof came round and instead of despairing at his new form he fought on. Despite the searing agony wrought by his newly deformed limbs Brandhof took aim and killed the psyker with a perfect head shot. Felixus IV governing body being particularly intolerant of mutation would have put Brandhof to death, except Haxtus was impressed with the trooper’s dedication and fortitude. The attack has left Brandhof a hunched, twisted figure with thin wasted limbs and a bulging neck, which makes talking difficult. Since being recruited Inquisitor Haxtus continually uses the mutated trooper to help infiltrate mutant shanties and other unsavoury areas during his investigations. Brandhof is also used for a little extra muscle when necessary, with his steady aim. Brandhof manages his condition with a cocktail of pain suppressants and faith. He does not blame the Inquisitor for his current circumstances seeing him as a vessel of the Emperor’s might. Daemon Host – Judge Rhinehart When the daemon host was summoned the body that Inquisitor Haxtus used had been in a coma, brain dead, for years. The daemon when placed in the host body found the name of the previous occupier and has used it since, at first to attempt escape and then to torment and bring doubt to the Inquisitor. As with most creatures from beyond it causes strange occurrences in its vicinity. Those within arms reach of the daemon host hear the whimper and cries of small children. Also if the host body is caught in precipitation or similar conditions water drops within a few metres turn to purple sparks until they hit the ground. ![]() Magos Militant Spur ![]() Praetorian Battle Servitor 985626 Magos Militant Helexus Spur Magos Spur has worked his way up the ranks of the Mechancius to the peculiar rank he currently holds. It was during his time as an Enginseer, attached to the Gelthan 8th Mechanised division, that he came to the attention of the Mechanicus Militant. The Gelthan 8th were part of a campaign to bring the Forge World Velt back under Imperial control. The 8th were cut off from the main offensive with malfunctioning comm gear. Using his knowledge of Mechanicus facilities Enginseer Spur liaised and advised the Galthan’s commanding officer. A sustained and underground war was fought within the factory temple complexes. These successful guerrilla raids were able to disrupt the enemy’s production of war machines. During the final stages of the battle Magos Militant General Grul and a force of Skitarri reinforced the supposedly doomed push into enemy territory, knowing the enemy were in disarray. Spur had secretly managed to contact Mechanicus forces. For the remainder of the campaign Spur was taken under the wing of Grul, who saw real potential in the young tech priest for hunting down cells of hereteks. With the campaign successfully ended Spur was apprenticed to Grul. Grul, being a war general and not an investigator, posted Spur to a number of Magi Militant of more clandestine sects over a number of years. During his apprenticeship Spur learnt his trade of protecting knowledge and methods of pursuing rogue tech priests and hereteks. On completing his apprenticeship Spur was given the title of Magos Militant. Whilst holding the rank of Magos, Spur is not actually part of the Mechanicus hierarchy; it is more of an honorary title but he still welds its power, useful in his specified task: the protection of knowledge. His actual ranking would equate to Tech Priest Secutor. Spur has no desire to improve his rank as he has found his niche, besides the power he welds is immense. Magos Spur is often used as a trouble shooter and a preventative; he is often employed by Forge World Fabricators to eliminate nuisances, before they become problems, or to rescue knowledge from forbidden groups, cults and places. Magos Spur is widely travelled and thinks nothing of using whatever tool is required for a given task. He is known to use both un-augmented humans and bionically enhanced warriors in his entourage. Unlike others of his ilk he seems to understand that the Mechanicus are often feared by humble Imperial servants and those outside Imperial rule. He often employs local humans as liaisons but for investigators he has a core of un-augmented who have proven themselves (to an extent as they are only made of weak flesh). His methods range from precision strikes to blanket bombardments, whatever he deems the best technique. During one investigation he had a whole factory of indentured workers turned into servitors to root out the heretics. When the heretics became known he did not countermand his previous order for he saw it as a dire warning to others, with ideas outside their station. The servitors brought a profit to the Mechanicus, even after the factory was restocked with workers. Magos Spur and his retinue are currently investigating the destruction of Forge City Talrem Iota’s - Laboratory Delta Six by suspected heretechical Dark Mechanicus forces. This investigation has led him to the Agri-World of Argzin. Praetorian Battle Servitor 985626 On completion of his first unaccompanied investigation Spur had the cowardly tech heretic Vys sentenced to servitude. His mind was wiped of all knowledge and his proscribed bionics were removed and destroyed in the blessed plasma furnaces of Forge World Estaban III. The remaining flesh sanctified in blessed machine oil. Newly forged uncontaminated bionics were grafted to the flesh and his mind installed with combat algorithms. Praetorian Battle Servitor 985626 marched from the Machine Temple. ![]() Skitarri WIP MAJOR EDIT (Removed the Necromunda Scavvies - Mol was right they deserve their own thread and because this one is for Inq28 - sorry if that makes some of the below posts make no sense )Peter Edited by PDH, 11 Aug 2011, 10:30 PM.
