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Bretonnia Army List; Starting new army, any suggestions appreciated
Topic Started: 19 Jul 2010, 02:56 PM (567 Views)
Dragon Hunter
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Corporal
Hi, i have recently started Bretonnians as part of a fantasy challenge. I am new to the game and have only played the game one time previously. This is my 1000pt army list which will eventully get bigger as points of the games will increase. Any suggestions and help appreciated also what to buy for a good bretonnian army also.

Lords:

Bretonnian lord:202 pts
Questing vow
great weapon
Bretonnian warhorse
virtue of duty or audacity
sword of might

Heroes:N/A

Core:
8 knights of the realm:216 pts
gallant
musician
standard bearer

8 knights of the realm:216 pts
gallant
musician
standard bearer

10 peasent bowmen:75pts
Light armour
Braziers

Special:

3 pegasus knights:195pts
gallant
musician
standard bearer

Rare:
Field Trebucet:100pts
yeoman craftman

Total: 1004


If feel needs change please comment the help is very much appreciated. ;)
Edited by Dragon Hunter, 19 Jul 2010, 03:09 PM.
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Brambleten
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I thought Bretonnians had to have a battle standard bearer, no matter what the point scale is. And great weapons on cavalry arent worth it (+1 strength for always strikes last? no thanks). if you want +1 strength, go for a halberd if there is one available in your army list. should be cheaper as well. Other than that take a lance ;)
Edited by Brambleten, 19 Jul 2010, 03:52 PM.
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Dragon Hunter
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cheers for advice

ok, new army list due to a slight error on my part.

Lords:
Bretonnian Lord: 160pts
Bretonnian warhorse
sheild
great weapon or lance
sword of might

Heroes:
Palladin: 76pts
army standard bearer
Bretonian warhorse
sheild
virtue of duty

Core:

8 knights of the realm : 200pts
gallant
musician

8 knights of the realm : 200pts
gallant
musician 650

10 peasent bowmen: 75pts
light armour
braziers

Special:
3 pegasus knights: 195pts
musician
standard bearer

Rare:
Trebucet:90pts

total: 996pts

please suggest areas for improvement! help appreciated! this list was edited from the comment below.
Edited by Dragon Hunter, 19 Jul 2010, 05:56 PM.
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Brambleten
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ok, next correction :) The Sword of Might is a common magic item. this means that it can be taken once per army. Thats how it was in 7th edition, and i cant see them changing it for 8th. this means that either the lord of the paladin wil have to be losing it in favour of something else.

whats the difference between a field trebuchet and a trebuchet? if there is a 10 point gap and you have 10 points left, why not go for the field trebuchet over the normal one?
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Dragon Hunter
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ok i will make that adjustment on the list above and their is no difference they are the samething i just didn't put the word field in front of it.
Edited by Dragon Hunter, 19 Jul 2010, 05:53 PM.
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Brambleten
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so why is there a 10 point difference then ;)
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Dragon Hunter
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slight error on my part but their is only one type of field trebucet it just depends if you give it the yeoman craftsman upgrade worth 10pts.
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Brambleten
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the list looks a good solid list now :) either stick both your characters in one unit of knights and hope that everything doesnt run away from it, or spread them one to each unit of knights and have slightly less hitting power.
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Novogord
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Good advice Bram, but if I was you guys. I would split my hero's over the two units. One big hitty unit, or comet of doom, is far easier to leave aside / ignore, then 2 fast & strong units.
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Dragon Hunter
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Thanks for the advice guys :)
Edited by Dragon Hunter, 20 Jul 2010, 06:43 AM.
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Brambleten
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One other suggestion - maybe remove both musicians from the knight units and give one of the units a standard bearer. then put the lord in that unit and the battle standard guy in the one without the banner.

Be very careful with who you through the pegasus knights into combat with. if they all die, thats their victory points plus an extra 100 for the banner (unless thats changed as well) so try and keep them to attacking the flanks of units attacked by your knight units (to cancel out additional attacks from the ranks as well as opposition rank bonuses) or smaller, lightly armoured enemies (archers, artillery crews etc) that have little chance of hurting you in combat but you can kill easily.

last thing - never choose to flee as a charge reaction. your ward save is too valuble to you.
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