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| Black Templar 1500 | |
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| Tweet Topic Started: 20 Oct 2009, 07:32 AM (651 Views) | |
| Roesor | 20 Oct 2009, 07:32 AM Post #1 |
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Warrant Officer First Class
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Old list. Dominic Dagg. Black Templar/Daemonhunters. Army List: 1500/1530* Points. HQ: 602 Points. Marshal: Altera Ferrum. - T. Armour with Storm Bolter and Power Sword. - Crusader Seals. Attached to Command Squad ‘Contego’. Master of Sanctity: Abbas Iratus ‘Gray’. - Adamantine Mantle. - T. Armour with Storm Bolter. - Crozius Arcanum. - Crusader Seals. - Rosarius. - Auspex. Attached to Command Squad ‘Contego’ S. B. T. Command Squad: Contego. (205) 1 Sword Brethren Terminator Sgt: - Storm Bolter. - Power Sword. 4 Sword Brethren Terminators: - 4 Storm Bolters. - 3 Power Fists. - 1 Chain Fist. Emperor’s Champion: Magnus Militis. (100) - Bolt Pistol. - Black Sword. - Armour of Faith. - Frag Grenades. - Crusader Seals. - T. Honours. Default Vow: ‘Uphold the honour of the emperor’ Troops: Crusader Squad II: Exitium. (176 Points) Initiates: 5. - 3 Boltguns. - 1 Multi-Melta./Las - 1 Plasma Gun. Neophytes: 5 - 5 CCW/Bolt Pistol. Drop Pod: 1 Crusader Squad III: Gladius. (296) Initiates: 10. - 9 CCW/Bolt Pistol. - 1 PW/Bolt Pistol. - 1 Meltagun. - 10 Krak Grenades. Neophytes: 10. - 10 CCW/Bolt Pistol. Daemonhunter Allies Page: HQ: 421/451* Points. Grey Knight Hero: (212/242*) - T. Armour with Storm Bolter and Nemesis Weapon. - Icon of the Just. - Psycannon. - Grimore of true names. * - Ungents of warding* - Sacred Incense. * - Auspex. - Hammerhand DH TDA Retinue: (209) 4 Grey Knight Terminators: - 3 Storm Bolter/Nemesis Weapon. - 1 Psycannon/Nemesis Weapon. * When fighting Daemons/Chaos. (- 3 Neo’s) Edited by Roesor, 10 Dec 2009, 01:58 PM.
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| Novogord | 26 Oct 2009, 08:49 PM Post #2 |
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Captain
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I think that you put rather much in you HQ. Don't you use to many HQ slots? |
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| Death Korp | 26 Oct 2009, 09:38 PM Post #3 |
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Lieutenant
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Sorry to say this, but alot of armies will eat this army alive. The amount of points spent in a few units does not make them invinsible, and they'l die to massed fire power. The lack of Anti Tank is a glaring problem too. I do like the hero style of army that you are going for, unfortunatly, BTs can't do it as well as their SW counterparts. Still, I think with a bit of work, it can be made to work. More Tanks are needed (A Crusader and Vindicator maybe?) and the allies need to go. Why don't you get rid of them and the command squad and go for a 6 man Terminator Assault squad with 4 Lightning Claws and 2 Thunder Hammers with Furious Charge? Would make a better retinue to your Marshall and make more sense for what they do. Stick these is Land Raider Crusader and away you go. Make the chappie a foot chaplain (The cheaper chaplain) and stick him in your large Crusader squad? He'll be much more effective that way. BTs are not allowed models with psychic powers (apart from GKs). Even Inquisitors without psychic powers are still counted as psykers in the new FAQ so the Inquisitor is an illegal choice. The army I use instead (a little bit like yours) is: HQ *Reclusiarch: 112pts -Holy Orb of Antioch -Melta Bombs -Bolt Pistol *Emperors Champion: 125pts -Suffer Not The Unclean To Live ELITES *6 Assault Terminators: 526pts -2 Thunder Hammers -4 Pairs of Lightning Claws -Furious Charge *Transport: Land Raider Crusader -Smoke Launchers TROOPS *Crusader Squad: 325pts -10 Initiates w/ Power Fist and Meltagun -10 Neophytes w/ CCW and Bolt Pistol -Crusader Seals -Frag Grenades *Crusader Squad: 96pts -5 Initiates w/ Plasmagun and Multimelta *Crusader Squad: 186pts -5 Initiates w/ Plasmagun and Multimelta *Transport: Razorback w/ Lascannons HEAVY SUPPORT *Vindicator: 128pts -Smoke Launchers TOTAL: 1498pts Now, the total emphisis on heroes has gone, and the focus is back on the poor bloody infantry. I have 3 Scoring units, and decent hammer unit and good anti tank. Yes, I have no awesome Grey Knight Terminators or Inquisitor, but this army can hold its own against alot of armies, and makes up for the expensiveness of the army list. @Novogord: I think that in the Black Templars codex, an attached Chaplain to a command squad dosen't count towards your HQ choices, much like the old SM codex. So it is legal, but alot of points... Hope you take my advice, DK |
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| Roesor | 27 Oct 2009, 11:32 PM Post #4 |
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Warrant Officer First Class
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Novogord: One for my command squad one for my Grey knight retinue. Bearing in mind that they are essentially two elite choices as well. DK: Yes yes I know >_> But I can't help it...everything screams at me to have 1 solid HQ and two full crusader squads with a crusader and assault squads and junk, but I just can'ttttt. Plus, the Knights stay. Mainly because my HQ got raped my a Boodthirster the other week (but not before they took it down). AND the two psycannons I have in that squad provide 36 range moving fire. Thats like two more powerful heavy bolters in a squad that can MOVE, that will also kill a bloodthirster and some other demonic forces without them being allowed saves. (I messed around with the list a bit since) plus AP 4 for Guard and most of the ork lot. And the Inquisitor is a definite psyker if hes a Lord (I actually thought they were excluded anyway as the Daemonhunter codex says I can use daemonhunters as allies with the restriction