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| # Digits | 1 Aug 2011, 05:43 PM Post #2 |
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Shadowkin
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Some really cracking models here! I love some of the ccnversion work - very cool. |
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| # El Diablo | 1 Aug 2011, 06:18 PM Post #3 |
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Warmaster Of Chaos
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I've been watching your work over on Dakka for a while now, some truly superb miniatures. Welcome to the Bunker. |
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| Tychonaut | 1 Aug 2011, 06:23 PM Post #4 |
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Second Lieutenant
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Those converted Skaven models are rather stunning, especially like the Tech Priest, and the Skavvy boss. All of your work is great stuff, looking forward to seeing what you have planned for the INQvitational. |
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| riseofthemagi | 1 Aug 2011, 06:36 PM Post #5 |
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Lieutenant
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*what they said* Awesome stuff in here, the inquisitor and his warband are great, love the PDF guy and his background, the scavvies are great too- I'd be up for closeups of the rest of the gang if you've got them! Bodes very well indeed for your Inqvitational band too. |
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| ☺Commissar Molotov | 1 Aug 2011, 09:36 PM Post #6 |
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Captain
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Peter - thanks for posting! The scavvies deserve a thread of their own in the general modelling forums! I'd be keen to see a larger picture of your Arbites - I'd be keen to see how the Space Marine head fits on the metal body. Very keen to see what you've got planned for Ba'lance and his retinue. |
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| PDH | 2 Aug 2011, 06:36 AM Post #7 |
Second Lieutenant
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Digits - Thanks El Diablo - Thank you. I've been lurking around your renegades blog recently. You've got some superb stuff in there. Guess now I'm a member I should go comment in there too... Tychonaut - Cheers the Skaven make perfect scavvies. I've not actually made the boss yet, he will be made from Skaven Warlord Spinetail. Magos Spur he was one of those light bulb moments. As for the Helios Succession I'm working on a radical and warband. I'll put some WIP pics up here later. riseofthemagi - LOL, that was very nice of them. Cheers. I've not got close ups at the moment but if you double click the group shot you can zoom in very nicely in the dakka gallery. Mol - Since you're normally full of good suggestions I posted the stuff here. I guess the scavvies could get their own thread in the projects section. The marine head fits fine on the arbite champion but I don't have any better pics at the moment (if you zoom in the pic gets a little fuzzy). Thanks for the comments guys Peter |
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| ☺Commissar Molotov | 2 Aug 2011, 01:03 PM Post #8 |
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Captain
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Fair enough, if you get the chance it would be cool. I'll send you that shotgun when I remember, too! |
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| ☺Easy E | 2 Aug 2011, 03:50 PM Post #9 |
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Captain
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Magos Militant Spur was very impressive. Can you give some insight into a good method for making Mechandrites? |
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| Keravin | 2 Aug 2011, 05:20 PM Post #10 |
Go post in someone's topic that you normally wouldn't
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Lovely stuff. I've looked through your stuff on Dakka and Emil was an idea that definitely caught my eye. I'm impressed by how much you've gotten from Skaven it seems as they haven't been something I've looked at for bits, but I'll take another look. |
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| PDH | 3 Aug 2011, 07:03 PM Post #11 |
Second Lieutenant
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Mol - lol. No rush with the shotgun. I'm looking forward to getting it but.... I've got two Inq28 models in the works. The Skitarri and two scavvies that need painting. Easy E - Cheers. Spurs mechandrites are just guitar wire with clamps from the Tech Priest Enginseer. If I were going to do him again I would use Zinge Industries Wire Wrapped Power Cableshttp://www.freewebstore.org/Zinge-Industries/1_Wire_Wrapped_Power_Cables_75mm/p658641_2863674.aspx Keravin - Thank you. The Skaven range are beautiful, I've got plans for the warp grinder team (too many things in the pipe line). |
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| Commander Von Drake | 3 Aug 2011, 07:54 PM Post #12 |
Warrant Officer First Class
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Hey, I've seen your stuff over on Dakka, I bought the skaven packmaster model to do something similar with. Cheers for the idea I love your scavvies, really great.Drake- |
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| PDH | 11 Aug 2011, 10:41 PM Post #13 |
Second Lieutenant
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Ok my first Inqvitational character is built. I'm really looking forward to painting I've been doing too much modelling lately. Navigator Thirlwell ![]() (if you double click the pic you can zoom in over at dakka) I wanted a sinister face and his third eye open and on show seemed right (he is in a combat situation after all). His rigid arms suited how I imagined him to be have been trained (arrogant/navel). I'm really happy with his pistol, with red dot laser sight. The staff was a pain in the , the brass rod is slightly too thick but not too bad (finger crossed because is aint coming off). A short story I am writing for the origin of the new warband. (only a bit of fun I'm not a writer) The ship sat solemnly in stationary orbit above the dirty smoke grey planetoid. Lights from the tallest spires stabbed out into space, though they would soon be extinguished by the explosions and flames, boiling up and out of the hives spires. Fire