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| Tiny Armies; ..... but very hard? | |
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| Topic Started: 11 Oct 2009, 11:09 AM (1,042 Views) | |
| Andy! | 11 Oct 2009, 11:09 AM Post #1 |
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Warrant Officer 2
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i don't bother gaming these days,and to be i haven't got a clue as to army composition any more, but i saw inso mention that he'd worked out a legal Space Worlves army consisiting of 7 or 8 figures, now if this can be done, is it posible to do it with other armies? i'm a very VERY slow painter and as i never game, i'd like to crack at some of these armies for the cabinet- loads (well not loads, which is the point)of conversions, display standard paint jobs- you get the idea i'm sure. now, i'm not gonna root through codexs to work these things out, so i throw it to you lot and your infinately wider knowledge of the subject- can you post some realy tiny legal army lists if ya know of any? many thanks y'all |
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| El Diablo | 11 Oct 2009, 03:38 PM Post #2 |
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Bunker Giant
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From memory you can do a Deathwing list with a minimum of 11 figures - 2 x 5 strong terminator squads and Belial - 560 points basic before extra equipment. Orks can do it for a base cost of 240 points - 2 warbosses and 2 x 3 strong Nob squads, 8 figures total. With equipment you could push this pretty far, or you could go the 2 big mek route - 2 big meks and 2 deff dreads. 230 points before upgrades, 4 figures total. Apart from Wolves there's not many other armies I can think of that can do these sorts of lists. Edited by El Diablo, 11 Oct 2009, 03:39 PM.
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| Andy! | 11 Oct 2009, 03:48 PM Post #3 |
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Warrant Officer 2
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cheers D, thats sort of the thing i'm after, not sure on deathwing as i'm a bit stumped (and not too inspired) on trying to make 11 individual dark angels (yawn), wolves you can sort of do that many seperate heroes. i like the ork ideas-with a couple of personal transports thrown in, wat sort of rediculous equipment options are avaiable? |
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| El Diablo | 11 Oct 2009, 04:02 PM Post #4 |
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Bunker Giant
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For the dreads it's all heavy weapons, with a force field for one mek and a shokk attak gun for the other, the nobs would all get power klaws, eavy armour, kombi weapons and all sorts of wargear loaded up in trukks. Knocked these up in a few mins, everything has everything available to it. Warboss/Nob list - 802 points. Could easily expand to 1000 by adding a few more nobs to each squad. HQ: Warboss (1#, 128 pts) 1 Warboss @ 128 pts (Power Klaw; Shoota/Skorcha Kombi-weapon; Stikkbombs; 'Eavy Armour; Ammo Runt; Attack Squig; Bosspole; Cybork Body) HQ: Warboss (1#, 128 pts) 1 Warboss @ 128 pts (Power Klaw; Shoota/Skorcha Kombi-weapon; Stikkbombs; 'Eavy Armour; Ammo Runt; Attack Squig; Bosspole; Cybork Body) Troops: Nobz (4#, 273 pts) 3 Nobz @ 273 pts (Count as Troops; Power Klaw x3; Shoota/Skorcha Kombi-weapon x3; 'Eavy Armour x3; Ammo Runt x1; Bosspole x1; Waaagh! Banner x1) 1 Trukk (Rokkit Launcha; Armour Plates; Boarding Plank; Grot Rigger; Red Paint Job; Reinforced Ram; Stikkbomb Chukka; Wreckin' Ball) Troops: Nobz (4#, 273 pts) 3 Nobz @ 273 pts (Count as Troops; Power Klaw x3; Shoota/Skorcha Kombi-weapon x3; 'Eavy Armour x3; Ammo Runt x1; Bosspole x1; Waaagh! Banner x1) 1 Trukk (Rokkit Launcha; Armour Plates; Boarding Plank; Grot Rigger; Red Paint Job; Reinforced Ram; Stikkbomb Chukka; Wreckin' Ball) Mek/Dread list - 566 points. Could expand to 1000 by adding some more dreads or killa kans. HQ: Big Mek (1#, 168 pts) 1 Big Mek @ 168 pts (Burna; Shokk Attack Gun; 'Eavy Armour; Ammo Runt; Attack Squig; Bosspole; Cybork Body; Grot Oiler x3; Mek's Tools) HQ: Big Mek (1#, 158 pts) 1 Big Mek @ 158 pts (Burna; Kustom Force Field; Ammo Runt; Attack Squig; Bosspole; Cybork Body; Grot Oiler x3; Mek's Tools) Troops: Deff Dread (1#, 120 pts) 1 Deff Dread @ 120 pts (Count as Troops; Dreadnought CCW x2; Kustom Mega-Blasta x2; Armour Plates; Grot Rigger) Troops: Deff Dread (1#, 120 pts) 1 Deff Dread @ 120 pts (Count as Troops; Dreadnought CCW x2; Kustom Mega-Blasta x2; Armour Plates; Grot Rigger) |
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| Andy! | 11 Oct 2009, 04:07 PM Post #5 |
