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Engir Krakendoom's Great Company - Good or Bad Idea?
Topic Started: 21 Jan 2010, 11:56 PM (1,459 Views)
☺Vee
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King of the Monsters
The Great Company that has interested me the most from Codex: Space Wolves is Krakendoom's. It's described as being a vanguard style company, with a large amount of Swiftclaws and specializing in boarding actions, so I think that means Skyclaws. Obviously a very speedy and assault based force, as Swiftclaws pack a bit more close-combat punch than regular Marine Bikers.

My trepidation is based around scoring units, and the lack thereof. I like flavourful lists, but I wouldn't mind them being semi-competitive. Spending a lot of points on Swiftclaws and Skyclaws (and possibly a Wolf Guard retinue kitted out with jump-packs or bikes depending on how Krakendoom feels that day), will eat into the points I can spend on Troops for certain. Not to mention the degree of anti-tank I can bring to the table. One unit I am determined to bring is a 15 man Blood Claw pack in a Crusader, regardless of the Great Company I choose.

Also without any reference on how such a force would work, if I wanted to go bike heavy, am I just better off with White Scars, or possibly Ravenwing? And if I wanted to go jump-pack heavy am I just better off with Blood Angels or a Shrike based list? I'm worried I'd spend a lot of time, paint and money on a force that will simply be outperformed and unable to take objectives. Of course I'd put Grey Hunters and Blood Claws in Rhinos, or would they be better served in Drop Pods, coming in at the last second to claim objectives?

Other Great Companies which interest me are Krom Dragongaze's, with his large amount of Wolf Guard. It might as well be Logan Grimnar's Company though, because of Grimnar's special rule. There's also Egil Iron Wolf with his armoured assaults, but I run into the original problem with spending lots of points on armour possibly sacrificing the chance for scoring units.

Any thoughts would be appreciated.
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the GI
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Warrant Officer First Class
i doesnt matter taking the objective if the enimie is wiped out by a mega nastie sw force
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Novogord
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Ok, I don't know how the new book of the space wolves work. But I think that you have set your mind on those space wolfs, so go for it.

As for the army composition. (I found some info on the GW website, so I don't know if it is a complete 1500pt force).

HQ: Runepriest

Elite: 5 Scouts

Elite: Wolf Guard (Terminator ?)

Elite: Dreadnought (Anti Tank)

Troops: 15 Blood Claws in Land Raider

Troops: 10 Grey Hunters in Rhino

Fast: 3 Skyclaws on bikes

Fast: 5 Skyclaws with Jumppack

Fast: 5 Skyclaws with Jumppack

Heavy: 5 Long Fangs

So with the points from the GW website (without those bloodclaws and wolf guard) I get 1170 points. So I think that you would be able to make a rather nice force out of the restrictions.
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