raged over the majority of the planet’s surface, billions would perish before the end of the night. The protectors of the Emperor's realm had failed and the Hive world of Algea would not meet its tithe, for centuries to come. *** The green glow of the command deck’s holo screen gave the devastation below an odd clinical appearance. The captain stood out of his command throne silent, aghast at the devastation below, the other human bridge crew in a similar state. The only sound on the deck were variously toned chimes, which rang out unanswered. Only the mono-task servitors carried on unmoved, uncaring and oblivious to the billion deaths. A buzzer sounded and a blue light flashed, this stirred the crew from their communal shock. The captain composed himself, checking various screens around his command throne. He pressed an assortment of buttons and then the gunmetal grey floor plates, under the view screen began to sink. Steam escaped along the plate seams, an unseen engine moving the floor. With a clanking sound of stone hitting metal steps rose from the recess. Moments later a figure in dark blue robes carefully walked up the stairs, through a haze of steam. At the top of the steps he turned and looked at the view screen. He reached into his robes and made adjustments to a control wand and the command deck slowly went back to its original state. The figure turned from the holo screen and faced the captain. In a low whisper the figure spoke “Regards, Captain Kerrn. Please get the engines online we will want to follow this ship.” Referring to a dataslate he passed to the helmsman. “How is my Master?” Kerrn replied firmly “Master Navigator this is not your ship to command. You were monitoring the comm, the Inquisitor was almost dead. We teleported him back aboard as his Interrogator ordered. You know he ordered me to stay in stationary orbit above the Governor’s palace.” “I am aware of what happened and your orders Captain.” Turning again to the view screen the navigator stated “I am also aware that the Governor’s Palace no longer exists... What was the delay in reintegrating the Inquisitor and his fellows?” Ignoring the callous comment Captain Kernn answered the man’s question “Aye it took eleven minutes, the tech priests are uncertain as to why.” “Is my master in the infirmary? Shall I go to his death bed?” with what was possibly an amused look in his human eyes. “No, in his chambers, the report of his imminent death was greatly exaggerated. He marched right out of the teleportarium. Apparently his “fellows” were as shocked at the medics. His armour might be damaged, covered in his own blood, and his face a ruin but he is very must alive.” The navigator walked past the Captain’s throne, leaving the bridge by the gothically arched blast door. In little more than a hoarse whisper he shouted back “Captain, My Master will wish for that ship to be followed. It was the only one to break orbit during the ritual. Get the engines online now; you will get confirmation from the Inquisitor.” *** The navigator walked down a stark metal corridor, situated on the frigates central deck. The regularly spaced, pale yellow, light from the glow globes illuminated the lonely robed figures. He walked with his hood down, revealing a pale thin face with a black band tied round his forehead. His movements were carefully timed to the throb of the ships power generators coming online. He smiled, knowing Captain Kerrn had ordered the tech priests to start the rituals of awakening. The navigator arrived at a bare metal door, with low gothic numbers stencilled onto the surface. He tapped a code into the numeric pad and the door slowly opened. As the door moved on well oiled tracks, his gloved hands drew his hood up over his head; he knew it was time to hide. Stepping through the door, out of the maintenance corridor, the ship’s navigator looked up at the ornately detailed, high ceilinged, main corridor, bass reliefs of historic navel victories and radiant commanders, long forgotten, stood watch. This area of the frigate was for visiting dignitaries, so Captain Kerrn had lodged the Inquisitor and his retinue there, twenty two months ago. The navigator could have gone to the Inquisitor’s chambers, as he often did, via the service tunnels; but today he did not have the time to deactivate the sentry guns and other security measures, encircling the Inquisitor’s domain. Moving past various junctions on his journey to the centre of the ship he walked along the vaulted ostentatious corridor. A work crew saw him coming; his dark blue robes embroidered with constellations, was well known and avoided. The crew stood back against the wall, heads bowed. He knew this was not out of respect but fear, all the crew had heard legends and tales of the navigator mutation. Moving towards them he realised they were a cleanup crew and he took three steps past them before stopping. Looking further down the passage he asked “Crewmen, what are you cleaning from these halls?” B-blood sire, the visitors have been wounded. W-w-we started outside the teleportarium.” The navigator nodded and continued walking, hitching up his robe. Through a relatively large quantity of spilled blood trailing towards the Inquisitor’s rooms, already smeared with boot and more interestingly drag marks. The blood was obviously free flowing from grievous wounds, maybe Captain Kerrn was wrong about his master’s condition, though the navigator doubted it. Following the blood trail to the end of the corridor the navigator stopped at a large wooden double door, taken from the forest world Rodne, stained with fresh blood. Three skulls on a recessed mantle above the arched framed stared down at him. He lifted the large brass knocker, in the image of a saint, and knocked three times. He took a step back and looked up at the vid coders mounted above the door, he even smiled under his hood, though this would have gone unseen by those monitoring him. The central skull above the door hummed into life, a red glow filtered from the lenses, where its eyes would have once been. The skull lifted from the recessed mantle, a plasma pistol incorporated into its neck joint began to charge with a hum. When the pistol had finished charging the skull hovered down to eye level and scanned the navigator’s features. The door opened with a hiss of hydraulics and they entered, the gun skull hovering directly behind the lone man waiting for a signal to release its molten charge. *** Commander Von Drake - cheers Peter Edited by PDH, 11 Aug 2011, 10:42 PM.
