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| Absolute noob 1000 point nid list - help and suggestions please; help me devour the known universe ... or just brum :D | |
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| Tweet Topic Started: 27 Apr 2011, 10:01 PM (586 Views) | |
| Rebis_uk | 27 Apr 2011, 10:01 PM Post #1 |
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Corporal
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Hi all, This is my first attempt at a 40k list in 5th edition. I haven't really played much of the game, but I have familiarised with the rules and read the codex and quite possibly read too many articles and forum posts and blown my own mind. So, here is my preliminary 1000 pt list for nids' If I'm honest it feels a total lopsided mess. Ill try post whys and what-not and I'm looking for constructive (or otherwise) criticism and suggestion. I'd like to able to maybe make this a deep-strike army once I break 1500 - 2000 points. Most of all I want something to get started with, but an army where its my fault as a player if I lose and not because of inherent flaws in the list. So here we go --HQ-- Tyranid Prime - Rending claws, Lashwhip+Bonesword, Toxin sacs - 105 points --Elites-- 3 x Hive Guard - 150 points 2 x Zoenthropes w/ Mycetic spore (vanilla) - 180 points --Troops-- 3 x Tyranid Warriors - Pair of Boneswords, Rending claws, Toxin sacs - 135 points Tervigon - Adrenal Glands, Toxin sacs, Cluster spines, Catalyst - 195 points 10 x Termagants - 50 points 12 x Genestealers - Toxin sacs - 204 points [edit: I wanted to put a brood lord with implant attack, but the points wouldn't have it.] Total - 999 points (lol) So I went with a budget HQ, who will join either the warriors for the small buff he gives them, or my zoenthropes if they arrive early enough. The thropes' can be a little unreliable I've heard, so I went with some guard to cover that. I really like the idea of a tervigon as a scoring unit, but trying to fit him in my list with only a 1000 point total has left it perhaps disjointed. What do you guys think about perhaps moving him to HQ losing the scoring option, but leaving myself with a more balanced list. My main opponent will be playing as blood angels, but I'd rather not tailor to just one army. If this list is absolutely awful bear in mind that I am new to all this :"D Thanks all Edited by Rebis_uk, 27 Apr 2011, 10:10 PM.
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| # Digits | 27 Apr 2011, 10:10 PM Post #2 |
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Shadowkin
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I like it, mainly because I don't see much ranged firepower, something which I think looks silly on cratures designed to get in close and nasty. With the new fleet / running rules, this really has played into the nid's advantage. My advice when trying any army list out is to write them all on bits of card cut out to represent bases, then play them with a mate. If they play well, then go build them. |
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| gun drone 3.0 | 28 Apr 2011, 03:51 AM Post #3 |
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Lieutenant
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The only thing I see that you may want to aid to your warriors are Flesh Hooks there worth the extra points they let you make impassable terrain into difficult terrain and they act like frag grenades. |
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| Rebis_uk | 28 Apr 2011, 08:03 PM Post #4 |
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Corporal
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hmm, I can't see anything about flesh hooks for warriors in the codex. If you could point out where that is id like to have a look. Not that I could currently afford it
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| gun drone 3.0 | 29 Apr 2011, 01:57 AM Post #5 |
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Lieutenant
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How odd to be honest I never looked for flesh hooks in 5th ed I just asomed they were still there from 4th ed after all both the Genestealer and warrior use them and no one ive played against have said anything about not using them. On another note what are you going to paint your nids? |
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| Rebis_uk | 29 Apr 2011, 12:46 PM Post #6 |
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Corporal
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Ill be honest I really like how leviathan look. I am a terrible painter haha! What is your army painted up as? I might be posting up a modified list. I was thinking with only 1 MC ill get shot off the table, dropping my zoeth's and maybe a few genestealers. 1000pts Its a tricky total really. |
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| Brambleten | 29 Apr 2011, 01:37 PM Post #7 |
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The Red Hood
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i dont pretend to be an expert with nids, having never used them, but i do know as a marine player playing against nids at low points is made a hell of a lot harder if there are lots of smaller gribblies rather than a few big gribblies and a couple of smaller units of small gribblies. if you were to have more units of small gribblies, then the opposition would most likely be outnumbered and not able to shoot at everything each turn. yes you are more likely to lose them, but when you have another two dozen gaunts on the table, does that really matter? |
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| Rebis_uk | 29 Apr 2011, 02:54 PM Post #8 |
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Corporal
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Any input is appreciated man I'm very new to all this and am trying to get a basis for an army that I can start to modify as I get used to playing regular games. So my first aim was balance, I know that could leave me spreading myself too thin. The tervigon can spawn little trouble makers :"D and that can be useful for helping to overload parts of the battle field (or could be in my head) So at most ill have 2 MC's and the rest will be troops. There just seems to be a lot to think about with a nid' choice. I will be playing against a marine enemy mostly. I get what you saying I am prepared to lose units, i think you have to have that in your mind when picking nids' At a thousand pt level how many units would you say have the ability to take down a T6 MC with 6 wounds? |
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| gun drone 3.0 | 30 Apr 2011, 12:38 AM Post #9 |
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Lieutenant
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My nids are white,grey-blue,and a artic blue wash. Nids are best painted with a simple paint scheme of four to five colors. |
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| Rebis_uk | 30 Apr 2011, 10:34 AM Post #10 |
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Corporal
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Yeh, to be honest I like the leviathan colour scheme, even though I suppose it's the same as painting marines as ultramarines. And I think the painting will be the hardest part for me, so I'd rather go with a scheme that has a lot of guides for it. |
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| gun drone 3.0 | 30 Apr 2011, 09:03 PM Post #11 |
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Lieutenant
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Very well then, what will be your first kit? |
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| Rebis_uk | 30 Apr 2011, 10:33 PM Post #12 |
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Corporal
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Excellent question. I think maybe genestealers, as they have a simple paint job and don't need any converting, that or some termagants. I have a new list that, provided i have the time will pop up tonight. Would love to get your input edit: Do you have a pic or a link to a pic of one your bugs? Edited by Rebis_uk, 30 Apr 2011, 10:35 PM.
