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| Getting back into it - Tomb Kings?; A new army | |
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| Tweet Topic Started: 21 Jun 2011, 03:39 PM (380 Views) | |
| Merceus | 21 Jun 2011, 03:39 PM Post #1 |
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Lieutenant
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Hey all been out of the hobby for about 3 years now, 2 years of college where I didnt really paint/game much and 1 year of uni where I did nothing for the hobby whatsoever... but now Im back and looking to get back into the hobby, and I figure the best way will be to start a new army. Went into my local GW today to look around, as I was thinking of doing Space Wolves, but looking at all the new models and realising how much I've missed I knew I had to check out the other armies too, and I've got to say, I love the new Tomb Kings stuff, the army was fantastic before, but now it's something I absolutely must have!I don't get money until the weekend, so am wondering, what are the new Tomb Kings like rules wise? Do they work well however you build your list, or is it limited by certain rules and so on? Also, what do the new monsters play like? Are they genuine dangers, or are they just for show? thanks
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| Tychonaut | 26 Jun 2011, 01:48 PM Post #2 |
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Second Lieutenant
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Having looked at the new release army book and conversing with a friend of mine who owns said book, I think I can offer you a few pointers. Monsters: Necrosphinx - This guy does 3 things very well. Kill Monsters, counters flank attacks, and draws cannon fire like nobodies business. It's good to note that in theory this monster can kill -anything- as it's got Heroic Killing blow on one oof it's attacks each round. Khemrian Warsphinx - This one has the same benefit of drawing fire away from other more squishy things in the army. Instead of going character hunting, this one stampedes through enemy units. If it's a small unit you use it's regular attacks, against massed ranks in a horde you use it's Thundercrush ability (it basicly pulls a belly flop and smothers the enemy to death) Usabti - These have been around for a while, but now they have a new trick up their sleeves. They can be equipped with a S6 Greatbow. This makes them highly versatile, as they can shoot at things like heavy cavalry/lone characters, and then support a unit with a well timed counter charge in the flank. Necropolis Knights - These guys look ace to me. 3 Poisoned attacks and 2 with killing blow, each! And whats more you can deploy these in ambush 'From Beneath The Sands' A few of these will have most opponents running scared in no time. Sephulcral Stalkers - The other unit you can make out of the Necroknigit box. These are like Usabti with Great Weapons, that ambush and have a very nasty gaze attack, turning the enemy (and sometimes themselves) into sand. Thats the monsters taken care of, lets move on to other units. Skeletal Archers - A unit of 19 with High Queen Khalida attached is a very scary prospect for the opposition. These guys always hit on 5+, regardless of modifiers. Combine this with the spells She can cast, and you'll be getting 38 shots with Killing Blow. Ouch! (If I read the book correctly) Chariots - Everybody loves Chariots, except for the opposition. These are a good unit to roll down the flaniks, just be sure to pick your targets well, and do your best to avoid a head-on with Elite Infantry or Cavalry Skeletal Horseman Archers - A good cheap Flanking unit, these will annoy your opponent. They are pretty handy for shooting at fast cavalry, and can even be counted on as an assisting flank-charger. Tomb Guard - You want lots of these. A decent statline combined with large numbers and Killing Blow will give anyone a headache. These form the heart of your battle line, and will be expected to face off against anything your opponent can field. 29 of these with attached Tomb King in Horde formation will be deadly, but some spell attention will give them Multiple Attacks (x2) and Killing Blow (5+) As for army building, i'll need to know some background. First question is, what is your preferred playstyle? Are you a Hammer and Anvil kinda player, or you like the relentless grind? Edited by Tychonaut, 26 Jun 2011, 01:49 PM.
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| Merceus | 23 Jul 2011, 06:15 PM Post #3 |
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Lieutenant
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hey thanks so much for the awesome response!! sorry its been almost A MONTH since you posted and have only just responded!! XD so far all seems good and think i have found my new WHFB army with these guys :Band yeah, and much more of a 'get in combat fast and hit em hard' kind of player XD my main WHFB army is Chaos Warriors with LOTS of Knights, so im usually after something that can move quickly and still pack a decent punch/hold its own against more elite enemy units |
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| Tychonaut | 25 Jul 2011, 08:51 PM Post #4 |
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Second Lieutenant
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Ok then, the faster list it is! These aren't exact numbers, as I don't have the army book to hand. I'll also not list magic items, etc as i've not looked that far into it. Tomb King in a unit of at least 19 Tomb Guard 2 units of 3-4 Chariots each. Heirophant in a block of Skeletal Warriors, for his protection. 30+ with spears and shields. (Theres the temptation to park him on a Casket, Dont!) Necrosphinx, at the centre of your battleline. either side of the chariots, a unit of skeletal horse archers, something like 8 in each. Unit of 3 Necroknights/Sephulcral Stalkers in ambush 'buried beneath the sands' (and behind the enemy, designed to rear charge if the enemy advances, or flank marches if he doesn't) I'd reccomend Prince Apophas for lone character hunting/war machine assassination, if you can afford the points to field him. No idea on the numbers point-wise, but that looks like a suitable Rush/Rend list to me. A couple of crucial Anvils to stabilise your battleline, and a massive bag of hammers
Edited by Tychonaut, 25 Jul 2011, 08:55 PM.
