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Naval Issue Weapons; For armsmen etc
Topic Started: 29 Sep 2009, 04:00 PM (452 Views)
Iron Wings
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Sergeant
I thought I would run some ideas for my own rules by you lot. I am making my own Naval Infantry army (counts as IG more or less)
somewhere in the project logs section

I have come up with at least two 'own' weapons which I place under the fluff of Naval Issue, which is intended to restrict the Navy to light infantry troops with specialised weapons, so that if they rebel they can get there arses smacked, but do an adequate job in themselves.

Mainly two weapons, 'shotcannons' for my armsmen (counts as veterans/stormies), which is written about in some Black Library novels. I thought these would be heavy shotguns, similar to Ripper guns. Fully automatic. I thought I would give them 24" range strength 5 and AP of 4 with assault or blast type. Basically a kind of short range heavy bolter.

For my massed naval crewmen (counts as conscripts) I came up with a S.A.R. shotgun augmented rifle, intended to be a hybrid weapon. I thought it should have good range with some AP kick but intended for tactical use. Since my Navy troops don't have any ground vehicles (which coincides with WH40K mythology) and very limited heavy weapons, I though the range of the SAR as a concept was fair. 32" range, strength 3 and AP 5, I don't think they should get rapid fire though, I am unsure about this.

I should add that I am considering Multi-Meltas for one of my veteran assault units (shotguns), and melta guns, GLs and flamers in my close-order conscript platoon. For supporting heavy weapons I was thinking assault cannons and mulit-las.


So any help or input apart from mocking laughter would be appreciated guys.
Edited by Iron Wings, 29 Sep 2009, 04:13 PM.
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# Marovian
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Looks good to me, but I shall stick my oar in (unwanted as it may be :) )

My thoughts on Navy are two fold. Are you going for Naval Infantry who are carried on ships with the specific aim of being deployed planetside or are you going for Navy squads that fight on ship but just happen to have been deployed planetside? Both are different animals.

I like both the weapons you have created with a few points.

For the first weapon I might tone down the AP - you don't want to represent anything that would punch through a hull. Of course, thinking laterally that could be just the weapon they employee for repelling heavy-armoured boarders. So maybe keep it. I think I just talked myself out of it!

The other weapon is also good. I think the range needs toning down - on baord ship they would not likely have long ranged weapons and to give them something that outranges the imperiums standard battlefield I think is not quite right.

Anyway, that's just me. There are people on here that are way better at this stuff then me...............
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Iron Wings
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Cheers mate, I really appreciate the input.
I was also wrestling with the AP of the autocannon, but I think it does make sense. I am glad you talked yourself into it!
To answer the query about naval infantry used for boarding or drops, my idea is that navy structure is fairly rigid. The armsmen fulfill the role of rangers and they can have different equipment and load-outs depending on the mission, but their units are only support. So as much as the naval infantry can be all-rounders, that is what I am going for.
Which brings me to the point of extended range GI weapons for use on ship. I rationalised an Armsman sniper team since I think they would be useful on ship covering long corridors or nestling in large hangar decks and engine rooms which are similar to urban planetary terrain. The snipers could pick off enemy targets without wrecking doors and ships machhinery or tech that they hope to salvage. So if I can have snipers, I reckon the mass infantry can get a kind of long range shotgun. I agree though that if it is to straddle both worlds- ships infantry and drop troops- then it's gonna be a bit of a debait. I'd rather do it here though than over a tabletop with some overgrown kid saying 'that's unrealistic!'
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☺Dave38x
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DubDubDubDubDub
hmmmm, a few thoughts from me on this one:

*MOCKING LAUGHTER* :P

Not really mate, the two weapons are interesting, but personally i see them as more or less modifications of existing weapons. The Shotcannon doesnt seem to make much sense, for a heavy shotgun similar to a ripper gun (wielded by a human) it makes no sense that it is an assault weapon, if its gonna kick out that kind of power you need to lie it down and stabilise it pre firing. So essentially im saying stick with the heavy bolter. You could perhaps just use a counts as boltgun for the shotcannon though.

Re the SAR, i dont get the concept behind the weapon. is it an assault rifle with an underslung shotgun? is it a rifle with a range triggered fragmentary round?
Given that the longest range of any standard issue weapon in the game is 30" for the pulse rifle, i doubt that a standard issue weapon to press ganged scum is going to out range it.

Thats just my two cents, im all for weapons creation but i think that thats a bit superfluous, perhaps the best thing to do would be use boltguns for your heavy weapons (to represent peeps getting their hands on non issue kit) and arm your conscripts with stubbers, which are essentially the same as Lasguns.

Hope that helps mate, sorry if it wasnt what you wanted to hear.

edit: i spent ages between typing the reply and posting, but my points still stand.
Edited by Dave38x, 29 Sep 2009, 04:46 PM.
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Iron Wings
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:D
Nah, I'll buy that. I think 'counts as' is a sensible idea too, since Iit would be nice to be able to play with these fellas.
'Shotcannons' =bolters
'SARs' =stubbers
makes sense and it's relatively simple. Fair dues. Yeah the idea was a rifle with range triggered explosive shot. I suppose, as you say, the GW boys have thought of all this kind of thing before. So I can call 'em what I like but for rules it's probably best to go with the flow. Incidently that District 9 blast on your avvie was the inspiration for the shotcannon, reminds me of the old days of playing Doom!
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Jake W
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For the shotcannon sounds like a shotgun firing a HE or AP round, maybe a single Heavy Bolter round (normal bolter 40mm, heavy = Bigger?) - could be represented as a las gun with HB barrel and SM Scout HB Ammo box, maybe round the top of the las gun to show that its has a large cailibar

while the SAR, a shotgun but with reduced hit rate or range but has rapid fire? - could be reperented by a las gun with a wider barrel and a drum mag
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Iron Wings
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Cheers Jake, nice idea. I've ordered a few SM bike GLs to represent the shotcannons, not sure how they will have count as bolters or shotguns, stormbolters seems a better reference but Storm Troopers with storm bolters is not going to be popular in gaming. SARs could be shotties too or autoguns. I like the ammodrum idea, keeping the Russian naval infantry flava too- I'm thinking
Posted Image would that be right?
Not a million miles off a cadian las, I reckon I can custom that. Keeping in mind I would have to massproduce 'em though!
Edited by Iron Wings, 29 Sep 2009, 06:22 PM.
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