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Warrant Officer 2
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thanks mate- thats exactly the sort of thing i needed to get the old grey matter lubed |
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| gun drone 3.0 | 11 Oct 2009, 04:37 PM Post #6 |
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Colour Sergeant
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I to have not gamed in awhile it's mostly do to time and money however my friend and I have been working on our own set of rules for small team based games called 40K Vanguard in which one team is part of a spear head and the other a band of earily warning defenders each side can have only 4 to 14 models these models can be only infantry,walker,light artillery,or APCs only. |
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| Gallows Bait | 11 Oct 2009, 07:23 PM Post #7 |
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Warrant Officer 2
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I remember a few years ago that GW were trying to push interest by recommending short, smaller games that could be played, for example, in a lunch hour during school. So they came up with some rules for patrol based scenarios - pretty much one troop choice, character, basic transport, armies below 500pts sort of thing if I remember rightly. Personally I like the idea, I'd love to put together a force around 500pts and play a few games on something like a 4' by 4' table or the like, if only because its all I have time to get finished and the space I'd have for a board. ![]() As a side note, the Warboss/Nobz army leads to the potential maximum Battlewagon army. 2 x Warboss 2 x Nobs (as troop choices) 2 x battlewagons as transports 3x Nobs (as elite choices) 3 x battlewagons as transports 3 x battlewagons as heavy support. Total = 8 battlewagons ![]() |
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| Andy! | 11 Oct 2009, 08:04 PM Post #8 |
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Warrant Officer 2
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i'm likin the mek/dredd combo at the mo- orky robot wars!! a couple of big mekboys and a couple of war droids- maybe pack out with more dread to 1000 or so points, not that the points thing matters its realy just an exercise in trying to get as many points as possible squeezed into as few figs as possible. can you do a tau army just of a few battlesuits? a tyranid army with about 8 or 9 beasties? are there any characters that allow realy silly armies? i'm lookin for things here that border on the ridiculous, thx fer the brain pickin guys |
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| Brambleten | 11 Oct 2009, 08:23 PM Post #9 |
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Mr. Metallic Marines
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you used to be able to do a 10 model 2k Tzeentch army for fantasy, but thats illegal under the new dex. if you are looking at only 40k, then what size army are you looking at? models or points? for the tau, you have to have a minimum of 12 fire warriors, then the rest of the army (2*1-3 'suit HQs, 3*1-3 'suit Elites and 3*1-3 'suit Heavies, unless broadsides are 0-1 choices, which i dont think they are) |
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| Andy! | 11 Oct 2009, 08:38 PM Post #10 |
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Warrant Officer 2
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thats tau out then, i can't realy be bothered with squads of infantry unless they're beefy litle 3 man termie squads or that sort of size. like i said, they'll never get used to game, just a nice easy little project to start and finish, the mek force means i'd have 4 models to paint to finish an army, a BIG mojo win if nothing else |
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| Brambleten | 11 Oct 2009, 08:45 PM Post #11 |
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Mr. Metallic Marines
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well, for nids, the stealers in the space hulk box is an army - 1 broodlord, then a few squads of stealers. and then there is the 12 man deathwing army it includes as well
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| Dave38x | 11 Oct 2009, 09:24 PM Post #12 |
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Sapper
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the main issue with 500 point games is i pack 4 squads of 6 fire warriors, one really basic suit and a fully kitted up hammerhead. Everything Dies. |
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| gun drone 3.0 | 11 Oct 2009, 10:27 PM Post #13 |