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| # Digits | 11 Aug 2011, 10:46 PM Post #14 |
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Shadowkin
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Really a very unique mini - very cool I can see a lot of work wen't into that. |
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| ☺Commissar Molotov | 11 Aug 2011, 11:44 PM Post #15 |
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Captain
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Really awesome, mate. My quibble is mainly with the belt buckle - it is at the moment a little too chaotic, and I think you could've gone for a symbol of his Navigator house, perhaps. Even so, it's fantastic, and should make for an interesting model alongside Ba'lance. What other ideas do you have for the retinue? You must have some! |
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| Tychonaut | 12 Aug 2011, 04:13 AM Post #16 |
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Second Lieutenant
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The base model for this seems incredibly popular, both Maelstrom and myself are doing conversions based on it, though yours seems to be the most extensive. The pistol looks great, really like that. The only thing that lets it down is the belt buckle, still looks too much like the Chaos star if you ask me. Overall good execution, looking forward to seeing more from you. |
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| PDH | 12 Aug 2011, 07:00 AM Post #17 |
Second Lieutenant
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+ To: Inquisitor Falstaff + Priority: Alpha + Subject: Death of Lord Mandred Thank you, brother, for informing me of the death of the lord and master of our cabal. I am deeply saddened by this tragic news. I was surprised to be included on the list of recipients; I have been gone for a long time, nearly sixty years. While this news distresses me the timing is fortuitous. My quest brings me back, once again, to Imperial space. I still need to make amends for the atrocity at Algea, I have tracked down and punished five of the perpetrators. The final culprit has returned to the Dalthus Sector, no doubt to instigate a nefarious plot to bring about the demise of yet another world. This time (s)he will not be successful, I will finish the hated creature for the blight it has caused. With auspicious tides I shall arrive in time for the High Conclave. Regards Inquisitor Ba'lance Mol and Tychonaut - Well my characters are somewhat along a chaotic path, hanging out in the howling stars for 60 years is a long time. As the short story progresses it should give you some spoilers as to what is really going on. The corrupted navigators eye buckle is a (I thought) subtle pointer. It just doesn't look that chaotic to me. Digits - Thanks. Yeah it was quite a lot of effort. I'm much more a painter modeller than gamer (though I do play 40k with an unpainted army). I like Inq because it lets me paint a variety of models and styles. Mol - I have a few ideas, that I mentioned on DW. But for everyone my retinue will be a little something like this: Inquisitor Ba'lance, Navigator Thirlwell, (plus servo skull) Ruiz "The Mute" Mech Gladiator, Alien Bounty Hunter (using Tzeentch Sorcerer), Retired(?) Guardsman/tracker Female noble/interrogator (using female vampire as a base). Tychonaut - Cheers The plastic sorcerers released last month are mind blowing. GW have outdone themselves. They have even become part of a challenge over on dakka (40k a sorcerer released last month) it has spawned two threads with over 70 ppl taking part. The pistol was a light bulb moment. Peter Edited by PDH, 12 Aug 2011, 07:03 AM.
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| Keravin | 12 Aug 2011, 07:30 AM Post #18 |
Go post in someone's topic that you normally wouldn't
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The model is great. I had wondered where you were going with the front, but it all comes together. Interested to see the alien bounty hunter. That's the model I can see less options for conversion with. |
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| ☺Maelstrom | 12 Aug 2011, 09:29 AM Post #19 |
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Sek Incarnate
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Fantastic conversions here dude, I didn't think you could get better than the converted Magos but the navigator has blown me away its a brilliant conversion. I love all the little details you have added and the fact that you have made use of the stock head and staff top too is ace ![]() looking forward to seeing him painted up
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| Matyilinko | 12 Aug 2011, 09:48 AM Post #20 |
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Lieutenant
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Kickin stuff you got here. The last two mini rocks really well! |
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I love your scavvies, really great.



8:22 PM May 23