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| 1.5k Ravenguard and Tau list | |
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| Tweet Topic Started: 4 Jun 2009, 10:20 AM (322 Views) | |
| Shas'o Falcon | 4 Jun 2009, 10:20 AM Post #1 |
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hi this is my army list let me know when u think 1.5k Ravenguard List HQ 475 Librarian 100 Epistolary 50 Command Squad 115 Company Standard 15 Company Champion 15 Pair of Lightining Claws 30 Power Sword 15 Drop pod 35 Chaplain 100 TROOPS 340 10 man Tactical Squad 170 flamer missile launcher/heavy bolter 10 man Tactical Squad 170 flamer missile launcher/heavy bolter ELITES 115 Dreadnought 105 Assault Cannon 10 Drop pod 35 FAST ATTACK 475 5 man Vanguard Squad 125 Pair of Lightning Claws 30 Pair of Lightning Claws 30 Power Weapon 15 Power Weapon 15 Drop pod 35 8 man Bike Squad 215 Meltagun 10 Meltagun 10 HEAVY SUPPORT Predator 60 Edited by Shas'o Falcon, 4 Jun 2009, 01:24 PM.
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| Shas'o Falcon | 4 Jun 2009, 01:44 PM Post #2 |
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Here is my 1.5k Tau list HQ Shas'o 75 Fusion blaster 12 Cyclic ion blaster 15 Sheild generator 20 Hard-wired multi-tracker 5 Hard-wired target lock 10 TROOPS 12 Fire warriors 130 Pulse rifle Bonding knife 5 12 Fire warriors 130 Pulse rifle Bonding knife 5 12 Fire warriors 130 Pulse carbine Bonding knife 5 12 Fire warriors 130 Pulse carbine Bonding knife 5 ELITES 6 Stealth suits 190 2 Fusion blaster 4 Bonding knife 5 6 Stealth suits 190 2 Fusion blaster 4 Bonding knife 5 3 Crisis suits 85 3 Fusioin blaster 36 3 Burst cannon 24 3 Shield generator 3 Hard-wired multi-tracker 15 3 Hard-wired target lock 30 Bonding knife 5 HEAVY SUPPORT Hammerhead 90 Railgun 50 Smart missile 20 Multi-tracker 10 Target lock 5 |
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| ☺Dave38x | 4 Jun 2009, 02:47 PM Post #3 |
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DubDubDubDubDub
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Honestly cant speak regarding the ravenguard, but in terms of tau, it seems pretty solid. My main advice would be to arm the crisis suits with the tried and tested plasma rifle, missile pod and multitracker loadout, will give you more range and greater killing power against whatever your taking out with those fusion blasters (MEQs, light armour), if you want to increase the killing power against infantry simple swap out the plasma rifle for a burst cannon. The main advantage of the fireknife (PR, MP, MT) is that it kills at range, which is something none of your suits do. Against your list with almost any army my initial response to your close range attack would be assault, and then you can just wave bye bye to those suits. At 1.5k i normally field two hammerheads as well, because railguns are simply devastatingly good at what they do. If you are going to take hammerheads then disruption pods are a must for the 4+ cover save you get from any shot over 12 inches away ![]() Hope that helps mate! |
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| owentillier | 4 Jun 2009, 03:43 PM Post #4 |
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Warrant Officer Second Class
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For the ravenguard I would suggest looking at taking less upgrades, elites, fast attack and adding in another tactical squad. Troops are essential in 5th ed and two sqauds just isnt enough to take and hold enough objectives to win most games. All your opponent has to do is reduce one squad to non scoring leaving you with one troops, meaning you definately cant hold enough objectives to win. That vanguard squad is a third of your army in 5 models with a 3+ save, way too vulnerable! They look dead hard but if they get killed thats it really. |
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8:27 AM Jul 11