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| Brambleten | 30 Apr 2011, 10:52 PM Post #13 |
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The Red Hood
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well, potentially anything if they fire at it enough, which is the idea of using it to distract from the other beasties getting closer to enemy lines. I personally took a trygon prime down to 1 wound in 2 turns of fire from a 7 strong tactical squad (2 dead and the flamer wasnt in range). it comes down to the old theory of if you roll enough dice, you will get the 6s you need. (the trygon then ate them, but thats another story entirely) Leviathan is an interesting scheme, though I personally went for Kraken in the scheme i did (or rather am doing) for my space hulk stealers. heres a couple of links to the finished one, was quite simple ![]() Link 1 Link 2 |
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| Rebis_uk | 30 Apr 2011, 11:10 PM Post #14 |
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Corporal
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This is my modified list. I've chucked a trygon in there so my tervigon doesn't get shot up in one turn. Sadly I lose synapse. Do you guys prefer this approach or the original list. --HQ-- Tyranid Prime -Scything Talons, Lashwhip+Bonesword, Toxin sacs - 105 points --Elites-- 3 x Hive Guard - 150 points --Troops-- 3 x Tyranid Warriors - Pair of Boneswords, Scything Talons, Toxin sacs - 135 points Tervigon - Adrenal Glands, Toxin sacs, Cluster spines, Catalyst - 195 points 12 x Termagants - 60 points 8 x Genestealers - Toxin sacs - 136 points ---Heavy Support--- Trygon w/ Adrenal Glands - 210 points total 991 Well if there is a trygon there I figure you have to pay attention to it haha, so my tervi doesn't get annihilated in a couple of turns also allowing my other units to move in closer. As for leviathon, I really love the purple shading and the pale skin. Imo your sort of dirty kraken look much better than the bright colours of the book. But i really am a terrible painter and want something i can follow easily to get on my feet experience-wise. Edited by Rebis_uk, 1 May 2011, 02:45 AM.
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| gun drone 3.0 | 1 May 2011, 01:16 AM Post #15 |
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Lieutenant
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Here's my Plog mix of ships,nids,and blood angels. http://s3.zetaboards.com/The_Ammobunker/topic/7411225/ |
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| Rebis_uk | 1 May 2011, 02:43 AM Post #16 |
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Corporal
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Wow that bug looks ace, kind of looks like it is made out of ice! If can get my detail/shade work anywhere near that level ill be really happy! |
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| # the_great_gonzo | 1 May 2011, 09:08 AM Post #17 |
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Wg Cdr
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To be really honest with nids the simplest schemes are often the best looking. I copied a scheme from warseer which is so simple its criminal. Citadel washes are your friend, especially over a white undercoat. You just need to find a contrasting colourfor the armour plates+claws then a third colour for details. As to the big monsters in a 1K list I run the following: Hive Tyrant (stock, no raged weapons, adrenal glands) 1 Lictor 3 Zoanthropes 5 ygmarl genestealers 3 warriors 3 warriors 10 'stealers with brood lord 1 'fex with no ranged weapons+regeneration Everything that can infiltrate does so. the 'fex goes on point to act as a fire power soak, regenerating as he gets shot to bits. The warriors act as a shield to "protect the quaterbacK" or Tyrant. The real nasties are both broods of stealers and the tyrant - with I6 (I7 for the brrod lord) you'll be rolling a bucket of dice when you charge and even if you don't get the charge you'll attack first against IG/orks/marines and rending attacks aren't to be sniffed at. Finally the floating brains witll bob about and knock out any armour. For enemy characters slinking about in the rear the lictor (deathleaper if you have the points) is a perfect assassin. |
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| gun drone 3.0 | 1 May 2011, 11:57 PM Post #18 |
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Lieutenant
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Thank you Rebis_uk they realy were not that hard to do. |
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