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Blood Angels 2750pts
Topic Started: 30 Aug 2010, 08:34 PM (292 Views)
capnbeer
Corporal
Evening all, just wanted some folk to cast their eyes over this army list, its open to c+c, ive not used this full list yet and wont be able to use it for a few weeks yet as im away working for the next 3 weeks. Basically im wondering if anyone has used a similar list or can help point out any obvious strengths and weeknesses.

2750pt Blood Angels
HQ
Astorath the Grim
Mephiston, Lord of Death

Elites
Furioso Dreadnought, Drop Pod
Sanguinary Priests Bolt Pistol, Jump Pack, Power Weapon
Brother Corbulo

Troops
Assault Squad 4x Assault Marines, Meltagun Sergeant, Infernus Pistol, Power Fist
Razorback Extra Armour, Heavy Bolters

Assault Squad 9x Assault Marines, 2xMeltagun, Jump Packs, Sergeant Bolt Pistol, Power Fist

Death Company 6x Death Company Marine, 2x Chainsword, Power Fist, 3x Power Sword, Jump Packs,
Lemartes

Death Company Dreadnought Blood Talons
Drop Pod, Locator Beacon, Storm Bolter

Scout Squad, 4x Scouts, Missile Launcher, 3x Sniper Rifle, 4x Camo Cloaks, Sergeant, Camo Cloak, Sniper Rifle

Tactical Squad, 9x Tactical Marine, Sergeant, Melta Bombs
Rhino

Fast Attack
Baal Predator Extra Armour, Heavy Bolters
Baal Predator Extra Armour, Heavy Bolters

Heavy Support
Predator Autocannon, Heavy Bolters
Vindicator, Extra Armour

Chris
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Roesor
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Warrant Officer First Class
Lemme guess...those drop pods are going just behind the enemy right? >_>
Looks pretty good, will be interestng to see how it works.
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capnbeer
Corporal
Roesor you read my mind, does depend who gets first turn and how my opponent sets up. And at the end of the day it comes down to the fickle whims of the dice gods. You could have a squad of terminators against a grot and still roll nothing but ones.
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Roesor
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Warrant Officer First Class
If you are lucky you'll destroy 1 veichle or a few troops, and if you're opponents are anything like me, as soon as they see your drop pods they'll reinforce their back line (I have two dreads one with furious charge or tank hunter) meaning that you've delivered 2 KP into enemy hands on your first turn but as you said, it all comes down to fate and whatnot in the end. Lemme know how it works.
I'd do Blood angels if my captain could have artificer armour. Found the best way with squads is to have two chars in it, one eternal warrior and with 2 + saves. Stops krak missles and such whittling away at you.
Edit: When you drop in your dread, if close enough, put it behind your pod and give it a cover save.
Edited by Roesor, 1 Sep 2010, 11:03 PM.
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