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Space Wolves - 1,750; Mainly For Stomping Tau/Imperials
Topic Started: 20 Dec 2010, 10:13 PM (429 Views)
Commander Von Drake
Warrant Officer First Class
So as it says, these Wolves will be for stomping mainly Tau and imperials but I want it to also work well on everyone else aswell so without further adieu the list:

Wolf Lord - 100
Termi Armour
Wolf claw
Wolf claw
Wolf Tooth Necklace
- 175

Rune Priest - 100
Runic Armour
chooser of the slain
- 130
- Jaws of the wolf world
- living lightning

Wolf guard x4 - 72 (Lord's retinue)
Termi amour x 4
Wolf Claw x 4
Wolf claw x 4
- 192
Drop Pod - 35

Dreadnought - 105
TL Heavy Flamer
- 105
Drop Pod - 35

Wolf Scouts x7 - 75
MoT Wulfen
Power weapon
- 105

Grey Hunters x10 - 150
Wolf Standard
2x Flamer
- 160

Grey Hunters x10 - 150
Wolf Standard
2x Meltagun
- 170

Grey Hunters x10 - 150
Wolf Standard
2x Meltagun
- 170

Grey Hunters x10 - 150
Wolf Standard
Plasma Gun x2
- 180

Fenrisian Wolf Pack x8 - 64
-64

Long Fangs x5 - 75
Missile Launcher x 4
-115

Long Fangs x5 - 75
Missile Launcher x 4
-115

Total: 1751

Wolf Lord + Retinue:
Will Drop-pod into the enemy lines and start hacking with the Wolf Claws

Rune Priest:
Sit back with the Long Fangs and cast spells

Dread:
Drop-pod in and provide support for lord + retinue

Scouts: Be Scouty and go for pathfinders(Tau) or just genral threats on the board

Grey Hunters: Claim objectives/Kill things/do what grey hunters do...

Long Fangs: Do what they do best and blow stuff up... :D


C+C Much apreaciated for the list. Its my first time at doing a list really.

Many Thanks
CVD-
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Tychonaut
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Second Lieutenant
It looks like a solid list, I notice your complete lack of Special Characters.. Was this intentional?
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Commander Von Drake
Warrant Officer First Class
Yeah it was, becuase i've never realy played a game of 40k before and dont know what named char's ar worth it
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Tychonaut
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Second Lieutenant
Njall is worth his weight in Plastic Wolf Guard Terminators. His stormlord abbility is kinda lethal, and he has all the Space Wolves Psyker powers.

Lukas the Trickster is one of the most annoying Tarpits ever. Take 9 Blood Claws in a Drop pod, upgrade 1 to Lukas and add a Wolf Guard with Wolf Claws to the unit. This will either kill everything it touches, or it -might- take them with it when when Lukas finally dies (Carnifexes, C'tan, Pheonix Lords.. all removed from play, no save)

Ragnar Blackmane can chew his way through anything, given time. I saw him over 3 turns eviscerate a mob of 30 Orks single handed, with an average of 13 attacks a round. He's your Horde-Killer.

Arjac, The Anvil of Fenris is a monster of a man. He's a Chapter Champion in Terminator armor, armed with S10 Thunder Hammer and Storm Shield. Use him to insta-gib independant characters, or to hamstring a Monsterous Creature.

Will list the others later, on my way to work through 5 inches of snow..
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Commander Von Drake
Warrant Officer First Class
So should I drop a grey hunter pack and move the list up to a 2k list and have it something like this instead (alterations in green)

Wolf Lord - 100
Termi Armour
Wolf claw
Wolf claw
Wolf Tooth Necklace
- 175

Rune Priest - 100
Runic Armour
chooser of the slain
- 130
- Jaws of the wolf world
- living lightning

Wolf guard x6 - 108 (4 in termi armour + claws are Lord's retinue) 1891
Termi amour x 4
termi Wolf Claw x 4
termi Wolf claw x 4
wolf claw x 2 (With blood claws + Lukas)
Power Weapon (for scout wolf guard)
Drop Pod - 35 (for lord + retinue)
- 303

