Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Have Stupid Questions - Need Obvious Answers; Particularly about wargear
Topic Started: 15 May 2010, 04:00 AM (2,199 Views)
imcdonnell
Member Avatar
Colour Sergeant
Silent Gallows
16 May 2010, 10:59 AM
You can fire any weapons from a firing point (except on the chimeras lasgun ports where you can only fire lasguns, but can fire anything from the top hatch) So yes you can fire heavy weapons and I guess you can fire the Psykers powers from it too as it is a ranged attack. i think it might also be the case that if you fire weapons from the top hatch of a chimera it becomes open topped for that turn (inc opponents turn) although that might just have been in the old rules.

Also in answer to question 2 I don't think they gain an extra attack from pistol and ccw as they are also carrying a bolter. But you can fire the pistols and then charge so thats the bonus of carrying pistols. Again that might have just been in the previous rules edition (I am a little rusty on rules like that) might have a read of the rules later and edit this post. :)
Silent Gallows does have this wrong.

The Chimera rules state that you can fire 5 weapons from the top hatch - measuring to and from the top hatch - but unlike edition 4 rules this DOES NOT make the vehicle count as open topped.

Troops with Bolters. pistols and CCW can use whatever suits ie Bolters or Pistols/CCW, so they can shoot bolters or if intending to shoot can fire pistols and assault counting as having an extra attack due to the CCW.
Offline
 
J.D
Member Avatar
Corporal
Justedd_233
20 May 2010, 09:40 PM
J.D
19 May 2010, 03:26 PM
"One model may be given one of the following Icons:"
Guess that means that CSM's with flamers and heavy bolters also get the attack, right?

Conversely, does that mean that the Aspiring Champion has a bolter? Because I don't think mine can fit his powerfist around the grip ;)
Yep they do, and the Aspiring Champion still has his bolter as the the powerfist only replaces his CCW (on modeling terms it's easiest to model him holding the bolter in one hand).
Offline
 
Justedd_233
Member Avatar
Warrant Officer First Class
imcdonnell
21 May 2010, 08:12 AM

The Chimera rules state that you can fire 5 weapons from the top hatch - measuring to and from the top hatch - but unlike edition 4 rules this DOES NOT make the vehicle count as open topped.
Does this mean a heavy weapon squad can fire 3 lascannons from the top hatch?
Offline
 
Roesor
Member Avatar
Warrant Officer First Class
...kinda want to start a CSM army now.
Offline
 
imcdonnell
Member Avatar
Colour Sergeant
Justedd_233
21 May 2010, 03:20 PM
imcdonnell
21 May 2010, 08:12 AM

The Chimera rules state that you can fire 5 weapons from the top hatch - measuring to and from the top hatch - but unlike edition 4 rules this DOES NOT make the vehicle count as open topped.
Does this mean a heavy weapon squad can fire 3 lascannons from the top hatch?
Yes - You can fire 3 Lascannons but remember you cannot fire if the vehicle moves nor if the vehicle is stunned or shaken.
Offline
 
Varas Mortez
Member Avatar
Colour Sergeant
I am now quite chuffed my brother gave me his demolished army to rebuild.... csm are going to kick arse lol.
Offline
 
Justedd_233
Member Avatar
Warrant Officer First Class
imcdonnell
22 May 2010, 01:03 PM
Yes - You can fire 3 Lascannons but remember you cannot fire if the vehicle moves nor if the vehicle is stunned or shaken.
Can you give orders to the squad inside the chimera?
Offline
 
Death Korp
Member Avatar
Lieutenant
My Iron Warriors Chaos Space Marine units kick arse. In a recent game, they defended an objective raining bolter fire down on some nids and kill alot of them, then when they charged into cover, i struck first with an ungodly amount of attacks from CCW+Bolt Pistol!

CSM squads are definately the best all-round infantry in the game. Apart from Grey Hunters. Theyre brilliant.

DK
Offline
 
imcdonnell
Member Avatar
Colour Sergeant
Orders cannot be given to squads inside Chimeras.
Offline
 
Justedd_233
Member Avatar
Warrant Officer First Class
Okay, time for another Stupid Question (we are up to #6 right?)

Question 6(?): How far can Land Raiders move, then assault?

Me and my buddy donanton were talking in the car today, and discussed how far a Land Raider can move with its cargo assaulting immediately afterword.

Can a Land Raider move 12" in the movement phase (12") disembark its occupants 2" away from the front hatch (14") then they assault 6" (20" total)? That seems to indicate that a Land Raider placed 12" inches from the table edge in deployment can effectively assault 32 inches! (12+12+2+6=32")

Is this true or are we nuts?
Offline
 
☺Dave38x
Member Avatar
DubDubDubDubDub
It cant assault the 12 inches its deployed, thats deployment so saying it can move that 12 inches is wrong. so you can knock that 12 straight off its range.