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| Merceus | 26 Jul 2011, 07:41 PM Post #5 |
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Lieutenant
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that is a VERY big bag of hammers indeed love it! looks like the kind of list i always see others using and wish i had myself, but i always get side-tracked by making a list with the best looking models Xo for instance id probably have been tempted to take a unit or two of ushabti, one of each weapon kind... but yeah, looks like a big army, but then i always forget how cheap some armies actually are XDthanks a lot for the help will hopefully have a log of them up soon if all goes well
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| Tychonaut | 26 Jul 2011, 09:21 PM Post #6 |
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Second Lieutenant
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If you want to field some Ushabti, I reccomend 6 with Greatbows. Formed up 3 wide by 2 deep, this unit is made for killing off elite infantry or heavy cavalry. These are simple enough to use, and should whittle down most enemies. Park them next to your Heirophants block of skeletons as a charge deterrant. (If they charge your skeletons, the Ushabti will flank him) The troubles with the TK army is there are so many units you just have to have, but all of them make the army bigger then you'd like.. There is an army list out there that has 4 Warsphinx and a Necrosphinx in it at 3,000 points, but that one sounded like overkill to me. |
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| Merceus | 7 Aug 2011, 04:27 AM Post #7 |
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Lieutenant
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awesome i'll see how many points the rest of it comes to, then decide whether to put em in from there the standard pts size at my local is 1750, but i like to make my armies 2500 just in case someone wants a bigger fight ^^also, and this is just a general question to anyone who may know, ive been looking through the new tomb kings book, and either im being dumb and missing it, or the book no longer says i need a Tomb King/Prince to act as my general... or rather, it doesnt seem to say that my hierophant cant also be my general... is this true, so could i field just a liche priest as my only character (would also have apophas, but he cant be the general) and have him as both Hierophant and General? Or do i still need someone else, and if so which page says this, as i seem to have missed it XD thanks a lot
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| Tychonaut | 9 Aug 2011, 09:21 PM Post #8 |
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Second Lieutenant
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As far as i'm aware, your Heirophant may be your General. Sounds kind of weird, I know. But you don't need a Tomb King/Prince in a TK army. (They are just awesome, and make your units better) |
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| # KayvaanShrike | 10 Aug 2011, 01:02 PM Post #9 |
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Marine Biologist
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You do need a General and a Heirophant. They cannot be the same model. I have yet to play any Fantasy so my knowledge is pretty much none, and so I don't fully understand alot of the magic etc. But the Tomb Kings have some pretty cool magic, such as a spell that basically revives all your dead guys. Don't underestimate chariots, in Junes WD a unit of Chariots held up a High Elf Prince on a Dragon for the entire game. Looking forward to seeing some models come of this. |
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| Merceus | 12 Aug 2011, 02:36 AM Post #10 |
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Lieutenant
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Damn conflicting comments XD lol, cheers guys ![]() I know that the previous Tomb Kings book said you needed a Tomb King as a General and a Liche Priest as a Hierophant. But the new book (so far as I can see) makes no mention of needing a Tomb King/Prince as the General, and the only mention of either is the Hierophant, which does not say he can't be your General or that you need a General in addition to him, simply that he's the one who woke the army and keeps it together. But if someone knows the page, or rough whereabouts, of the rule stating you need both, please let me know
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| # KayvaanShrike | 12 Aug 2011, 09:21 AM Post #11 |
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Marine Biologist
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I think there might be one High Liche Priest special character who counts as your armies General and Heirophant. I am at work, will check my book when I get home for you and confirm. I understand it as you needing both a General (Tomb King or Prince (or Queen Khalida) and a Heirophant, which has to be a Liche Priest, or High Liche Priest. |
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been out of the hobby for about 3 years now, 2 years of college where I didnt really paint/game much and 1 year of uni where I did nothing for the hobby whatsoever... but now Im back and looking to get back into the hobby, and I figure the best way will be to start a new army. Went into my local GW today to look around, as I was thinking of doing Space Wolves, but looking at all the new models and realising how much I've missed I knew I had to check out the other armies too, and I've got to say, I love the new Tomb Kings stuff, the army was fantastic before, but now it's something I absolutely must have!



the standard pts size at my local is 1750, but i like to make my armies 2500 just in case someone wants a bigger fight ^^
2:10 PM Jul 11