Dreadnought - 105
TL Heavy Flamer
- 105
Drop Pod - 35

Wolf Scouts x8 - 90
MoT Wulfen
Power weapon
- 120

Grey Hunters x10 - 150
Wolf Standard
2x Flamer
- 160

Grey Hunters x10 - 150
Wolf Standard
2x Meltagun
- 170

Grey Hunters x10 - 150
Wolf Standard
Plasma Gun x2
- 180

Blood Claws x 9 - 135
Lukas - 140
Drop Pod - 35
- 310

Fenrisian Wolf Pack x10 - 80
- 80


Long Fangs x5 - 75
Missile Launcher x 4
-115

Long Fangs x5 - 75
Missile Launcher x 4
-115

Total: 2000
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Tychonaut
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Second Lieutenant
Looks good to me, but i'd offer another change.. Try dropping the Wolves, arming one of your Wolf Guard with a Cyclone Launcher along with his Wolf Claws, and upgrade the Drop pods to Deathwind Launchers. should add a little more teeth to it (pardon the pun)

The TL Flamer on the Dread is an interesting choice, but have you concidered the firepower of the Assault Cannon? It may only be S6 with 4 shots, but it has rending, so it can even take a pop at Land Raiders.


With those launchers fitted, the Drop Pods become more of an annoyance then they used to be, drawing fire that would be used on your more valuable units. (And everybody loves throwing the big template around) ;)

you'll be able to drop both the Dread -and- the Blood Claws in your opponents face turn 1, watch him scramble to kill them and your army can move up into cover/objectives during this massive distraction.


This means your Wolf Guard and Lord will arrive later, just where you need them. The pod will open, and you hit the target with a Deathwind template & the fire of the Cyclone launcher. You won't be able to charge on that turn, but it's a pretty powerful suprise to drop on someone late-game.
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Commander Von Drake
Warrant Officer First Class
Wolf Lord - 100
Termi Armour
Wolf claw
Wolf claw
Wolf Tooth Necklace
- 175

Rune Priest - 100
Runic Armour
chooser of the slain
- 130
- Jaws of the wolf world
- living lightning

Wolf guard x6 - 108 (4 in termi armour + claws are Lord's retinue) 1891
Termi amour x 4
termi Wolf Claw x 4
termi Wolf claw x 4
cyclone missile launcher
wolf claw x 2 (With blood claws + Lukas)
Power Weapon (for scout wolf guard)
Drop Pod - cyclone missiles - 55 (for lord + retinue)
- 353

Dreadnought - 105
TL Heavy Flamer
- 105
Drop Pod - cyclone missiles - 55

Wolf Scouts x8 - 90
MoT Wulfen
Power weapon
- 120

Grey Hunters x10 - 150
Wolf Standard
2x Flamer
- 160

Grey Hunters x10 - 150
Wolf Standard
2x Meltagun
- 170

Grey Hunters x10 - 150
Wolf Standard
Plasma Gun x1 (had to drop one for the missiles on the termi, but with 4 large blast templates flying about i think i'll manage ;) )
- 170

Blood Claws x 9 - 135
Lukas - 140
Drop Pod - cyclone missiles - 55
- 330


Long Fangs x5 - 75
Missile Launcher x 4
-115

Long Fangs x5 - 75
Missile Launcher x 4
-115

Total: 2000
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Tychonaut
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Second Lieutenant
This is really starting to look like a list designed for killing Tau/Guard!


The Terminators Cyclone Launcher works as a standard marine missile launcher, but it has 2 shots instead of 1, so 2 Krak or Frag Missiles a turn.

The Drop Pods Deathwind launchers are the large template gun, and what a lovely suprise they are too ^^ Booom!!!
These also have to be the #1 absolute hate of a Kroot unit, especially if he strays out of cover (like when he's running away from your Wolf Lord)

Now we've taken you this far, play a few games with it and see how it goes. We'll be able to make a few tweaks depending on your feedback. (I can think of one more change, but don't want to overcomplicate things)
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