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Colour Sergeant
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yes hammerhead tend to do that with there 72' ranged rail cannon. |
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| Oldgrue | 11 Oct 2009, 10:32 PM Post #14 |
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Warrant Officer 1
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'nids want to go pure zilla for points. Tyrant, 2x 3 warriors, and carnifexes. The warriors can hit about 50 points each, and 3 elite carnifexes peak at 345. You could hit 1k in 10 models. Dark Angels (have the codex at work - I dug out a ravenwing force that I didn't realize I had. something like 20 bikes on my desk at the apartment.) Sammael (Ravenwing) on Jetbike (205), Belial (Deathwing) (130), Deathwing with Standard, Apothecary(!), chainfists all around, and an assault cannon for 325, another 250 point Deathwing for almost 1k. Space Marines have trouble getting under 15 models. Rattle and Hum: master of the Forge, 2 5 man assault squads, and 4 dreadnoughts to taste. Boot to Arse: Calgar, 2 5 man assault squads, and 10-15 honor guard kitted out. Orbital Bombardment: Pedro Kantor, Damocles Rhino W/Orbital Bombardment, Witch Hunter Inquisitor (elite), Assassin,5 Battle Sisters (heavy and special), 5 Space Marines, Orbital Bombardment (Witch Hunter Heavy) Imperial Guard can't go under 25. Chaos Marines are having the same 15 model problem - 2 lash princes, 2x 5 noise Marines (blastmaster and Sonic Blasters), 2 land raiders, and a defiler Dark Eldar have a similar problem to guard even spamming raiders and ravagers. Orks could have 12 or so Meganobz: Ghazghkull, Big Mek, 2 units of Meganobz ,4x Deff Dread I'll think on 500. |
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| Panhead | 12 Oct 2009, 03:09 AM Post #15 |
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Sergeant
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Not exactly legal, but movie marines are fun. Totally ridiculous though. (rules wise) Ten marines, a rhino. 1500 points. Me and a friend are playing two for an apocalypse sized game! (against... many more points)
You can't take an allied Heavy support choice, so no orbital bombardment *edit* Also, you need to satisfy the parent list requirements first. So one more tactical/scout squad before that's legal
Edited by Panhead, 12 Oct 2009, 03:11 AM.
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| Oldgrue | 12 Oct 2009, 06:36 PM Post #16 |
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Warrant Officer 1
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Oldgrue goes back for remedial Inquisition forces training. |
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| de Selby | 12 Oct 2009, 07:11 PM Post #17 |
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Warrant Officer 1
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Warriors aren't troops! Though they might be when the new niddex comes out in Jan. The min tyranid army in 1000 pts is 2x6 tricked-out stealers (take a look at Navarro or Moloch's work to see how creative you can get with these), a tyrant or two and 2-3 Heavy support carnifexes. In 1500 pts you can add an extra 3 basic carnifexes as elites choices. The old 40k In 40 Minutes rules were for 400pt games with some extra limitations, to stop things like Hammerheads dominating the game. Edited by de Selby, 12 Oct 2009, 07:12 PM.
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| Oldgrue | 12 Oct 2009, 08:18 PM Post #18 |
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Warrant Officer 1
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Oldgrue goes back to rehab. Apparently he's on crack regarding lists. |
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| Inso | 13 Oct 2009, 07:27 PM Post #19 |
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Colour Sergeant
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Tyranids: HQ-Hive Tyrant Troops-Rippers (3x Ripper bases) Troops-Rippers (3x Ripper bases) Tau: HQ-Etherial Troops-Firewarriors (x6) Troops-Firewarriors (x6) It would be really cool if you could have an all battlesuit Tau army...but that is reserved for Apocalypse, isn't it? |
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| Sheep | 14 Oct 2009, 07:53 AM Post #20 |
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Lieutenant
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Space wolves 4x special characters ragnar ulrik bjorn grimnar 5 x wolf guard 5 x wolf guard should be about 1600 points if you do it right
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1:53 PM Nov 26