of not being able to choose heavy support, underneath describing how it is '...the easisest way to incorporate grey knights or an inquisitor into a current army...' or somesuch, after specifically mentioning how varients of the marines came under the same heading (naming the BP)) so I can't see how it would. Unless you know...someone realised and went 'hey..don't do that' and you're right and I can't and I wasted 20 bucks >_> Which would seveeehhheeearly [tinkle] me off, but also not that much of a loss as I could spend the 123 points on something else... My general tatic has sofar been to essentially charge forward with my crusader squad with attached Champion and Inquisitor and allow them to soak up fire (while getting even more closer) and engage in combat while the termies came up, having been largely ignored in favour of destroying the huge looking unit. So far, I have never lost since I've known what I was doing, but its been getting too close, as my firing range was severely stunted. My anti tank lies largely with my terminators, so far they have never failed to utterly destroy any enemy armour, but of course if a particulary good user of tanks came along I could be very very screwed. My main reason for lack of a Crusader was finances and lately a bad seller on ebay, I should be getting one this week and I intend to incorporate it somehow. The reason I go for superpowered units over several units is simply that I get confused, literally I forget about some squads, forget to move them or shoot them etc, I'm assuming its a factor of my dyslexia O.o Anyhoo, I'll take the Inquisitor out whether I'm supposed to or not and use him in my own chapter when i decide to make one. The plasma in my crusader squad is getting put back to a meltagun to give the squad some tank killing ability, it was only after I changed it I realised I can't use rapid fire weapons in that squad without compromising their main purpose...duh.... The grey knights as I said, should provide major fire support and are exceptional at close range as well , essentially a replacement for a terminator assault squad. Squad Exitium has so far been my ranged anti tank,with a multi melta, perhaps I'll make a poor mans razorback again with a rhino for them and some extra members to the squad instead of the Inquisitor for now. (That way instead of a razorback I can move twelve and shoot unhindered with my multi melta and plasma gun). |
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| Roesor | 28 Oct 2009, 12:10 AM Post #5 |
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Warrant Officer First Class
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That better? The command squad is the core of my force though. It has never faltered thus far, when it does I may change tack, at moment I don't have as many optionsas I'd like either...my money seems to be going to other people and non-fun stuff lately. Had a nosey through the FAQ and the Inquisitor being a psyker because he has the psyker special rule can only be found in the Witchhunter FAQ not the Daemonhunters. I think thats what they call a loophole? Edited by Roesor, 28 Oct 2009, 01:26 AM.
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| Death Korp | 28 Oct 2009, 08:55 AM Post #6 |
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Lieutenant
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The Black Templars have a rule called 'Abhor the Witch' (not a vow) on pg23 in the codex. It says that no model can be allied to the BTs with psychic powers, aparrt from Grey Knights. I still think you have spent alot of points on HQ, but the list looks a little better with the small changes. Cheers, DK |
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| Roesor | 28 Oct 2009, 12:30 PM Post #7 |
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Warrant Officer First Class
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Yes I'm aware of that O.o But in the FAQ the fact that a non powered Inquisitor is still a psyker is only in the witchunters FAQ, and if it applys to both, then so would the one that classifies that, when refering to allies 'sisters of battle' can be taken to mean 'witchhunters' as a whole, meaning that the exception of the Grey Knights from the abhor the witch actually refers to the Daemonhunters as a whole. And besides, that HQ's like an elites choice as well, it also prevents my Marshal and MoS from being targeted directly AND makes them a single HQ choice. Interresting fact! If you wanted you can just use your emperors champion as the standard HQ for the whole 1 HQ two troops thing, but he still desn't take up a slot
Edited by Roesor, 28 Oct 2009, 12:37 PM.
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| Roesor | 2 Nov 2009, 01:05 AM Post #8 |
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Warrant Officer First Class
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After coming to the realisation that my Marshal can't have an Iron Halo and so only has a 5+ save, I just switched over the adamantine mantle to my MoS and booted him, minus 5 neophytes and I can put in my new Crusader. Inquisitor Update: Ok..the FAQ says, Q. If an army can ally with Sisters of Battle, can it also ally with Witch Hunters? A. Any reference to units or armies that are able to ally with 'Sisters of Battle' can also be read as being able to ally with 'Witch Hunters'. I figured thats the same would apply for Grey Knights, and that their exclusion from the no-psyker rule would include Daemonhunters as a whole, to find out one way or another I just rang the customer service line and no, it doesn't. Because the codex excludes Grey Knight Space Marines specifically. Had it just said it excluded the Grey Knights it may have been possible. Just in case any other Templar players were possibly wishing to add to their psyker killing abilities by adding an Inquisitor. Edited by Roesor, 2 Nov 2009, 03:50 PM.
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