But yes, a land raider can lamp forward 12 inches, drop its troops 2" and then assault 6 inches, giving you an effective range of 20 inches from its starting position.

as an interesting addendum to that:

I had a mate who repeatedly did this with his waveserpents and howling banshees, only to find that i had deployed exactly half an inch out of assault range. I was playing tau. needless to say, 12 fire warriors and two crisis suits rapid firing into 5 howling banshees killed them very quickly. The hammerhead cooked the waveserpent more or less every time as well...

i struggle to understand why he didnt learn :P
Edited by Dave38x, 27 May 2010, 01:13 PM.
Offline
 
# dean
Member Avatar
Grandmaster of Librarians
Well. Did the game start with you deployed on the table 12" in or did you come on from reserves. Reserves are measured from the edge of the table as Dave said above.

Please also note that the 2" from the door measurement is to the back of the base. If you are using 40mm bases that is an additional 1 1/2" to the front of the base, so an almost 22" charge radius.
Offline
 
donanton
Member Avatar
Warrant Officer First Class
dean
27 May 2010, 01:14 PM
Well. Did the game start with you deployed on the table 12" in or did you come on from reserves. Reserves are measured from the edge of the table as Dave said above.

Please also note that the 2" from the door measurement is to the back of the base. If you are using 40mm bases that is an additional 1 1/2" to the front of the base, so an almost 22" charge radius.

Wow, so with a 32" threat range I can have 5 khorne chosen csm in a land raider with 4 powerfists. Thats 4 attacks on the charge each chosen and 5 or the champ on the charge. 21 powerfist attacks against anything 32" away? Throw 5 khorne chosen with twin lightning claws to fil the land raider and theres 26 twinlinked power weapon attacks. Now the question is how much cheaper is that than 10 termies with lightning claws and powerfists? Crappier save but there wont be anything left to hit back.
Edited by donanton, 27 May 2010, 03:38 PM.
Offline
 
Roesor
Member Avatar
Warrant Officer First Class
12 move, disembark 2, shoot and then assault six. Far as I know. It's rather funny watching a guard or tau players face as 15 fellows leap out and then shoot them in the face with two flamers and a multitude of bolt pistols then play the 'lets find your organs with my chainsword' game.
Simplesst defense is of couse, to put yourself out of range. Not that i've ever done it, I intend to swap out my raider for some termie deep strikey goodness, damn thing has gotten killed in the first turn too many times.
If you can see that a player has recognised your intent and has so then put his troops just far enough back before declaring the charge you are fortunate enough to be able to rapid fire bolters instead, you lucky monkey you.
Offline
 
☺Dave38x
Member Avatar
DubDubDubDubDub
you see my opponent always tried to charge, never thought about rapid firing his Dire Avengers shuriken catapults... silly him :P

these days i would just sit tight and watch the bolt rounds plink off my armour, depress the battlecannons/demolisher cannons and give said unit that finds itself oh so frustratingly out of charge range 5 ap2/ap3 pie plates to chew on :P
Offline
 
Tychonaut
Member Avatar
Second Lieutenant
Where I come from, thats called Jumping the Gun.

They try to jump you, get caught short and proceed to be gunned down :P
Offline
 
donanton
Member Avatar
Warrant Officer First Class
Next question I think this is question 10.
After my berzerkers disembark, and slaughter, they allegedly cant consolidate back into the land raider. Is this because they can only embark in the movement phase? I cant find something that says they cant consolodte into the land raider in the rule book. If possible can I get a page number and where on the page?

thanks
Offline
 
Brambleten
Member Avatar
The Red Hood
As far as I am aware, consolidation is a movement, and the only restrictions being normal movement restrictions and no moving into combat. so that means that jumping out of moving tin can, killing whatever and jumping back into moving tin can is a legal move.

I've done it before against nids to stop a second wave of stealers killing my termies after juimping out of my LRR to kill a first wave. I did check the rules, and there was nothing to say that I couldnt, and after asking opinion from 40k players there at the same time, everything was ok.
Offline
 
Roesor
Member Avatar
Warrant Officer First Class
I've done similar thing with cover >_> mephiston jumps out, kills an avatar, consolidates in, jumps out, kills jetbikes, consolidates in, jumps out, kills a warlock and retinue, jumps back in..then kills himself with his own plasma pistol.
i would like to do it, but personally I would not, would seem likely to incite argument. Besides...t'would mean going backwards...templars don't go backwards o.o
Offline
 
Brambleten
Member Avatar
The Red Hood
yes, but going backwards means that my redeemer can go forwards and flame the blighters
Offline
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Warhammer 40,000 · Next Topic »